The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. 
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.


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4 comments by Quinjet on May 4th, 2014

Hi folks,

Sincere apologies for the long time between updates but if you have been reading these infrequent pieces of news, you can probably guess what I am going to talk about.

As usual it is a tale of SDK woe that I have to tell, because with the Source 2013 update my Hammer was broken again and stayed that way for a long time. For a very brief period I actually toyed with the idea of moving to the latest 2013 SDK but the thought of converting many hundreds of custom assets to a new format was just too daunting. I know some mods have managed to move over to the new regime but until there is some kind of batch converter, I'm not changin!

I was at quite a low ebb after that last update and even thought of throwing in the towel and releasing the mod as an unfinished project but thankfully after a long cooling down period, I decided I was not ready to give up just yet.

So it is suffice to say that in a deep dark corner of my computer their is now a functioning version of the Valve SDK that shall not see the light of the internet for fear of updates and it is here I am working when I get the time.

I know you are thinking 'Well is it done yet?' and I have to say sadly no. About the time of the last update I began a new real-world job and unfortunately it is a very demanding one. Lots of long days and a few working weekends, as well as studying for new qualifications are required to keep my new bosses happy. This has left this poor Dev rather short of time and inspiration.

It's not all doom and gloom though as during holidays and long weekends when I'm not working (I love bank holidays), I have found the energy to continue development. So, I am pleased to announce that a large chunk of work has been accomplished in the last month or so and given a fair wind it could soon be time to flesh out the script and start searching for voice actors. This is not a promise as things always seem to come along that halt the work but I am feeling very positive about the current rate of progress.

Here's hoping I have more good news before many more months pass.

Quin.

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The Intern's Story (Redux)

The Intern's Story (Redux)

Feb 11, 2012 Full Version 8 comments

he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...

Post comment Comments  (40 - 50 of 165)
♣♣Ace-A-Spades♣♣
♣♣Ace-A-Spades♣♣ Jun 2 2012, 9:48pm says:

This mod was way to short and TO ******* DARK.

The beginning was so dark and clustered I couldn't do anything. I had to cheat to get out of that room.

Other than that, this mod was okay.

0 votes     reply to comment
heathbrook
heathbrook Jun 4 2012, 7:39pm replied:

light switch to left of doorway at bottom of starting stairs. Really easy if you hit that. Other than that the begining is really open. I do agree with you that it is too short however. Cant wait to see the next part

+5 votes     reply to comment
Quinjet
Quinjet Jun 11 2012, 10:04am replied:

Hey, thanks for offering that bit of help heathbrook.

I was pointed to a German video walkthrough and they also missed all the light switches (probably because of no localisation) but it does worry me that I may have to lead players by the nose through the mod, rather than allowing for a bit of lateral thinking and exploration.
Which gives me the opportunity to ask the question...

Do people have a preference for simple linearity or is a little bit of grey matter application OK?

+3 votes     reply to comment
tke225
tke225 May 30 2012, 2:44pm says:

good work. This is what I call real horror.

+2 votes     reply to comment
Haunter360
Haunter360 Apr 24 2012, 12:18pm says:

Just wondering, do you need any additional voice actors, or are you good on that front?

+2 votes     reply to comment
Quinjet
Quinjet Apr 26 2012, 4:15am replied:

Always interested in getting some help but VA is going to be one of the later jobs on the mod, hence I am not asking people to wait around until that time comes.
If you have some links to your work you would like to PM over to me, or if you just want to post them here as a bit of an ad for your talent, feel free.
Everything gets stored for future reference.

+2 votes     reply to comment
Mr_Fuzzy
Mr_Fuzzy Mar 27 2012, 4:56pm says:

Hey, this mod looks interesting, but I was wondering if this is the type of game where things just jump out at you, or is this a game that has subtle horror. I have extreme paranoia, but I want to play this. Thanks in advance.

+2 votes     reply to comment
Quinjet
Quinjet Mar 29 2012, 4:54am replied:

No 'Screamers' in this mod. OK, maybe one.

+2 votes     reply to comment
Mr_Fuzzy
Mr_Fuzzy Mar 30 2012, 1:40pm replied:

Alright, thanks a ton!

+2 votes     reply to comment
Quinjet
Quinjet Mar 10 2012, 4:18am replied:

This is really bad news!

Not sure what the problem could be, so lets start with...
Did a reboot work?
Is this the first HL2 mod that has failed to run on your system? I have had a few that I could never get to run and had to give up on. :(
Is there anything you have running in the background that you can turn off?

Let me know if you get it working or if there are other symptoms that might help pin down the problem.

Has anyone else out there had this problem?

+2 votes     reply to comment
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Platform
Windows
Developer
Arkhamsoft
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Official Page
Arkhamsoft.com
Release Date
Released Feb 11, 2012
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8.3

47 votes submitted.

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Highest Rated (5 agree) 9/10

Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D

Feb 13 2012, 9:34am by DarkShift

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Horror
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Single Player
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