Quest changes will reset your progress to the start of the current chapter, so you may wish to complete the game and start again at the beginning, or create a new character.

If you are just installing the mod, you must start a new character. This is due to changes in the skill tree structure. (DO THE PROLOGUE. It will be extremely difficult to proceed if you skip it.)

This mod increases the difficulty and options available to the player. It increases the re-playability of the game as well as the challenge level considerably.

Characters are more versatile, with a greatly expanded skill tree which enables all characters to eventually become proficient with all weapon types, while retaining the unique expertise with their preferred weapon type.

Enemies are stronger and appear in increased numbers. They are less predictable, tougher, and more aggressive. Most spawns are variable, so the same creature types may not appear each time you pass a given spot. Also, many of the variant creature types can now appear. Many enemies are resistant to certain types of damage. Armed enemies have a much greater variety of weapons.

Many existing quests have been altered.
71 new craftplans (and many older plans re-enabled and with adjusted graphics)
85 completely optional new sidequests to give the player more to do.
4 types of working armor.
10 additional healing items.
5 useable medicines.
4 additional varities of alcohol.
2 toolkits to reduce durability loss and repair costs.
278 new craftparts
16 new throwable bombs, flares, and mines.
4 additional legendary quality firearms
4 additional legendary quality melee weapons
1 new hybrid firearm
44 additional AI-useable weapons (Become standard human weapons when dropped)
3 additional Zombie variants

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Stronger modified harpoon Sawdisk Shovel John and Xian at the Fort

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QMJS-Mod Version 1.8 Readme

QMJS-Mod Version 1.8 Readme

1 year ago Other 0 comments

Contains details of the mod, current issues, and future plans.

QMJS-Mod Version 1.8

QMJS-Mod Version 1.8

1 year ago Script 1 comment

See the Readme file included for full details and instructions. This is the current release. It will be replaced as additional work is completed.

Post comment Comments  (0 - 10 of 85)
Guest Mar 22 2015 says:

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QMJSMod Creator
QMJSMod Mar 26 2015 replied:

H, the regular 'use medkit' key, will use them... but it chooses a healing item that will get you the closest to fully healed. With the increased hit points, that means it will only select the minor food items when you are already almost completely healed, or if you don't have any medkits.

+1 vote   reply to comment
harvey2670 Sep 5 2014 says:

Any new version planning to replay again what a great game and mod

+1 vote     reply to comment
QMJSMod Creator
QMJSMod Sep 7 2014 replied:

I do have a list of minor things that I may add someday, but none of them is particularly important, so it is unlikely that I'll do much more with it anytime soon.

+1 vote   reply to comment
ImBlad Aug 18 2014 says:

Hey what's up with the random crashes, especially when infected spawns or hit? Was w8ing till my lobby enables to play with my friend and got that crash. Two times in the same situation!

+1 vote     reply to comment
QMJSMod Creator
QMJSMod Aug 19 2014 replied:

Nothing similar has been reported in the 14 months it has been released.

I'd need a lot more detail to even begin speculating.

+1 vote   reply to comment
keydim Feb 7 2015 replied:

have the same issue , in prolog when zombies atack i got the crash! I play on pirated russian version and the Data directory was NOT lacated in Documents but main dir directory of the game!
But after istall new skills are displayed so i suppose install is OK! Is it beacuse of pirated version or because of the russian language ?

+1 vote     reply to comment
QMJSMod Creator
QMJSMod Feb 8 2015 replied:


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Guest Aug 16 2014 says:

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QMJSMod Creator
QMJSMod Aug 16 2014 replied:

Yes. Read the instructions in the readme file.

+1 vote   reply to comment
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Release Date
Released Jun 17, 2013
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1 year ago
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