The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft.
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.

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Typwriter A menu screen A few more teasers

Overdue update

3 weeks ago News 4 comments

I really can;t believe so much time has passed since the last update and for this I apologise. Be assured though that work on the mod has continued when time and inspiration have converged.

Some welcome news for TIS 3 is that I have come to an arrangement with the outer gods of time and dimensional accounting and by sacrificing a portion of my sanity, I have managed to increase my weekend by a whole day! I have not given an official name to this new day yet but I plan to use it as a TIS 3 dev day. So far these extra days have proven very productive and I feel that the final episode has moved significantly closer to completion.

So what is new if anything?

I have reintroduced a Sanity loss element to the mod that was proving difficult to implement in the very early design and had dropped. It still needs a bit of polish but I think it should provide an interesting route for the storyline.
I have managed to find a limit cap to the entity level I can use in a particularly large map that was causing problems on a random basis. That entity limit is 180% of the maximum recommended by Hammer, btw. This has forced me to remove some areas and discover a really useful builder tool called the 'func occluder'.
A lot of time has been spent on the problems that can occur when trying to have a very open multi-path map. Making sure that the logic of one discovery does not conflict with the players future actions has been mind bending.

So, as the tempo of production rises, let's hope it's not as long before the next major update.


Another belated update

Another belated update

1 year ago News 4 comments

Hi folks, Sincere apologies for the long time between updates but if you have been reading these infrequent pieces of news, you can probably guess what...

Finally, an update!

Finally, an update!

2 years ago News 6 comments

Hi everyone, As usual, it has been too long since I posted a progress report. So here is something short and sweet to provide proof of life.



3 years ago News 0 comments

As promised a review update. Having attempted to test all the TIS 3 maps in the new Valve SDK, I have to report a significant failure in compatibility...

It Lives!

It Lives!

3 years ago News 11 comments

So I thought it was to be lost forever, But then as the moon waned in the month of November, I again ventured into the broken dimension of Source SDK...

A brooding sanitarium holds an ancient power that is searching for a way to regain its hold over a New England community.
The Intern's Story (Redux)

The Intern's Story (Redux)

3 years ago Full Version 8 comments

he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...

Post comment Comments  (40 - 50 of 174)
Cryptdidical Sep 8 2012 says:

This Mod is brilliant, Mother taking out the insane creatures beneath the Asylum was incredibly satisfying :)
Cant wait for part 3 :D I can play that while Cthulhu2 is still being worked on. Always love Lovecraft inspired mods.
Any chance a slip of Shadow over Innsmouth will make an appearance?
Eagerly watching :)

+1 vote     reply to comment
Quinjet Creator Online
Quinjet Sep 9 2012 replied:

Shadow over Innsmouth was done in "Dark Corners of the Earth" and I never expect to be able to top that game experience. If you haven't played it, I highly recommend it.

+1 vote   reply to comment
Cryptdidical Sep 28 2012 replied:

Thank you, I have played the Call of Cthulhu game and loved that, as well as the Shadow over Innsmouth Mod as well. But Im always impressed to see how well people can recreate the environment in their own way. Im rarely disapointed in how people design lovecraft-esque locations in mods and such. And your mod kept me glued to the screen the entire time :)

+1 vote     reply to comment
Quinjet Creator Online
Quinjet Sep 25 2012 replied:

Unless you were thinking of this?

+1 vote   reply to comment
fortismilites Sep 4 2012 says:

Not a bad mod, only found 3 issues:

1) When you get the flash light the hud and the subtitles for the player enlarge greatly and become difficult to read.

2) When you try and read the little books at the sanitarium, they automatically try and enlarge to fit the screen, witch is an issue for those of us who have resolutions of 5760 x 1080, It causes it to become completely unreadable

3) Several subtitles don't work, and Im hard of hearing so i couldn't hear what some of the characters where saying without blasting my speakers

otherwise than that, I look forward to part 3

+1 vote     reply to comment
Quinjet Creator Online
Quinjet Sep 9 2012 replied:

Thanks for the feedback.
From what you say about your screen resolution, I'm guessing it's widescreen and sadly as I don't own one, I never considered the implications. Perhaps I should have a warning that my mod produces widescreen insanity. lol So to forewarn you, part three has a lot of screen overlays planned but I will see if I can get some widescreen assistance.

+1 vote   reply to comment
fortismilites Sep 9 2012 replied:

Yea it is a widescreen resolution, if you want me to test anything out Ill be glad to

+1 vote     reply to comment
♣♣Ace-A-Spades♣♣ Jun 2 2012 says:

This mod was way to short and TO ******* DARK.

The beginning was so dark and clustered I couldn't do anything. I had to cheat to get out of that room.

Other than that, this mod was okay.

0 votes     reply to comment
Bor2571 Jun 28 2012 replied:

Its supposed to be dark.

+3 votes     reply to comment
heathbrook Jun 4 2012 replied:

light switch to left of doorway at bottom of starting stairs. Really easy if you hit that. Other than that the begining is really open. I do agree with you that it is too short however. Cant wait to see the next part

+5 votes     reply to comment
Quinjet Creator Online
Quinjet Jun 11 2012 replied:

Hey, thanks for offering that bit of help heathbrook.

I was pointed to a German video walkthrough and they also missed all the light switches (probably because of no localisation) but it does worry me that I may have to lead players by the nose through the mod, rather than allowing for a bit of lateral thinking and exploration.
Which gives me the opportunity to ask the question...

Do people have a preference for simple linearity or is a little bit of grey matter application OK?

+3 votes   reply to comment
Rikersbeard Sep 8 2012 replied:

Just inform people at the start that they may have to think during the playing of your mod!:)

+1 vote     reply to comment
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Release Date
Released 2012
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Highest Rated (5 agree) 9/10

Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D

Feb 13 2012 by DarkShift

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The Intern's Story The Intern's Story
The Intern's Story
Last Update
3 weeks ago
297 members