Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry. This mod changes all weapons to be more realistic. Weapon definitions, weapon scripts and weapon sounds have been changed. Doom 3 weapon sounds have been replaced with sounds from real guns. (HK USP 45, 12 gauge shotgun, 10 gauge shotgun, FN P90, frag grenade) This mod does not alter the game's weapon balance or difficulty level. Creating this mod took more than 95 hours. Includes a target range map for weapon familiarisation.

Post news Report RSS D3 Realistic Weapons version 10 released

Version 10 has been released! I have spent many hours on improving scripts, reworking sounds, failing at realising crazy ideas (10 hours wasted :D ), adjusting weapon positions and animations and here it is, version 10!

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Version 10 has been released!

Main changes in v10:

-new screen position for most guns. (rifles are closer to the player's face to make fighting more intense, pistol moved away to more realistic position)
-switching between heavy weapons takes longer (all animations and sound effects have been adjusted)
-sound volume of several weapons has been adjusted (reload sounds, grenade explosions, launcher sounds...)

Flashlight:
-now has a small range advantage (48->53) over fists when used as a weapon but slightly less damage than before (40->36)

Shotgun:
-reworked weapon script: the player is no longer able to fire while reloading
(pressing "fire" will now stop the reloading of shells and trigger the "end reload" animation)
-> the player is now vulnerable while reloading and screwed once the gun runs out - keep a backup weapon ready!

Double Barrel Shotgun:
-improved weapon script: the player can now interrupt the "break open" reload animation and switch to a backup weapon

Minigun:
-improved weapon script: the player can now interrupt the reload sequence and switch to a backup weapon

Grenade:
-more realistic gravity

Rocketlauncher:
-new firing sound (from real infantry rocket launcher)

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