Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Harbinger Gunship
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xonone
xonone Oct 11 2009, 1:45am says:

nice. cant wait till this mod comes out.

+2 votes     reply to comment
Hijacker
Hijacker Oct 11 2009, 3:58am says:

AWESOME TO THE MAX!!

+2 votes     reply to comment
moretanks!!!
moretanks!!! Oct 11 2009, 4:52am says:

can the rear gun be very light antiair?
awesome!!!!!

+2 votes     reply to comment
Acid-Cr@sh
Acid-Cr@sh Oct 11 2009, 5:40am says:

Awesome!
Thought Adv. Aero looks quite... interesting, much like Taxi Gunship lol
Maybe white stripes will fit better?

+2 votes     reply to comment
liberty_wings
liberty_wings Oct 11 2009, 6:24am says:

ULLAH! IT'S GREAT!!!

+2 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Oct 11 2009, 6:50am says:

I never played Uprising, but I love this aircraft!

+4 votes     reply to comment
R3ven
R3ven Oct 11 2009, 10:50am says:

awesome :D

+2 votes     reply to comment
USAFF
USAFF Oct 13 2009, 11:20am says:

Just...PERFECT!

+1 vote     reply to comment
caspercool
caspercool Oct 16 2009, 7:20am says:

Looks little lolz looks like small wings

+1 vote     reply to comment
USAFF
USAFF Oct 17 2009, 5:32pm says:

WHEN, WHEN, WHEN?

+1 vote     reply to comment
liberty_wings
liberty_wings Nov 20 2009, 6:16am says:

we can control the Harbinger like a normal air unit or we can only direct her fire like the C&C Generals's Spectre Gunship?

+1 vote     reply to comment
maikan09
maikan09 Feb 2 2010, 7:00am says:

to the F@$#!@ MAXXXX

+1 vote     reply to comment
Chronohawk
Chronohawk Feb 26 2010, 2:39pm says:

What's the secondary ability?

+1 vote     reply to comment
(212th)leader
(212th)leader Jul 30 2010, 6:31pm says:

It makes no sense to put cannons on each sides. The reason the Uprising Harbinger was given one side of cannons was probably becasue it was based off of the AC130. In addition, AC130s don't have howizters on both sides because they might increase drag too much, not have enough room, or not be stable to fire both.

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Feb 7 2011, 5:29am replied: Online

It had cannons on both sides, because it's easier to just give it two cannons than adding a new module.

+1 vote     reply to comment
Mernom
Mernom Jun 7 2011, 8:07am says:

rare gun shold be added only with A aro upgread.
and what's that new ability?

+1 vote     reply to comment
Dentedhelm
Dentedhelm Jun 19 2012, 5:41pm says:

Wouldn't having cannons that far up front fill up most of the cockpit? You should move them down closer to the wings.

+1 vote     reply to comment
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Description

Update from previous media release. Now has proton cannons on both sides of fuselage, with front and rear mounted chainguns. New skin when upgraded with Advanced Aeronautics.

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Type
Promotional
Date
Oct 11th, 2009
By
TX1138
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1331×832
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