An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Magnetics Question | Locked | |
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Jun 13 2011 Anchor | ||
Are all of the Electrical Protectorate's units affected by magnetics? i.e picked by the Magnetic Satellite, Leech Beam (although I don't know if there would be any point in stealing an Aggressor's peashooter). Also, what is the effect of the Mag-Sat on submarines? Does it make them surface or just suck them up if they are on the surface? |
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Jun 18 2011 Anchor | ||
Magnets... how do they work? |
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Jun 18 2011 Anchor | |
*Effin' magnets! -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Jun 26 2011 Anchor | |
magnets. you cant explain that. -- Yes my spelling is horibble get over it! Im never really mean, just a little stupid . |
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