An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Thread Options | 1 2 3 4 | |
Feb 12 2009 Anchor | ||
I want ask you on one thing which you could or not use. Is possible that for example 5 different units (with their own unique abilities) could had one "extra ability" which could be used only when you select them all and use it? |
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Feb 12 2009 Anchor | ||
oh I know like super formation, you get alot of unit to transform into a super unit --
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Feb 12 2009 Anchor | ||
Lol, thats the idea man, you find a secret thing in it:P |
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Feb 13 2009 Anchor | ||
It's like transformers --
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Feb 13 2009 Anchor | ||
omg, you must be prodigy xD |
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Feb 13 2009 Anchor | ||
Well I have toys of the idea of what you're talking about and can you be my friend? --
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Feb 13 2009 Anchor | ||
this question is about if is possible to make a "Devastator" into RA3 when seperately all Constructicons could transform into their robot modes... |
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Feb 14 2009 Anchor | ||
You know I've seen the series of transformers that the giant "Devastator" is in, but what faction do you want to give it China, Empire, or EP? --
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Feb 14 2009 Anchor | ||
... neither... especially its a offmod question, but as I said, this idea could be used for Japan, like you could combinate for example Stryker, Tengu, Samehada, Oni and something else, just idea I asked because I want use it for mod which I will probably start sometime... |
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Feb 14 2009 Anchor | |
Well, we considered a combinding robot, but we couldn't figure out a niche for it. |
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Feb 14 2009 Anchor | ||
sry, but what is niche? |
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Feb 14 2009 Anchor | ||
UM as you know there's new units so you could just make some of the new units to transform into a giant robot --
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Feb 14 2009 Anchor | ||
for example: when I will know how new Imperial units look like, I will come up with something much better, but there is a question, if this is possible? |
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Feb 14 2009 Anchor | |
Not as far as we are aware, and as it is it's unnecessary, as we already have a big superunit for Japan in the Mobile Fortress. |
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Feb 14 2009 Anchor | ||
ofcourse, but it would be a nice eye candy Easter Egg, but I had my answer so I will dont talk about it until I found something about it |
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Feb 15 2009 Anchor | |
It's possible we could have a unit like that in the campaign, but combining as a gameplay element would be really, really difficult to work in. I could totally see a unit being made in story mode that is clearly a bunch of different Empire units stuck together, though. |
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Feb 15 2009 Anchor | ||
Yeah, thats also a posibility Edited by: V.Metalic |
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Feb 16 2009 Anchor | |
Well, I haven't seen the RA3 SDK yet (nobody has) but I've spent some time modding Zero Hour recently. [techno-rant] TL;DR: It would be really, really hard to do, if it's possible at all. |
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Feb 16 2009 Anchor | ||
So, for example, when you will had them all together nearby and activate ability or press "F", there is a possibility it they will merge? and I think the problem about what about the other units of the combiner, I dont know if it is possible in RA3, but about a effect of the Angry Mob? |
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Feb 22 2009 Anchor | ||
You know you could make a unit that can steal parts from friendly units(just like the hammer tank... more like the avatar from Tiberium wars) and add them to itself, but it can add lots of parts not only one as in "hammer tank". |
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Feb 22 2009 Anchor | ||
I see, so when we will take it to King Oni or TF Devastator, the body (King Oni or Demolishor) will attack on friendly Japan unit/Constructicon and he will use him as a part of Devastator or "Super-Japan Mech" Ok, here is another question on you. Edited by: V.Metalic |
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Mar 28 2009 Anchor | ||
How will the skirmish A.I player act? Will he (or her. LOL) be able to use the new factions? Or just the old ones without the new units? |
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Mar 28 2009 Anchor | |
We will be doing our absolute best to mesh the new factions with the AI. The Confederates will likely act a little odd (trying to program underhanded tactics is a bit difficult) but the AI should at least use the new factions. |
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Mar 28 2009 Anchor | ||
I've asked some questions on the main page that you didn't reply on, i'll just write them again: 1. Which version of RA3 do you need to play Paradox? 2. Could you make it possible in skirmish (and multiplayer if possible) to turn protocols on and off? I think that many of the offensive ones sometimes ruins the gameplay.. Or just fix them so that the A.I can't use the offensive ones where the fog of war is active, which they actually can do.. It's pissing me off (sorry the language) that they can use it on your base when they cant see it, and they actually do know where all of your defences and units are placed.. 3. could you make it possible to zoom further in and out? The current distance you can zoom in is just not enough.. I've had a trainer for RA3 which allowed me to zoom as much in and out as i pleased, which was awesome when you looked at units up close, or actually could see half of a smaller map.. 4. Those stolen tech unit's, could you make a list of them? And how to steal/get them? 5. Will the new map's be 8 player available? Edited by: cloakeddk |
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Mar 28 2009 Anchor | ||
8 player maps are probably impossible because RA3 wasnt maked for it, but maybe Paradox Team could look on this problem. |
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