An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Bug Reporting Thread 3: With a Vengeance | Locked | |
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Sep 11 2012 Anchor | |
Bug reporting for the Allied Open Alpha, as well as Apocalypse once we've released it. Go! Any edits I do will be in this color. Other people who edit to respond to bugs can choose an editing color. Edited by: R3ven |
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Sep 11 2012 Anchor | |
The MCV does not seem to be able to unpack, it is not crucial right now though. I'll look into it, not sure why it wouldn't though. I understand what you mean now. I'll figure out what's wrong, I can't tell off hand atm. Also, the aircraft carrier cannot attack. We've known this for a while, not sure what is wrong. In general, i think it might be good to stage a aquatic battle on the podcast someday later. We'll see to it sometime - Sidenote: The detail on the armadillo's effect decal is amazingly funny! Thanks Edited by (in order): GearsGoAwryMan, R3ven --
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Sep 11 2012 Anchor | ||
theres no AI as well |
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Sep 11 2012 Anchor | |
We're well aware of that. It's not a bug, so don't report it. |
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Sep 11 2012 Anchor | |
If you like to play others, you will need to set up games in Casual 17, which is where we encourage online players to go for matchmaking. -- Quick its 2am! Do you know where your base is? |
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Sep 12 2012 Anchor | ||
Spy cannot disguise as a Peacekeeper (at least, I tried disguising it as one of mine, and it didn't work). I'll see what's up Edited by: R3ven |
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Sep 12 2012 Anchor | ||
Note: I played on skirmish mode, against the nonfunctional A.I. Why does the Cryocopter look ridiculously tiny? The new zoom The spy can't disguise as another unit, unless you give it a force attack order (note: I only tested this with friendly infantry). I can't load infantry into Multigunner IFVs, or Multigunner Turrets, for that matter. The new weapons aren't ready. Aircraft Carrier cannot be selected unless you drag select it. Please don't post about selection issues. The Strategic Air Command (along with the tier upgrade and the x tier upgrade) somehow disappeared halfway through the game. You bought the Tier X Upgrade. I can't seem to give formation move orders (where you issue a move order, and the silhouettes of the units are shown and you can choose how the units form up). Not a paradox issue. For some reason, when I ordered one of my Athenas to force attack one of my Riptides, it didn't actually damage the Riptide, but a civilian structure somehow ended up taking damage as the Athena drove past it (which I suspect was the Athena's attack, minus the animation). This happened twice. I'm well aware of units doing damage to civilian buildings, it's a codeside workaround for how mines are going to work. You should test against someone else, not force-fire on your own stuff. Assault Destroyers will damage friendly units and buildings that get in their line of fire. |
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Sep 26 2012 Anchor | |
Ok no new forum for the newest alpha but here's what I've found (in skirmish against broken AI) Edited by: R3ven -- And that folks is how to bury a body |
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Nov 21 2012 Anchor | ||
Some new bugs from the most recent release: Also, not a bug, but a balance comment: Katyushas are ridiculously cool, but have ridiculously low damage (at one point, TEN of them could not bring down an imperial collector. And they do even worse for infantry, tanks and buildings). EDIT: Disregard point 2, it seems to work now. |
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Nov 21 2012 Anchor | |
1). Damn it, knew I forgot something. I'm updating the release. Edited by: R3ven |
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Nov 22 2012 Anchor | |
Is fusion power plants supposed to be up gradable from the start of the game? I thought it was unlocked with the defense bureau. (also, a small dim on the light from those things might be pleasant for the eyes. they are really bright and blocky) Edited by: GearsGoAwryMan --
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Nov 22 2012 Anchor | |
The brightness changes map to map, based on map settings. And yeah, they are unlocked by the DB. It was just one of the things that I missed when releasing. |
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Nov 22 2012 Anchor | ||
- The special abilitiy for the Sentry Gun + Flak Cannon refuses to do anything |
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Nov 22 2012 Anchor | ||
Game crashes when going into skirmish. |
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Nov 23 2012 Anchor | |
Not sure if bug: -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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Nov 23 2012 Anchor | ||
Game crashes when I got to skirmish and online skirmish, I tried making new profile, and tried the same thing, did not work. EDIT: Fixed and working good, I will look for bugs and report them here Edited by: Battle8111 |
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Nov 25 2012 Anchor | ||
Version A3.2 will not launch, at least for steam versions of RA3, through any of the normal methods I've tried. EDIT: Nevermind, managed to get it to work with a few more tries |
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Nov 25 2012 Anchor | ||
You keep your tech when the Telescreen Tower is sold. I'm not sure if this is intentional or not. The higher level upgrades for the Battle Lab don't appear after you've purchased the Battle Lab upgrades. Also, the upgrades (aside from the Battle Lab level 3 upgrade) all got locked out after I purchased the Infantry Kit upgrade. |
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Nov 26 2012 Anchor | ||
AI appears to do nothing. |
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Dec 7 2012 Anchor | ||
I was playing against an A.I. (just to test out some stuff with the Allies), and for some reason I have Shinzo as a Soviet commander. Mirage tank firing animation is glitched (tested on the enemy's Construction Yard); for some reason, the beam becomes invisible after the first few seconds. Tanya's skin seems to be tinted that of her teamcolour (in this case, I was playing as yellow) Edited by: Arcus2611 |
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Jan 6 2013 Anchor | ||
(Most recent Alpha release) several other glitches but the rest that I caught are mentioned in this |
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Jan 6 2013 Anchor | ||
several other glitches but the rest that I caught are mentioned in this No Tier X isn't a glitch, it's because the devs want to make sure regular Allies are properly balanced first. Tier X will probably come out later. If something isn't in the release, it is NOT a glitch or bug, it just means it hasn't been released yet, so DON'T report that. Also, "in-game" means that it's been modelled, textured, coded and put into the game, but doesn't mean it's available in the public releases yet. Yes, Natasha is just a placeholder. Mirage tanks are intended to be tank destroyers, and thus suck against buildings and infantry. Use anti-infantry units to kill infantry. The Liberator ability icon and name is just a placeholder, the ability works fine. Don't report any mismatched ability icons and names, they are all placeholders. The Multigunner Turret change IS intentional, and not a bug. Edited by: Arcus2611 |
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Jan 7 2013 Anchor | |
Use that Vindicator against a Vehicle, and then tell me about how underpowered it is. Not everything the wiki lists as in is in the Alpha 3 build. Both the Allies and the Soviets are being worked on to be in tune with the new Paradox Armour/Weapon System. -- Quick its 2am! Do you know where your base is? |
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Jan 7 2013 Anchor | ||
what about 2,4,5,6,10,12,15,17,18,20,21,22 (the part about not tracking air units), 23, and 24 (I'm just hoping that something is being done about those) |
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Jan 8 2013 Anchor | ||
The change to make the Multigunner Turret non-tracking IS intentional. Did you think that shells fired from a gun would track aircraft like a missile? Also, I already answered point 17. The Vindicator is a tank hunter, and you should use it for that, not attacking structures. A note on Vindicators being effective against vehicles but not buildings; the developers have actually rebuilt the damage and armour types from scratch (you can take a look at the new system on the wiki). As such, most damage types are highly effective against a few armour types, while being rather less effective against everything else. There are some exceptions (Blast, which is effective against everything), but the gist of it is that something that is effective against vehicles isn't necessarily going to be effective against buildings. Edited by: Arcus2611 |
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