he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...
The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft.
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.
Sincere apologies for the long time between updates but if you have been reading these infrequent pieces of news, you can probably guess what I am going to talk about.
As usual it is a tale of SDK woe that I have to tell, because with the Source 2013 update my Hammer was broken again and stayed that way for a long time. For a very brief period I actually toyed with the idea of moving to the latest 2013 SDK but the thought of converting many hundreds of custom assets to a new format was just too daunting. I know some mods have managed to move over to the new regime but until there is some kind of batch converter, I'm not changin!
I was at quite a low ebb after that last update and even thought of throwing in the towel and releasing the mod as an unfinished project but thankfully after a long cooling down period, I decided I was not ready to give up just yet.
So it is suffice to say that in a deep dark corner of my computer their is now a functioning version of the Valve SDK that shall not see the light of the internet for fear of updates and it is here I am working when I get the time.
I know you are thinking 'Well is it done yet?' and I have to say sadly no. About the time of the last update I began a new real-world job and unfortunately it is a very demanding one. Lots of long days and a few working weekends, as well as studying for new qualifications are required to keep my new bosses happy. This has left this poor Dev rather short of time and inspiration.
It's not all doom and gloom though as during holidays and long weekends when I'm not working (I love bank holidays), I have found the energy to continue development. So, I am pleased to announce that a large chunk of work has been accomplished in the last month or so and given a fair wind it could soon be time to flesh out the script and start searching for voice actors. This is not a promise as things always seem to come along that halt the work but I am feeling very positive about the current rate of progress.
Here's hoping I have more good news before many more months pass.
Highest Rated (5 agree) 9/10
Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D
Feb 13 2012 by DarkShift