Quest changes will reset your progress to the start of the current chapter, so you may wish to complete the game and start again at the beginning, or create a new character.

If you are just installing the mod, you must start a new character. This is due to changes in the skill tree structure. (DO THE PROLOGUE. It will be extremely difficult to proceed if you skip it.)

This mod increases the difficulty and options available to the player. It increases the re-playability of the game as well as the challenge level considerably.

Characters are more versatile, with a greatly expanded skill tree which enables all characters to eventually become proficient with all weapon types, while retaining the unique expertise with their preferred weapon type.

Enemies are stronger and appear in increased numbers. They are less predictable, tougher, and more aggressive. Most spawns are variable, so the same creature types may not appear each time you pass a given spot. Also, many of the variant creature types can now appear. Many enemies are resistant to certain types of damage. Armed enemies have a much greater variety of weapons.

Many existing quests have been altered.
71 new craftplans (and many older plans re-enabled and with adjusted graphics)
85 completely optional new sidequests to give the player more to do.
4 types of working armor.
10 additional healing items.
5 useable medicines.
4 additional varities of alcohol.
2 toolkits to reduce durability loss and repair costs.
278 new craftparts
16 new throwable bombs, flares, and mines.
4 additional legendary quality firearms
4 additional legendary quality melee weapons
1 new hybrid firearm
44 additional AI-useable weapons (Become standard human weapons when dropped)
3 additional Zombie variants

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Stronger modified harpoon Sawdisk Shovel John and Xian at the Fort
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QMJS-Mod Version 1.8 Readme

QMJS-Mod Version 1.8 Readme

Jan 12, 2014 Other 0 comments

Contains details of the mod, current issues, and future plans.

QMJS-Mod Version 1.8

QMJS-Mod Version 1.8

Jan 12, 2014 Script 1 comment

See the Readme file included for full details and instructions. This is the current release. It will be replaced as additional work is completed.

Post comment Comments  (0 - 10 of 81)
harvey2670
harvey2670 Sep 5 2014, 6:21am says:

Any new version planning to replay again what a great game and mod

+1 vote     reply to comment
QMJSMod Creator
QMJSMod Sep 7 2014, 10:53am replied:

I do have a list of minor things that I may add someday, but none of them is particularly important, so it is unlikely that I'll do much more with it anytime soon.

+1 vote   reply to comment
ImBlad
ImBlad Aug 18 2014, 10:32am says:

Hey what's up with the random crashes, especially when infected spawns or hit? Was w8ing till my lobby enables to play with my friend and got that crash. Two times in the same situation!

+1 vote     reply to comment
QMJSMod Creator
QMJSMod Aug 19 2014, 10:54am replied:

Nothing similar has been reported in the 14 months it has been released.

I'd need a lot more detail to even begin speculating.

+1 vote   reply to comment
Guest
Guest Aug 16 2014, 11:17am says:

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QMJSMod Creator
QMJSMod Aug 16 2014, 11:35am replied:

Yes. Read the instructions in the readme file.

+1 vote   reply to comment
Guest
Guest Jul 25 2014, 1:32am says:

This comment is currently awaiting admin approval, join now to view.

QMJSMod Creator
QMJSMod Aug 8 2014, 12:25pm replied:

If everyone is usng the same version it works.

+1 vote   reply to comment
sjefrawww
sjefrawww May 26 2014, 10:52pm says:

Excellent mod. Much better game now, feels just right, Thank you!

+1 vote     reply to comment
QMJSMod Creator
QMJSMod May 27 2014, 1:19pm replied:

Thanks. It's not perfect, but I think it does what I wanted it to.

+1 vote   reply to comment
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Platform
Windows
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QMJSMod
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Release Date
Released Jun 17, 2013
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Style
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Role Playing
Theme
Horror
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Single & Co-op
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11 months ago
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