A brooding sanitarium holds an ancient power that is searching for a way to regain its hold over a New England community.
Frustrating mod !
Good atmosphere, but boring gameplay...
a few puzzles no challenging at all and for the rest of the game : just walk and walk and walk... nothing else to do but waiting for cutscenes.
too bad ! with more challenge, this mod could be interesting to play.
I have always been a fan of HP Lovecraft's works. And although this is not completely connected to his Mythos, the influence and atmosphere is very much present from his stories.
First time I played this, I was hesitant to investigate the mysterious banging sound, a very ominous feeling takes hold that fills be with discomfort, but great satisfaction. And this feeling was persistent throughout the mod and I congratulate you for succeeding in that area!
I enjoyed the fact there was no combat, it emphasized that helpless, powerless feeling that requires quick thinking in the face of danger. It also meant that you had more of a reason to appreciate and soak in the environment and atmosphere of the story!
Going through the files, I found sound labelled with Shoggoths and Whippoorwills, I was very glad to see some links to Lovecraft that were not mentioned in the game :) The use of music and ambience by Allicorn was perfect, as well as the choice of vintage early 20th century music.
For me this mod has great replayability, probably due to my love for Lovecraft's Mythos, but even so it's a mod that I always enjoy and cherish.
Greatly looking forward to part 3, from what I can already see it looks as enjoyable and brilliant as the first ;)
Keep up the good work! I am always eagerly awaiting news!
I gave this a ten because this was truly a great work of horror storytelling and even had me scared and, most importantly, no issues to complain about. Ok, I admit to running around like an idiot in the first room because I failed to find the light switch. Moaning about this being a crap stupid mod, noclip’ng around, etc, then feeling foolish after watching the first minutes of a “youtube” walkthrough!
This time I had no stupid issues as I played along with my brain!
Great textures abound and the ever-creepy atmosphere haunts your every move, as does something large and unpleasant! This is a really disturbing asylum, and I’ve been in “Never Lose Hope Hospital” and your treatment is not good. And escaping fares little better!
This is so very weird and horrific and fascinating. Old-fashioned horror, with all the fog and mist, could even have been shot in sepia, but even in full colour it keeps its quaint charm. Still bloody creepy though!J
The lack of customised characters adds to its odd charm and has a lot of bright areas for a horror!
Having no weapons is never good, but Mother is here to help……..
Play this in the dark and shiver.
Good well played mod. Have only 3 problems with it:
1) When you get the flash light the hud and the subtitles for the player enlarge greatly and become difficult to read.
2) When you try and read the little books at the sanitarium, they automatically try and enlarge to fit the screen, witch is an issue for those of us who have resolutions of 5760 x 1080, It causes it to become completely unreadable
3) Several subtitles don't work, and Im hard of hearing so i couldn't hear what some of the characters where saying without blasting my speakers
Aside from those 3 minor issues its a well done mod and I very much look forward to part 3
I played both TIS 1&2 mod some time ago and it was one cool mod at the time of playing it.
Being a huge fan of H.P. Lovecraft I felt that this mod while not showing things and places from that work, held true to the source material.
Too many time I see or hear of H.P. Lovecraft based work and see creatures, Characters and the like formed into loosely adapted stories in video game form.
It's hard adapting Lovecraft into anything but written form. Most of the mans stories would be of people opening their mail, writing in their journals, and the like.
It sounds easy, but believe me it a lot harder then it sounds.
Rarely do you see new local, create and stories in the same style as Lovecraft let alone one hat is supposed to be withing the same universe.
I have got to give a lot of props to the creator of the game for finding a good balance of activity vs. creepy storytelling.
Not a review entirely as much as a cry for help! I've enjoyed it a lot so far, and the opening bits in the dark in the cellar were some of the scariest gameplay I can remember!
I'm stuck now in the corridors where there's the elevator by the broken washing machine (?) and the only doors out I can find that open are guarded by hospital goons who kill you. There's a wooden door with a padlock, but I've found nothing that might break it.
Any clues, HALP!