The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft.
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.

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Overdue update

2 months ago News 4 comments

I really can;t believe so much time has passed since the last update and for this I apologise. Be assured though that work on the mod has continued when time and inspiration have converged.

Some welcome news for TIS 3 is that I have come to an arrangement with the outer gods of time and dimensional accounting and by sacrificing a portion of my sanity, I have managed to increase my weekend by a whole day! I have not given an official name to this new day yet but I plan to use it as a TIS 3 dev day. So far these extra days have proven very productive and I feel that the final episode has moved significantly closer to completion.

So what is new if anything?

I have reintroduced a Sanity loss element to the mod that was proving difficult to implement in the very early design and had dropped. It still needs a bit of polish but I think it should provide an interesting route for the storyline.
I have managed to find a limit cap to the entity level I can use in a particularly large map that was causing problems on a random basis. That entity limit is 180% of the maximum recommended by Hammer, btw. This has forced me to remove some areas and discover a really useful builder tool called the 'func occluder'.
A lot of time has been spent on the problems that can occur when trying to have a very open multi-path map. Making sure that the logic of one discovery does not conflict with the players future actions has been mind bending.

So, as the tempo of production rises, let's hope it's not as long before the next major update.


Another belated update

Another belated update

1 year ago News 4 comments

Hi folks, Sincere apologies for the long time between updates but if you have been reading these infrequent pieces of news, you can probably guess what...

Finally, an update!

Finally, an update!

2 years ago News 6 comments

Hi everyone, As usual, it has been too long since I posted a progress report. So here is something short and sweet to provide proof of life.



3 years ago News 0 comments

As promised a review update. Having attempted to test all the TIS 3 maps in the new Valve SDK, I have to report a significant failure in compatibility...

It Lives!

It Lives!

3 years ago News 11 comments

So I thought it was to be lost forever, But then as the moon waned in the month of November, I again ventured into the broken dimension of Source SDK...

The Intern's Story (Redux)

The Intern's Story (Redux)

3 years ago Full Version 8 comments

he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...

Post comment Comments  (60 - 70 of 175)
WukaWuka3000 Mar 9 2012 says:

freezes when i start a new game

+2 votes     reply to comment
Quinjet Creator
Quinjet Mar 10 2012 replied:

This is really bad news!

Not sure what the problem could be, so lets start with...
Did a reboot work?
Is this the first HL2 mod that has failed to run on your system? I have had a few that I could never get to run and had to give up on. :(
Is there anything you have running in the background that you can turn off?

Let me know if you get it working or if there are other symptoms that might help pin down the problem.

Has anyone else out there had this problem?

+2 votes   reply to comment
LordXamot(Cavou) Mar 2 2012 says:

I just remembered that the narrative text trailed off-screen on two occasions- for the tablet in the first chapter that mentions the Book of Shapes and Forms, and at the alien painting that the player character speculates was drawn by a patient.

Just thought I should mention those since they will be very easy to fix to be included in a future update.

+2 votes     reply to comment
Quinjet Creator
Quinjet Mar 5 2012 replied:

Thanks for the info,
With TIS 3 on the go I'm afraid I don't have much time for updates at the moment but I will keep a note of them and one day...


+2 votes   reply to comment
LordXamot(Cavou) Feb 28 2012 says:

Part 1:

I remember playing The Intern's Story almost exactly 2 years ago, and that was before I was introduced to Lovecraft's works. I remember thinking about finding some of Lovecraft's works in a book store somewhere, though, after a quick Google search on while I left the game quickly to get the solution to where the keys were at the beginning of the mod, once I heard the mod was based on his mythos.

