An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Forum Thread
  Posts  
Magnetics Question (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Suggestions and Questions : Magnetics Question) Locked
Thread Options
Jun 13 2011 Anchor

Are all of the Electrical Protectorate's units affected by magnetics? i.e picked by the Magnetic Satellite, Leech Beam (although I don't know if there would be any point in stealing an Aggressor's peashooter).

Also, what is the effect of the Mag-Sat on submarines? Does it make them surface or just suck them up if they are on the surface?

Jun 18 2011 Anchor

Magnets... how do they work?

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Jun 18 2011 Anchor

*Effin' magnets!

--

Yours faithfully,

That guy who does hammy stuff on a regular basis.

Igncom1
Igncom1 Support Commander of the Protectorate.
Jun 26 2011 Anchor

magnets. you cant explain that.

--

Yes my spelling is horibble get over it!

Im never really mean, just a little stupid :P .

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.