Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Report RSS Allied Protocols. (view original)
Allied Protocols.
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Railgunner2160
Railgunner2160 - - 603 comments

how soon to the release of the next version(Or should I say the first release?)??

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TX1138 Author
TX1138 - - 244 comments

I only have 2 more protocols to go until Revision 6 is finalized, so I'd give it at least another week, maybe 2 ;)

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kiler268
kiler268 - - 232 comments

ur 2 weeks has expired, now where is our first release

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

Looking good :)

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NRedAlert
NRedAlert - - 120 comments

Can't wait for the release!

Did you get my PM TX1138?

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TX1138 Author
TX1138 - - 244 comments

Just responding now.

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Commander_RealWar
Commander_RealWar - - 923 comments

What about mine?!?!? LOL

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TX1138 Author
TX1138 - - 244 comments

I got yours too, give me time ;)

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NRedAlert
NRedAlert - - 120 comments

So what's the Future Tank X-2? And is it ingame?

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TX1138 Author
TX1138 - - 244 comments

Ah, well unfortunately that may be one of my abandoned concepts :( Originally it was meant to be the X-1 from Uprising armed with Proton Cannons, but I instead gave those to the Harbinger Gunship. As of now it's just a floating concept, but unless I can find a dedicated role for it in the combat chain it would appear unlikely that it will ever make it in game.

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moretanks!!!
moretanks!!! - - 704 comments

what about it as the allied heavy ground?
it's something to allies need.

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

Allies lack heavy armour.

Give it to them :)

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has199
has199 - - 252 comments

there is no point apocs can kill futretanks easily

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kiler268
kiler268 - - 232 comments

thats on uprising, were talking about a more powerful version here u no

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C&C_Burger
C&C_Burger - - 2,041 comments

Can't wait for the release! Is that a Harbinger icon on the bottom-middle side? IF so I'm guessing it will be unlock like the paladin tank in generals hah...

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Jake@War
Jake@War - - 280 comments

NICE... looking good, and ah yeah, when can we expect a first download release.

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justgoaway
justgoaway - - 8,208 comments

Good work! Saying the truth, I never used the choronorift

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

@Brunez (Ment to reply)

It was still a good power....

:Offensive:
Use it on your opponents power plants before you attack to drop their defences (Usually), or use it on their units to halt an attack.

:Defensive:
Use it on yourself if a super weapon is comming or somthing destructive like an attack or support powers.

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justgoaway
justgoaway - - 8,208 comments

Well, you is right...

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

Thanks :)

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Magmafusion
Magmafusion - - 392 comments

online
offensive: cronofift lvl3 enemy structures wait 3 secs place time bomb lvl 3 and "oh no" they can't sell it...

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The-Light
The-Light - - 282 comments

Hmm, thi makes the Protocol choice more interesting.

Good choice, now it no longer is that you can neglect a colum.

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Description

As of Revision 6.