Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry. This mod changes all weapons to be more realistic. Weapon definitions, weapon scripts and weapon sounds have been changed. Doom 3 weapon sounds have been replaced with sounds from real guns. (HK USP 45, 12 gauge shotgun, 10 gauge shotgun, FN P90, frag grenade) This mod does not alter the game's weapon balance or difficulty level. Creating this mod took more than 95 hours. Includes a target range map for weapon familiarisation.

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Version 10 has been released!

Main changes in v10:

-new screen position for most guns. (rifles are closer to the player's face to make fighting more intense, pistol moved away to more realistic position)
-switching between heavy weapons takes longer (all animations and sound effects have been adjusted)
-sound volume of several weapons has been adjusted (reload sounds, grenade explosions, launcher sounds...)

Flashlight:
-now has a small range advantage (48->53) over fists when used as a weapon but slightly less damage than before (40->36)

Shotgun:
-reworked weapon script: the player is no longer able to fire while reloading
(pressing "fire" will now stop the reloading of shells and trigger the "end reload" animation)
-> the player is now vulnerable while reloading and screwed once the gun runs out - keep a backup weapon ready!

Double Barrel Shotgun:
-improved weapon script: the player can now interrupt the "break open" reload animation and switch to a backup weapon

Minigun:
-improved weapon script: the player can now interrupt the reload sequence and switch to a backup weapon

Grenade:
-more realistic gravity

Rocketlauncher:
-new firing sound (from real infantry rocket launcher)

Doom 3 Realistic Weapons v10

Doom 3 Realistic Weapons v10

Full Version 11 comments

Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.

Doom 3 Realistic Weapons v9

Doom 3 Realistic Weapons v9

Full Version 0 comments

Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.

Post comment Comments  (10 - 20 of 21)
GyozaRamen
GyozaRamen

How do you make it work for BFG edition ?

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MillyRainbowskittlez
MillyRainbowskittlez

you dont.

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milospinkfloyd
milospinkfloyd

i need help here! where do i need to put Target_Range_by_Killatomate.pk4, Weapon_fix_D3_by_Killatomate.pk4 and Weapon_fix_RoE_by_Killatomate.pk4 if i playing sikkmod Doom3 RoE? if I put all 3 files in sikkmodd3xp directory game wond load, but if I put only Weapon_fix_RoE_by_Killatomate.pk4 in sikkmod directory and other two in doom3\base directory the mod doesnt work!

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Gnalvl
Gnalvl

Would be cool to add a semi-auto mode to the machinegun and an option to change the recoil, damage, and ammo capacity to reflect 5.56mm, 6.8mm, or 7.62x51mm. It may look like a P90, but a rifle-caliber weapon would add more to gameplay, allowing the player to deliver more damaging and accurate fire, but only at the cost of managing much heavier recoil.

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revel911
revel911

When I try using with sikkmod, I can't get the game to load up.

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DarkStarAngelo
DarkStarAngelo

Very nicely done :) Also i was expecting you to change the rocket launcher to have one rocket per clip but with the power of about three vanilla rockets, and to be fair there isnt really much you can do with the plasma gun and BFG but its how you would interpret it right :)

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AVATAR_08
AVATAR_08

tanksss

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vikocho
vikocho

can you add more guns? i always wanted a sniper rifle for doom 3, i mean it's UAC and they must have a sniper rifle right?

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Krnt
Krnt

Very well done for most of it, but I don't agree with the Dual Barreled Shutgun firing separated rounds, unless you could be able to fire both in less than a second.

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Killatomate Creator
Killatomate

Double barrel shotgun fires both barrels in less than 0.4 seconds, didn't you watch the video?

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FrancisBitter
FrancisBitter

I would download it just for the sounds!
Absolutely great mod!

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