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BrainBread 2 Pre-Summer Update

BrainBread 2 has received yet another update, unfortunately we've not kept our modDB profile up to speed with the latest patches. So hopefully this news post will address the major changes since the last announcement here on modDB.

The Hot Stuff

New Maps

Mecklenburg, Objective

A remake of the BrainBread 1 Mecklenburg map,
the map features a large pool of objectives and a side quest.

Compound, Objective

A remastered version of the Factory map featured in the alpha version of BrainBread 2.

Island, Arena

Originally a map salvaged from the old BrainBread: Source team back in 2007. The survivors have to fight through endless waves of zombies, the intensity increases for every round. There is also a hidden "easter-egg" boss encounter present in the map.

Carnage, Arena

Carnage was initially intended as an objective map back in the BB:S days,
it was supposed to be a remake of the original Carnage map from BrainBread 1.

Coltec, Arena

Coltec is inspired by the S.T.A.L.K.E.R game series,
and provides a series of challenges and a fancy rare mini-boss encounter.

Salvage, Arena

Perhaps the hardest arena map to date? Salvage features a new boss, Johnson the Junkyard King.

New Weapons

  • Winchester 1894
  • G36C
  • Akimbo Beretta
  • Akimbo Glock-17
  • Akimbo Sawed-Off
  • HK-MP5
  • Micro-Uzi
  • Benelli M4
  • Flamethrower

New Features

  • Client-Side Playermodel Support, similar to GoldSrc and Sven Co-Op.
  • Extended workshop support for dedicated servers, and integrated auto workshop downloading when connecting to servers using workshop content.
  • Bullet penetration.
  • Rage Mode for Zombie Players.
  • Boosted Fred and gave him some extra anti-camp attacks.
  • Ammo Dropping.
  • Arena Hard Mode, disables reinforcements but increases XP gained.
  • Hard Scaling, increases XP gained but uses the average level in the game to decide the right scaling factor for NPCs.
  • Vote Map Menu when the game ends, to allow the players to choose their preferred level.
  • Improved hit detection and lag compensation logic for both melee and firearms.
  • Added VGUI Screen keypad.
  • Increased max points from 99 to 125. LvL 100 awards 2 points, every 100 LvL after LvL 100 awards 5 points and finally LvL 500 awards 10 points.
  • Reworked the quest system and logic.
  • Reworked the inventory system and logic.
  • Added new achievements.
  • + A lot of performance, networking and bug fixes!
Further details regarding major and minor changes can be found here.

Community Discord

Future Updates & Recruitment

BrainBread 2 is still in Early Access, however we hope to push it out of Early Access as soon as we finish more objective and story maps. A decent amount of weapons have been added throughout the last years, and we hope to add even more prior to the full release!

In order to fully finish these maps we also need new and unique NPCs to make the maps stand out, right now we're lacking content creators. If you know anyone who'd be interested in helping out with 3D Design, Animating, Texturing or Level Design please let them know that we'd love to have them on board!

That's it for now, hope to see ya'll in-game! And happy holidays!

BrainBread 2 Christmas Update

BrainBread 2 Christmas Update


A new major patch is now available on Steam, the patch includes a lot of fixes, new maps, survivors, a new npc boss, weapons and updated animations!

BrainBread 2 - Early Access now on Steam [FREE]

BrainBread 2 - Early Access now on Steam [FREE]

News 18 comments

The moment has finally come! BrainBread 2 is now available for mass consumption on Steam! Bring your friends and some bravery! Show no mercy, let the...

The road to Early Access

The road to Early Access

News 10 comments

We have been talking about maybe pushing BrainBread 2 into Early Access. This will of course take awhile, since we want to make sure we at least got most...

BrainBread 2 Closed Beta Launch

BrainBread 2 Closed Beta Launch

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When Closed Beta launches there will be 3 available maps, plus a workshop map. Be aware that we are still using some temporary models and animations for...

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Before there was Left 4 Dead, there was Brain Bread. To this day I still hold the original BB in high regards and tell anyone with HL1 to grab it or to buy HL1 just to play BB. Sadly now those servers, although about four are still up, are always empty. So I hope this can be at least as good as that, if not better. This seems to have many more skills to use. I just hope not every zombie is a runner as I enjoyed the first game's pacing. You just had to fight the never ending horde.

Either mime or go home! ^_^

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wait so why is this called brainbread 2 if theres seemingly no association with the first brainbread for half life 1

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JonnyBoy0719 Creator

It was called BrainBread: Source at the start, but since we are not allowed to use ":Source" on greenlight, so we had to change the name.

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okay nevermind i confused this mod with another half life 1 mod that had "brain" in its name but wasnt actually brainbread i apologize

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JonnyBoy0719 Creator

BrainBread 2 is a spiritual successor of the first one. It will soon enough have the same weapons as found in BB1 plus even more weapons, and the core gamemode (Objective) is almost the same as well.

The only thing that really split em apart, is that BB2 is more oriented for balance, and new gameplay ideas (and a new RPG System) while the first one was pretty simple.

Think of it as ZP! where it was simple, and just a simple experiment, and while ZPS, is the new expanded version. The core game is very similar, but yet, they aren't.

Pretty confusing tho.

But if you have any suggestions or feedback, feel free to post em on the BrainBread 2 Steam Community Hub.

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Current zombie's look like the model of a (Zombie Infected Dead) from Dead Space 3, or "Feeders"... Cool mod though, I like it!

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Highest Rated (3 agree) 9/10

Feels good, very enjoyable, great work! Fred is back! :D

Aug 21 2016 by TKAzA


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