Quest changes will reset your progress to the start of the current chapter, so you may wish to complete the game and start again at the beginning, or create a new character.

If you are just installing the mod, you must start a new character. This is due to changes in the skill tree structure. (DO THE PROLOGUE. It will be extremely difficult to proceed if you skip it.)

This mod increases the difficulty and options available to the player. It increases the re-playability of the game as well as the challenge level considerably.

Characters are more versatile, with a greatly expanded skill tree which enables all characters to eventually become proficient with all weapon types, while retaining the unique expertise with their preferred weapon type.

Enemies are stronger and appear in increased numbers. They are less predictable, tougher, and more aggressive. Most spawns are variable, so the same creature types may not appear each time you pass a given spot. Also, many of the variant creature types can now appear. Many enemies are resistant to certain types of damage. Armed enemies have a much greater variety of weapons.

Many existing quests have been altered.
71 new craftplans (and many older plans re-enabled and with adjusted graphics)
85 completely optional new sidequests to give the player more to do.
4 types of working armor.
10 additional healing items.
5 useable medicines.
4 additional varities of alcohol.
2 toolkits to reduce durability loss and repair costs.
278 new craftparts
16 new throwable bombs, flares, and mines.
4 additional legendary quality firearms
4 additional legendary quality melee weapons
1 new hybrid firearm
44 additional AI-useable weapons (Become standard human weapons when dropped)
3 additional Zombie variants

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS feed Downloads
QMJS-Mod Version 1.8 Readme

QMJS-Mod Version 1.8 Readme

Other 0 comments

Contains details of the mod, current issues, and future plans.

QMJS-Mod Version 1.8

QMJS-Mod Version 1.8

Script 1 comment

See the Readme file included for full details and instructions. This is the current release. It will be replaced as additional work is completed.

Comments  (0 - 10 of 94)
pachenco
pachenco

Hi. I can pass the game to Spanish? I being so, how is it done?

I like the mod, but to put the mod, the game got in English

Reply Good karma Bad karma+1 vote
Cerdorian
Cerdorian

Pachenco para pasarlo al espaƱol tienes que modificar el archivo Game.ini de C:\Users\tuusuario\Documents\Riptide\out\data Game.ini y cambiar Locale("**") por Locale("Es")
Saludos :D

Reply Good karma Bad karma+1 vote
cioloto68
cioloto68

Is this compatitible in co-op?

Reply Good karma Bad karma+1 vote
QMJSMod Creator
QMJSMod

Only if everyone involved is using the mod and the same version.

Reply Good karma+2 votes
Negerkes
Negerkes

Hello there! I have read the post and i was surprised that no1 had problem, because i have one. I have original version, and i played out the normal game 3-4 times. I installed your mod, at the menu I can see your mod and its version, then i start a new game. But at the prolouge after 2-3 mins, the game crashes every time. Do you have any advice? It was a clean install, no other mods inclouded, and i have win7.

Reply Good karma Bad karma+1 vote
Negerkes
Negerkes

W/e, i have found the solution! :D Great mod dude, ty! :)

Reply Good karma Bad karma+1 vote
QMJSMod Creator
QMJSMod

What was the actual problem, and what did you do to correct it?

Reply Good karma+1 vote
Guest
Guest

Awesome, awesome mod! Gave the game it's much needed breath of fresh air. Love the new zombie density, makes you think twice on NOT using the vehicles. Is there a way to bind keys on taking food, energy drinks? Just a small inconvenience. Again, great job on the mod!

Reply Good karma Bad karma0 votes
QMJSMod Creator
QMJSMod

H, the regular 'use medkit' key, will use them... but it chooses a healing item that will get you the closest to fully healed. With the increased hit points, that means it will only select the minor food items when you are already almost completely healed, or if you don't have any medkits.

Reply Good karma+1 vote
harvey2670
harvey2670

Any new version planning to replay again what a great game and mod

Reply Good karma Bad karma+1 vote
QMJSMod Creator
QMJSMod

I do have a list of minor things that I may add someday, but none of them is particularly important, so it is unlikely that I'll do much more with it anytime soon.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Dead Island Riptide
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.8

9 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Horror
Players
Single & Co-op
Embed Buttons
Link to QMJS-Mod by selecting a button and using the embed code provided more...
QMJS-Mod
Statistics
Last Update
Watchers
25 members
Downloads
2
Reviews
3