Enter the survival horror. Explore, solve, and fight your way through Raccoon City and it's police department in this source engine remake of Resident Evil 2.

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Half-Life 2 is the game that needs no introduction - a sci-fi FPS that changed the industry and, indeed, the trajectory of modding, with some of the most incredible mods of all time made as total conversions for this fantastic game. It's a pleasure to welcome Half-Life 2 to its 18th birthday and to celebrate, here's five Half-Life 2 mods including some classics and newer releases!

BrainBread 2

By Reperio Studios

New Handcannon in Action


An objective and arcade focused mod, BrainBread 2 puts players into the shoes of survivors post-apocalypse where Zombies are numerous and help is sparse. Five gamemodes join many unique and akimbo-style weaponry, and even better, pass on the torch of modding interest by fostering their own UGC community that posts skins, maps, encounters and more to increase the content available.

MINERVA

By CargoCult

Minerva - Metastasis


MINERVA, by Adam Foster, takes you to a remote island under the control of Combine forces. Something is going on here. Your goal is to uncover what that is and destroy it. Oh, yes-- and try to survive. A fantastic mod that even landed the creator a role at Valve, it received a Steam re-release that saw rough edges tightened up and cemented the legacy of an already iconic mod.

The Stanley Parable

By Cakebread

SSC 7


Some would say that choice-based gameplay is something Half-Life 2 is not built around - for sans the alternate ending in Half-Life, Valve have generally pushed the player down a linear, predictable, and highly refined path. However, the beauty of Valve's engines is that they can be turned to just about any concept, style, or feature, and so The Stanley Parable captured the hearts of the site's audience as they were greeted by a set of two doors and allowed to go left or right, with dramatic consequences for either.

Resident Evil 2: Source

By Blood_Wraith

Now Departing...


Enter the survival horror. Explore, solve, and fight your way through Raccoon City and it's police department in this source engine remake of Resident Evil 2. One of the most celebrated horror games of all time, this mod's a strong example of the tendency of modders over the years to remake some of the most classic titles in gaming history in the Source engine. Given it's reliability and strong documentation, along with a powerful foundation, it's no wonder people keep finding increasingly creative ways to transport us into new worlds.

Half-Life 2 2003 Storyline Port

By Cvoxalury

2003 Canals


A complete port of 2003 storyline maps for Half-Life 2. Includes all 50 levels, all necessary assets, scripting and programming. This project aims at preservation and accessibility. It does not remaster or overhaul the levels and it doesn't place cut content that weren't in them already. This one closes out our list as a way for you to peak behind the curtain - what was Half-Life 2 before it launched back in 2004? A faithful glance at this era of development, and representing a new addition to the slew of cut content mods for Half-Life 2 giving new ways to experience the old story.


Somewhat Foreseen Consequences

Half-Life 2 released on November 16th, 2004, and marked a radical new era of gaming and modding all in one. Debuting the most refined and polished version of the Source Engine (which was technically accessible via CSS and a leak in 2003), it immediately spurred on the creative minds of modders with a powerful SDK that remains one of the most moddable games to this day. Remarkably, many industry professionals found their start in Source Engine modding, and even today, it's hard to have a conversation about UGC without HL2's legacy entering the mix.

Zombies burn in Ravenholm

Half-Life 2 was the sequel to the equally remarkable (and almost equally moddable) Half-Life


Coterminent

Once upon a time this might've been the place a Half-Life 3 joke would've gone, but with a new Half-Life released in just the last two years, consistent support for the Portal franchise in the form of tech demos, and a reasonably successful breach into the hardware space, Valve has done a decent enough job getting back into the swing of things instead of sitting on the Steam goldmine. Besides - with mods like these, who needs sequels?

This Week In Mods: August 26 2018

This Week In Mods: August 26 2018

Feature

The biggest mod stories for the week of August 26 2018.

RSS Files
Resident Evil 2: Source - VMFs

Resident Evil 2: Source - VMFs

Other 1 comment

VMF files for Resident Evil 2: Source. For use with Hammer (or, Hammer++) preferably use the Half-Life 2: Episode Two option. Also includes the assbackwards...

