Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry. This mod changes all weapons to be more realistic. Weapon definitions, weapon scripts and weapon sounds have been changed. Doom 3 weapon sounds have been replaced with sounds from real guns. (HK USP 45, 12 gauge shotgun, 10 gauge shotgun, FN P90, frag grenade) This mod does not alter the game's weapon balance or difficulty level. Creating this mod took more than 95 hours. Includes a target range map for weapon familiarisation.

Report abuse Doom 3 Realistic Weapons v10
Filename
Doom3_Realistic_Weapons_Mod_v10.zip
Type
Full Version
Uploader
Killatomate
Date
Mar 31st, 2011
Size
8.11mb (8,498,729 bytes)
Downloads
5,081 (3 today)
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Description

Enjoy the original Doom3 / RoE campaign (or any custom map) with reworked and more convincing weaponry.


main changes in v10:

General changes:
-new screen position for most guns. (rifles are closer to the player's face to make fighting more intense, pistol moved away to more realistic position)
-switching between heavy weapons takes longer (all animations and sound effects have been adjusted)
-sound volume of several weapons has been adjusted (reload sounds, grenade explosions, launcher sounds...)

Flashlight:
-now has a small range advantage (48->53) over fists when used as a weapon but slightly less damage than before (40->36)

Shotgun:
-reworked weapon script: the player is no longer able to fire while reloading
 (pressing "fire" will now stop the reloading of shells and trigger the "end reload" animation)
-> the player is now vulnerable while reloading and screwed once the gun runs out - keep a backup weapon ready!

Double Barrel Shotgun:
-improved weapon script: the player can now interrupt the "break open" reload animation and switch to a backup weapon

Minigun:
-improved weapon script: the player can now interrupt the reload sequence and switch to a backup weapon

Rocketlauncher:
-new firing sound (from real infantry rocket launcher)

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Doom 3 Realistic Weapons v10
Post comment Comments
yehoon
yehoon Apr 2 2011, 1:49pm says:

Kooky

+3 votes     reply to comment
Lobo666
Lobo666 Apr 3 2011, 6:18am says:

Nice work!

I increased the fuse value at \def\debris.def & \def\weapon_shotgun.def so the shell casings stay on the floor permanently.

+3 votes     reply to comment
DC1138
DC1138 Oct 19 2012, 10:51pm says:

Can you get this to work with sikkmod ?

+1 vote     reply to comment
DC1138
DC1138 Oct 19 2012, 10:53pm says:

and does it work for BFG?

can you do an update for BFG and sikkmod ?

+1 vote     reply to comment
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parkerluka
parkerluka Dec 26 2013, 12:11pm says:

how do you put it on doom 3 bfg

+1 vote     reply to comment
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Icon
Doom III Icon
Platform
Windows
Game
Doom III
Developed By
Killatomate
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Release Date
Released Sep 16, 2010
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MD5 Hash
7db84bee55d669680384f441c295ae84
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