The unofficial, fan-made software development kit for Rainbow Six: 3 Raven Shield! Create mods and enhance your mapping for single player, adversarial, and terrorist hunt.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

How to get started with the SDK

Starting a mod Tutorial

SDK2 by Twi
Basic Instructions

--------------------------------

Of course, start by going to the download section and getting the Raven Shield Unofficial Software Development Kit.

--------------------------------

Important basic information:

- ToolBelt is an all-in-one tool that streamlines the compiling process. Type HELP in ToolBelt for a list of commands.
- You can find sample mod source code in the Goodies folder.
- The 1.56 source code is UBI's actual leaked code, and a valuable resource for any modder.
- In the Goodies folder is a document on hooks, explaining how to get your code into the game.
- All code for mods you are compiling is to be placed in the Code Environment folder.
- This SDK contains some copyrighted material from UBISoft. Please respect this copyright and release anything you make for free!

--------------------------------

Getting started:

ToolBelt is an all-in-one tool for compiling mods in Raven Shield. It replaces the old tools in my original SDK.

Type HELP at the prompt for a list of commands.

The commands NEW and COMPILE do the same thing that the old SDK tools did - one creates a project according to your parameters, and the other asks what project to compile.

COMPILE2 will compile whatever is in the ravenshield.ini. To edit this ravenshield.ini, type EDIT and modify the EditPackages list however you like. Regular COMPILE command ignores this ravenshield.ini, and only compiles the single project that you specify.

Note that COMPILE command will automatically place the compiled file in the main folder, but COMPILE2 will place created files in Code Environment/System folder, so you'll have to go get them.

To exit ToolBelt, type EXIT.

--------------------------------

Versions:

ToolBelt supports multiple versions of code. It includes 3 different versions:

1) Regular 1.56. This is the version that was leaked years ago, and the majority of mods are compiled with. It fully supports importing textures and interdependant packages. The Ordnance Project is compiled on this code version.
2) Regular 1.60. This is the version that was released with my original SDK. It compiles 100% working 1.6 code, but cannot import textures or use interdependant packages. Sentinel anticheat is compiled on this version.
3) Hybrid 1.60. This version is previously unreleased. It is an experimental version that I've been using to compile 1.6 code along with full texture support. For advanced users only. Mercenary 2 mod is compiled on this version.

To change the version you want, type HELP and then the command listed there for the version you want. Version 1.56 is the default version. Most modders will not have to change this.

--------------------------------

How to use the SDK in Linux

How to use the SDK in Linux

Starting a mod Tutorial

You can follow these instructions to use the software development kit in Debian-based distros of Linux.

Add file RSS Files
Raven Shield Unofficial Software Development Kit

Raven Shield Unofficial Software Development Kit

SDK 2 comments

The fan-created SDK for Rainbow Six: 3. Includes tools to allow easy creation, compiling, and editing mods. Also includes many other resources, documents...

Complete UMP40 Source Code and Assets

Complete UMP40 Source Code and Assets

Source Code

All the source code, textures, and models for Twi's custom UMP40 submachine gun. Great for learning to make custom guns!

Black Arrow XBOX Source Code

Black Arrow XBOX Source Code

Source Code

This is the source code from Black Arrow. It was taken directly from the game's play files, and so I never split the raw text into different classes...

Raven Shield Modding Guide Part 3: Server Mods

Raven Shield Modding Guide Part 3: Server Mods

Tutorials

Part three of my tutorial series describes how to make your own server mods. You will learn how to modify weapon stats, change sounds in the voice command...

Raven Shield Modding Guide Part 2: Shaders

Raven Shield Modding Guide Part 2: Shaders

Tutorials

This tutorial goes over the use of UnrealEd to create shaders, and to use these shaders to give guns shiny, transparent, or even glow-in-the-dark skins!

Raven Shield Modding Guide Part 1

Raven Shield Modding Guide Part 1

Tutorials

The first of my modding tutorials for Raven Shield. Part 1 goes over many of the essential tools for modding, including UnrealEd, the SDK, and UTPT. This...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Tom Clancy's Rainbow Six 3: Raven Shield
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to Raven Shield Software Development Kit by selecting a button and using the embed code provided more...
Raven Shield Software Development Kit
Statistics
Last Update
Watchers
5 members
Files
14
Articles
2