An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Question Topic from me. | Locked | |
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Mar 3 2009 Anchor | ||
What is your favorite faction so far, that you created? (At the Paradox Team) What is the favorite unit voice you like? (At the Paradox Team as well as fans. xD) |
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Mar 3 2009 Anchor | |
Personally, I couldn't possibly choose. I look forward most to playing as the Confederates and China, as both were designed with favorite factions from bygone days in mine (GLA for the Confederates and RA1 Allies for the Chinese) but the Protectorate's art direction is pretty cool. It's a hard choice to make. |
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Mar 3 2009 Anchor | ||
That's pretty nice. Every Mod out there for RA3, has made me do something that's different. (Finally get my act together more or less.) The Favorite Faction, of this mod of mine. Is one of the newer factions, The Order of the Talons. (They seem like a Mix between Dune II and Knights of Old.) |
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Mar 3 2009 Anchor | |
I think my favourite team at this point may be the Confederates just because they play so differently. It's true that the EP are even MORE different, but I don't think I'll like the EP much once I have to code 10 different weapons for each unit depending on the module it has equipped. But yeah, I'm really looking forward to being able to use sneaky tactics like fake (explosive) bases, plus I think it'll be really cool to see how the the complete lack of a tier system works out - that combined with the use of Bulldozers for construction gives the Confederate player a ton of freedom. First thing you do is build a shipyard right behind the enemy base? That's okay, as long as you don't let them see you! Feel like throwing in a few fake buildings next to their base for good measure? Do that too! Plus, the Rebs will be a hard faction to finish off - not a difficult one to suppress, but achieving complete victory may take a while. |
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Mar 3 2009 Anchor | ||
That's pretty nice, The EPIA is possibly the most difficult. Just because of the IFV like modules for cannons. lol Confederates; Seem like the super sneaky. lol So many Fake Buildings /w Explosives. That wouldn't be too good for the enemy that has to face, Fake Buildings and some real ones. lol It was somewhat annoying in Ra1 with Fake Buildings. (And Generals/ZH with GLA's Fakes.) |
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Mar 3 2009 Anchor | |
Speaking of the Confederates and the freedom offered by the faction, I fully expect some sneaky tactics to be developed. My personal favorite theoretical tactic is going to be con truck rushing; build a bunch of con trucks, run them into the base before the enemy is prepped, and build fake buildings INSIDE his base. Now, has to destroy the fakes to build his own structures... knowing full well that doing so will unleash extremely high-powered explosions! |
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Mar 3 2009 Anchor | ||
Hmmmm... My favourite faction would have to be the Electrical Protectorate. Though I'm not necessarily the "creator", I've been doing the models and have been helping out a lot with the faction's design more than any of the other factions, so it feels pretty natural to me. I was a pretty big Zerg player in Starcraft, one of those guys who would zergling rush at the beginning of the game and the Electrical Protectorate seems like it could use similar tactics rather effectively. Not only that, but they'll be pretty interesting to look at visually - the tanks are either nice and sleek-ish or freakin' enormous... None of the units really move organically, so with a legion of infantry you'll get a big black carpet of twitches and mechanical quirks that are creepy as hell. Man, I can't wait to see them integrated into the game. For voices, I have a couple of favourites all from the Confederate faction. The destroyer is my absolute favourite, however, since it uses G-rated lines from one of the most memorable and profanity-laden songs on YouTube and our voice actor was great at portraying that. The Piledriver is a close second; I wrote most of the lines for it and Kerensky voiced him perfectly. Besides that I also enjoy the Longbow (unposted) who's based off Grit from Advance Wars and the Lee (also unposted) who takes a lot of his lines from Shaquille O'Neal. Edited by: overwhelmed |
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Mar 4 2009 Anchor | ||
Heh, that's cool. Both of you, @Open's Post after mine & The_Ferriswheel. =P Even though I can't wait for Starcraft 2 actually, but at least your models is getting nicer. |
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Mar 9 2009 Anchor | ||
Hey guys. I'm not sure but leaning toward the Electrical Protectorate. also I was wondering do anyone know if the chrono legionnaire will be brought back to the allied? or maybe chrono tank? |
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Mar 9 2009 Anchor | |
Nope. Chrono tech has been much atrophied by the death of Einstein. However, the Rosen Bridge Tank, which uses wormholes to similar effect, somewhat resembles the Chrono-Tank in function. |
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Mar 18 2009 Anchor | ||
Another Question; Will the protocols for Allies, Soviets and Empire change a little bit? I mean, be rearranged. |
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Mar 18 2009 Anchor | |
They will be expanded a bit, their numbers bumped to 18 from 15. |
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Mar 18 2009 Anchor | ||
So three extra powers for each tree.. hrm nice. |
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