An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
Poll: Should we change the cryocopter secondary? |
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New Cryocopter | Locked | |
Thread Options | 1 2 3 | |
Dec 14 2010 Anchor | ||
Well, as you know double shrinking is a big problem, especially when a unit unshrinks once, where it retains it's original crushing power, while still being small. To solve this, and to make units more unique, I propose that the Cryocopter get's a different secondary, something akin to shrinking, but different. If you disagree with this, post here. Also, if you have ideas for a new cryocopter secondary, you can also post here. The first thing that comes to mind is a goop bomb, but something else will probably be better. |
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Dec 15 2010 Anchor | |
I have to say no, but not because of the problem you state. I think it should be fixed regarding the crushing thing. About the shrink ray itself, I say keep it, because otherwise you'd have only the Atlas to shrink things, and thus can only get it in the X tier. Edited by: PsychoticLoner -- |
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Dec 15 2010 Anchor | |
I'd prefer a cryo bomb which the Cryo Copter has to reload via airfield to prevent abuse, as it should be capable of freezing infantry at once and maybe two or three for vehicles, as a targeted secondary - that is IF the crushing bug cannot be fixed. Edited by: SоrataZ -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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Dec 15 2010 Anchor | |
The Allied Rifleman's ability is a Cryo Bombing, so that's out of the picture(I just haven't coded it yet). |
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Dec 15 2010 Anchor | ||
I think it would be better to keep allied tech seperated, the experimental side having shrink, mass, microwaves, and proton technology, with the conventional has target designators, GOOP, mirage, gap, weapon jamming technology. |
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Dec 15 2010 Anchor | |
Well, in regards to lore and aesthetics, remember, the Croyocopter isn't a purpose made support helicopter, it's a mobile research laboratory. It's practicably a Tier-X vehicle that's built from the Airfield. -- |
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Dec 15 2010 Anchor | ||
I think the Cryocopter should go unchanged, because its such a staple unit for the Allies in normal RA3: practically the central unit of about any Allied tier-2 and on tactic. (I think the Paradox team wants more options, not to remove the old tactics: aside some that did not fit in like HD Tengu spam.) I think that it should be made so that only one shrink effect can be active at a time, if possible. Edited by: Galgus |
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Dec 15 2010 Anchor | ||
It's about separating tech, not about the cryocopter being a research lab, if it was a tx vehicle then it would be built from the tx airfield. |
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Dec 17 2010 Anchor | |
S.H.R.I.N.K. is awesome AND unique, don't even bother about solving the double shrinking problem. And the reason why it isn't built from the AC is that it has gone past the beta testing stage and is now a frontline unit, unlike our still experimental steamrolling counterpart. Edited by: go123452 -- >.< |
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Dec 17 2010 Anchor | ||
Also, did it ever make much sense a scientist would carry both cryo and shrink materials? Again, I think it's just a bit weird, and we could make it have a better and more fitting secondary.
It can still be a staple unit without shrink. Don't you think GOOP or a cryo bomb would better, and fit more with the allies? I especially like the cryo bomb as a potential anti-infantry weapon when used with the ARV. |
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Dec 17 2010 Anchor | |
The Rifleman has a Cryo Bomb, and there is a protocol for GOOP. I don't see why we need to make those redundant. |
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Dec 17 2010 Anchor | |
It doesn't make sense for a scientist to have scientific apparatuses? -- |
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Dec 17 2010 Anchor | ||
Unless of course you change the secondary to a powerful cyrobomb where you can instantly freeze a number of units and leave the cyrocopter stuned. But then again the shrink seems to fit its role |
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Dec 17 2010 Anchor | |
Exactly! And SHRINK was unique until some Tier X vehicle came along and stole it -.- -- >.< |
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Dec 18 2010 Anchor | ||
How about a blizzard like effect which slows down units, stuns the cryocopter, and de-buffs any enemy units inside of it? |
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Dec 18 2010 Anchor | |
okey, that one was acutally interesting. I would love seing snow and ice crystals being blown around by the rotors, that's a great idea. |
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Dec 18 2010 Anchor | ||
stunning a huge area with it seems OP and would make the Quasar redundant |
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Dec 18 2010 Anchor | |
it stuns the cryocopter (it means it will be immobile and uncapable of doing anything else while it pours down ice and snow) other units are debuffed and slowed down |
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Dec 19 2010 Anchor | ||
I vote against remaking the Cryocopter just for some thematic reason: I've used the thing so often its kind of a classic unit to me. Plus its secondary is a huge, huge part of it- more important than its primary fire, actually. Edited by: Galgus |
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Dec 19 2010 Anchor | |
Galgus, this ain't RA3 anymore, what was desparatly needed then to balance the faction doesn't have to be needed now |
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Dec 19 2010 Anchor | |
It is still fun to use. -- >.< |
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Dec 19 2010 Anchor | |
actually, I would prefer this blizzard power (that should work as a weak cryosat but higher AoE) a few cryocopters could freeze a battalion of Spetznas! |
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Dec 19 2010 Anchor | |
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Dec 19 2010 Anchor | |
what I really like is the ability to make a realy great animation, and just with FX |
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Dec 19 2010 Anchor | |
Offtopic? -- >.< |
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