Enter the survival horror. Explore, solve, and fight your way through Raccoon City and it's police department in this source engine remake of Resident Evil 2.

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This Week In Mods: August 26 2018

Feature

For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of August 26 2018



QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.


A Titanfall-inspired mod that adds enhanced mobility to Half-Life 2. Features:
* double-jump
* power-slide
* wall-running
* ledge climbing
* 5-part tutorial and mini-campaign
* airboat rockets (similar to acolyte rockets in Titanfall 2)
* throw grenade button (with ability to "cook" grenades)
* new cheat modes (mario mode, exploding bullets, tougher citizens, extra enemies, the floor is lava)


Enter the survival horror. Explore, solve, and fight your way through Raccoon City and it's police department in this source engine remake of Resident Evil 2.


Doom Slayer Chronicles is the most beautiful and technologically advanced mappack for Doom2 singleplayer. Doom Slayer Chronicles (DSC) compatible with all known gameplay mods for Doom2. The DSC takes advantage of the newest features of gzdoom, such as hardware shaders, full-screen post-processing, PBR textures (normals and specular maps, also often called "bump mapping"), high-resolution textures, and of course dynamic lighting.


Here are some of the best mods for Hollow Knight that can alter or improve your experience, whether you’re a veteran of the previous expansions or are just starting your first playthrough after buying the game in its current sale.

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RSS Files
Resident Evil 2: Source V. 1.03 Standalone

Resident Evil 2: Source V. 1.03 Standalone

Full Version 3 comments

Standalone version of Resident Evil 2: Source that does not require Steam.

Resident Evil 2: Source V. 1.02

Resident Evil 2: Source V. 1.02

Full Version 47 comments

NOTE: This mod is intended to run on the regular, NON BETA version of Source SDK Base 2013 Singleplayer, if you opt into beta, it may cause problems...

Comments  (0 - 10 of 176)
Dieagamer101
Dieagamer101

is this still in active development?

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Mr.Mellon
Mr.Mellon

Was initially put off by the models being regular half life models retextured. But this was honestly a lot of fun. Great job and I hope to see if there will be any more updates!

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Re-synthesizer
Re-synthesizer

(buried)

I gave up on this mod within two minutes of starting it: IMMEDIATELY you are placed amidst zombies with nowhere to run: They are on you so quickly -- that I found it 'expedient' and 'necessary' to utilize the following cheats as soon as this mod started: 'noclip' and 'impulse 101'-> as I wasn't armed. It was necessary to utilize the 'noclip' as I was surrounded by zombies and there was no way to go around.

It amazes the 'bejabbers' out of me how many sheer number of user-made HL2 mods that are so incredibly 'stupid' and 'annoying' RIGHT OFF THE BAT at the VERY BEGINNING -- that it's an understatement that I am not exactly.....*ahem*.....'sold' into continuing the mod past the very beginning.

Also, in this mod there wasn't a HUD, whatsoever: Which meant: No ammo count, no health meter, no crosshairs for the weapon. In the 'game options' menu there is also no 'quick save' or 'quick load.' I guess that the only way to 'save' is to do so before exiting the game and then to load manually -- hence, it is not possible to 'load' a saved game while PLAYING the game.

These aforementioned 'nuisances' were far more than enough incentive for me to give up on this mod within several minutes.

I rate this mod a 2/10.

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TheRealDiamondDog
TheRealDiamondDog

Have you even played the original "Resident Evil 2"?

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Re-synthesizer
Re-synthesizer

(buried)

I've never played the original "Resident Evil 2" Diamond Dog. And perhaps this HL2 user-made mod DOES EXACTLY replicate "Resident Evil 2."

However, many HL2 user-made mods from the VERY BEGINNING, to reiterate, are annoying enough, that they don't exactly 'sell me' or impress me enough into delving further into the mod....

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faulk
faulk

That's what happened in RE2 though. Mod gets 10/10 for accuracy

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LeKiddo
LeKiddo

If you would've actually played the mod u would see there are places to save and u can load up gave from saves. This is like the game that came out. I don't mind the no hud, crosshair u can get by right clicking.

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Re-synthesizer
Re-synthesizer

What the heck is that supposed to mean: "crosshair u can get by right clicking?"

How does 'right clicking' bring up crosshairs that would otherwise be absent?

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LeKiddo
LeKiddo

I got the crosshair by right clicking.

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Re-synthesizer
Re-synthesizer

LeKiddo,

I have had crosshairs missing in many HL2 mods. I finally found a solution by 'googling' it: There are three different 'commands' you can enter into the console when while playing a mod. Only one of these three commands worked for me -- but at least one did.

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Highest Rated (3 agree) 10/10

cool

Aug 11 2018 by kola_nitro

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