An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
Posts | ||
---|---|---|
Attempting to make a text based Tank Combat RPG | Locked | |
Thread Options | ||
Mar 27 2011 Anchor | ||
I'm trying to make a text based Tank game for a forum I go to. However, I'm stuck on charater/ Tank Creation. So far, I'm using a "threat value" system for custom tank creation. Here's Chassis: Weight Tolerance Front Armor/Side Armor/Rear Armor Hull Health Gun: Turreted, Hull Mounted, or R/L Sponson AP modifier Damage Weight Treads: Weight Tolerance Modifier Health Engine: Weight Speed (m/s) Health Currently I'm having having trouble with how to let the players allocate |
||
Mar 27 2011 Anchor | ||
Makes sense. You could also give things a point count then have a limit on how many points they could use |
||
Mar 29 2011 Anchor | ||
It's not that; The problem is the "formula",so to speak, on how stats should be spread on weight, like what should be the stat bank of a 1000 weight engine compared to a 500 weight engine. |
||
|
Mar 29 2011 Anchor | |
Rules first. Make the game work to figure out what a "generic" tank will do, then go from there. I stated the PTTTG around generic tanks, and worked from there. You'll have a better ability to make new stat banks once you've determined what the average is. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.