Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry. This mod changes all weapons to be more realistic. Weapon definitions, weapon scripts and weapon sounds have been changed. Doom 3 weapon sounds have been replaced with sounds from real guns. (HK USP 45, 12 gauge shotgun, 10 gauge shotgun, FN P90, frag grenade) This mod does not alter the game's weapon balance or difficulty level. Creating this mod took more than 95 hours. Includes a target range map for weapon familiarisation.

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target range 1 target range 2 Imp - 10 gauge shotgun blast
Blog RSS Feed Report abuse Latest News: D3 Realistic Weapons version 10 released

0 comments by Killatomate on Apr 1st, 2011

Version 10 has been released!

Main changes in v10:

-new screen position for most guns. (rifles are closer to the player's face to make fighting more intense, pistol moved away to more realistic position)
-switching between heavy weapons takes longer (all animations and sound effects have been adjusted)
-sound volume of several weapons has been adjusted (reload sounds, grenade explosions, launcher sounds...)

-now has a small range advantage (48->53) over fists when used as a weapon but slightly less damage than before (40->36)

-reworked weapon script: the player is no longer able to fire while reloading
(pressing "fire" will now stop the reloading of shells and trigger the "end reload" animation)
-> the player is now vulnerable while reloading and screwed once the gun runs out - keep a backup weapon ready!

Double Barrel Shotgun:
-improved weapon script: the player can now interrupt the "break open" reload animation and switch to a backup weapon

-improved weapon script: the player can now interrupt the reload sequence and switch to a backup weapon

-more realistic gravity

-new firing sound (from real infantry rocket launcher)

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Doom 3 Realistic Weapons v10

Doom 3 Realistic Weapons v10

Mar 31, 2011 Full Version 10 comments

Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.

Doom 3 Realistic Weapons v9

Doom 3 Realistic Weapons v9

Mar 28, 2011 Full Version 0 comments

Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.

Post comment Comments  (0 - 10 of 17)
LordOfThePotatoes Oct 24 2014, 8:40am says:

Awesome mod and anything - Its nice that the gun hits like it should and does not sound like a toy. But I have a question - Is there a way to turn of the flashlight on the pistol? I realy dont like this, becouse for me this game was always about "See or shot".

+1 vote     reply to comment
Guest Oct 20 2013, 10:51am says:

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MillyRainbowskittlez Aug 9 2013, 9:30pm says:

had me up until the revenant. i cant use it if it nerfs the mobs. that defeats the purpose of rebalancing weapons.

+1 vote     reply to comment
Aplayer12345 Feb 9 2013, 3:15pm says:


+2 votes     reply to comment
Aplayer12345 Nov 7 2014, 12:37pm replied:

My younger self... ffs.

+1 vote     reply to comment
GyozaRamen Oct 21 2012, 3:14am says:

How do you make it work for BFG edition ?

+2 votes     reply to comment
MillyRainbowskittlez Aug 11 2013, 6:16pm replied:

you dont.

+1 vote     reply to comment
milospinkfloyd Aug 17 2012, 3:56pm says:

i need help here! where do i need to put Target_Range_by_Killatomate.pk4, Weapon_fix_D3_by_Killatomate.pk4 and Weapon_fix_RoE_by_Killatomate.pk4 if i playing sikkmod Doom3 RoE? if I put all 3 files in sikkmodd3xp directory game wond load, but if I put only Weapon_fix_RoE_by_Killatomate.pk4 in sikkmod directory and other two in doom3\base directory the mod doesnt work!

+1 vote     reply to comment
Gnalvl Jul 8 2012, 11:52am says:

Would be cool to add a semi-auto mode to the machinegun and an option to change the recoil, damage, and ammo capacity to reflect 5.56mm, 6.8mm, or 7.62x51mm. It may look like a P90, but a rifle-caliber weapon would add more to gameplay, allowing the player to deliver more damaging and accurate fire, but only at the cost of managing much heavier recoil.

+2 votes     reply to comment
revel911 Jun 23 2012, 8:58am says:

When I try using with sikkmod, I can't get the game to load up.

+1 vote     reply to comment
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Released Sep 16, 2010
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