Replaying the game now, in it's "redux" form, I remembered fully some of the flaws I pointed out on my original playthrough. First, a critique that is the most prevalent throughout the mod, is the use of the basic Half-Life 2 scrolling text to deliver what the character is thinking. This is a preference, but I do think it takes from the immersion a bit. The fact that, while the flashlight is in the player's possession, the text changes font, turns opaque, and becomes so large it is even more jarring than before. An alternative would be adding a journal activated by pressing a specifically bound key, so that the main character's comments would be optional to read and always accessible. I know some of them aren't mandatory or helpful to read, like the main character humming lyrics, but such lines could be voiced, such as dialogue with characters (although transcripts of the dialogue would also be available in the journal to refresh peoples memory on past events if they would wish so). I understand, though, if there is a story related reason that dialogue of the main character isn't done, so they remain very enigmatic in a way. Such a thing would be a large effort, requiring more voice acting and scripting, but it would improve the overall quality of the mod greatly, I assure you.

+2 votes     reply to comment
LordXamot(Cavou) Feb 28 2012 replied:

Part 2:

Another critique I have is the lack of direction in some areas. Finding the key in the beginning and opening the secret door to where Mother is can be frustrating to find. In this playthrough, I found the key easily due to memory but could not remember how to open Mother's chamber. There could be a journal entry or otherwise some indication that there is something of note beneath the stairs, and perhaps make an alternate way of opening the door to other's chamber. Another problem I have with the game is the re-using of Father Grigori dialogue near the end of the second portion is very corny and the mod would benefit from either removing the dialogue altogether, or replacing it with more relevant custom dialogue. That scene also feels drawn out, but it wouldn't anymore with interesting (yet still cryptic) dialogue.

Also, two odd details I noticed were how the credits momentarially flashed at the point where part 1 would normally end, the rock you were supposed to throw at the star-shaped gong was floating over the bowl it's supposed to be sitting in (but knowing this game it might be intnetional), and the transition between the strange mountains and the dock is jarring with the path to it as a 2-D image (but, once again, it may be intentional).

However, those details don't hold back this mod very much, but they are preventing it from being as amazing as it could possibly be.

+2 votes     reply to comment
Quinjet Creator
Quinjet Feb 29 2012 replied:

Thanks for making such a detailed comment, it's about time I was given a dose of reality.

I was tempted by the idea to have the revisited TIS voice acted but as the exercise was simply to get this old version up and running before returning to the real project, I chose the simple and slightly messy option. It would also have revealed a twist to the tail I am not ready to give away yet. As to the use of a journal, it's a great idea and if you now how to implement one in HL2, I would love to learn it.

The brick in the wall puzzle was actually made more subtle because of tester comments, sorry if it became too oblique.

The use of the Grigori dialogue was a speech made in heaven as far as I'm concerned, the references it makes are so very Mythos related it was too good to turn up. I attempted to disguise it with altering the pitch and echo but clearly not enough to provide the illusion that it was another character who was actually speaking the words through the supervisor. :(

Quote: "Also, two odd the credits momentarially flashed at the point where part 1 would normally end, the rock... was floating over the bowl... (but knowing this game it might be intnetional)"

I was not aware that either of these happened, The rock sits in the bowl for me as well as the testers and as for the flashing credits phenomenon... Most weird, appologies.

Thanks again for taking the time to comment, even if I have only confirmed the inconsistancies you mention.


+3 votes   reply to comment
LordXamot(Cavou) Feb 29 2012 replied:

I don't know of a journal script anywhere, but I remember hearing that the developer of Underhell was going to use something like that in Underhell chapter 1 for keeping track of found journal entries. I myself have little experience in scripting, so I can't be of much help.

+2 votes     reply to comment
Ankido Feb 23 2012 says:

Right okey thanks, I will keep tracking then!

+2 votes     reply to comment
Fujjin Feb 21 2012 says:

I can't wait to play Part 3. :D Awesome mod. Very creepy in some parts. Corny in others like the guy with the crowbar. xD All in all, a great mod.

+2 votes     reply to comment
Ankido Feb 20 2012 says:

So when is chapter 3 coming out?

+2 votes     reply to comment
Quinjet Creator
Quinjet Feb 21 2012 replied:

That's a question I cannot honestly answer at the moment. :(

I'm reviewing the maps now and will hopefully be able to post some sort of report in the next week.

+2 votes   reply to comment
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Half-Life 2
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Released 2012
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Highest Rated (5 agree) 9/10

Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D

Feb 13 2012 by DarkShift

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The Intern's Story
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