Resident Evil 2: Source V. 1.04 Standalone

Resident Evil 2: Source V. 1.04 Standalone

Full Version 27 comments

Standalone version of Resident Evil 2: Source that does not require Steam.

Resident Evil 2: Source V. 1.02

Resident Evil 2: Source V. 1.02

Full Version 47 comments

NOTE: This mod is intended to run on the regular, NON BETA version of Source SDK Base 2013 Singleplayer, if you opt into beta, it may cause problems...

Post comment Comments  (0 - 10 of 179)
Guest
Guest - - 689,669 comments

Any different from the itch.io edition on your page?

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ZipTie
ZipTie - - 4 comments

The statues recreated with brushes look pretty goofy and cute, ngl

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Kmarksman
Kmarksman - - 5 comments

Just played through this mod. Nice job! Thank you for making this.

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Guest
Guest - - 689,669 comments

Just finished this Fangame and wanted to say:

THANK YOU SOOOOOO VERY MUCH !!!!

I Loved this soooo much to play and now that im done im so happy that i could play a worthy RE2 Remake, i liked this Fan Game even more than Capcoms RE2 remake.

Again, THANK YOU Blood_Wraith, your RE2 Source Game was the best game i played for many years.

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

is this still in active development?

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Mr.Mellon
Mr.Mellon - - 521 comments

Was initially put off by the models being regular half life models retextured. But this was honestly a lot of fun. Great job and I hope to see if there will be any more updates!

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Re-synthesizer
Re-synthesizer - - 141 comments

(buried)

I gave up on this mod within two minutes of starting it: IMMEDIATELY you are placed amidst zombies with nowhere to run: They are on you so quickly -- that I found it 'expedient' and 'necessary' to utilize the following cheats as soon as this mod started: 'noclip' and 'impulse 101'-> as I wasn't armed. It was necessary to utilize the 'noclip' as I was surrounded by zombies and there was no way to go around.

It amazes the 'bejabbers' out of me how many sheer number of user-made HL2 mods that are so incredibly 'stupid' and 'annoying' RIGHT OFF THE BAT at the VERY BEGINNING -- that it's an understatement that I am not exactly.....*ahem*.....'sold' into continuing the mod past the very beginning.

Also, in this mod there wasn't a HUD, whatsoever: Which meant: No ammo count, no health meter, no crosshairs for the weapon. In the 'game options' menu there is also no 'quick save' or 'quick load.' I guess that the only way to 'save' is to do so before exiting the game and then to load manually -- hence, it is not possible to 'load' a saved game while PLAYING the game.

These aforementioned 'nuisances' were far more than enough incentive for me to give up on this mod within several minutes.

I rate this mod a 2/10.

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TheRealDiamondDog
TheRealDiamondDog - - 2 comments

Have you even played the original "Resident Evil 2"?

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Re-synthesizer
Re-synthesizer - - 141 comments

(buried)

I've never played the original "Resident Evil 2" Diamond Dog. And perhaps this HL2 user-made mod DOES EXACTLY replicate "Resident Evil 2."

However, many HL2 user-made mods from the VERY BEGINNING, to reiterate, are annoying enough, that they don't exactly 'sell me' or impress me enough into delving further into the mod....

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faulk
faulk - - 754 comments

That's what happened in RE2 though. Mod gets 10/10 for accuracy

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LeKiddo
LeKiddo - - 20 comments

If you would've actually played the mod u would see there are places to save and u can load up gave from saves. This is like the game that came out. I don't mind the no hud, crosshair u can get by right clicking.

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Re-synthesizer
Re-synthesizer - - 141 comments

What the heck is that supposed to mean: "crosshair u can get by right clicking?"

How does 'right clicking' bring up crosshairs that would otherwise be absent?

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LeKiddo
LeKiddo - - 20 comments

I got the crosshair by right clicking.

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Re-synthesizer
Re-synthesizer - - 141 comments

LeKiddo,

I have had crosshairs missing in many HL2 mods. I finally found a solution by 'googling' it: There are three different 'commands' you can enter into the console when while playing a mod. Only one of these three commands worked for me -- but at least one did.

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