An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Graphics and Gameplay Improvement Suggestions (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Suggestions and Questions : Graphics and Gameplay Improvement Suggestions) Locked
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Mar 28 2011 Anchor

Is it possible to return the zooming style in patch 0.9.2.1 to normal? because the infantry and building sizes seems weird
And also.. is it possible to create an option in where infantry will move slower on enemy territory? it makes infantry harder to overwhelm even slow firing turrets

Mar 28 2011 Anchor

The feature where infantry move slower in enemy territory will be removed in the next version of the mod.

--

blah

Mar 28 2011 Anchor

oh, thanks for the info

Is there a way to return the zooming to normal?

GriffinZ
GriffinZ I like puppies :D
Mar 29 2011 Anchor

it's just the maps that are made that way. So yes, but probably not on the official paradox maps.

Mar 29 2011 Anchor

Thank you very much for that info , I haven't notice them since I only played on 1 map -_-

R3ven
R3ven Paradox Leader
Apr 2 2011 Anchor

The zooming style is here to stay(with minor tweaks), and the second is not happening because some factions base creep.

Edited by: R3ven

Apr 3 2011 Anchor

Infantry overwhelm slow firing turrets?

When does that happen against an anti-Infantry turret?

(I have a general hatred of turrets.)

GriffinZ
GriffinZ I like puppies :D
Apr 3 2011 Anchor

uhm, conscripts are incredibly effective against tesla coils, and if in great enough numbers DO overwelm sentry guns. However, the cover speed bug makes this a hell alot harder.

Apr 3 2011 Anchor

Its a counter of sorts, albeit Sentry Guns would easily be cost-effective vs that.

g.a
g.a
Apr 3 2011 Anchor

GriffinZ wrote: uhm, conscripts are incredibly effective against tesla coils, and if in great enough numbers DO overwelm sentry guns. However, the cover speed bug makes this a hell alot harder.


Use the secondary, problem solved. Infantry are supposed to overwhelm turrets in numbers, you can't rely on turrets alone, unless to defend expansions, you need to use units in conjunction with turrets, or even a combination of turrets.

Apr 3 2011 Anchor

Galgus wrote: Its a counter of sorts, albeit Sentry Guns would easily be cost-effective vs that.


Galgus wrote: Infantry overwhelm slow firing turrets?

When does that happen against an anti-Infantry turret?

(I have a general hatred of turrets.)


I am talking about turrets such as Tesla Coils and Spectrum Cannons because of the feature where infantry moves slower on enemy territory it is almost impossible to destroy them with infantry ( makes infantry rushing almost useless )

Apr 3 2011 Anchor

That was the product of a bugged cover system they are changing.

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