First there was the disaster at the mansion lab. Umbrella Corp. developed the T-virus, a mutagenic toxin for use in biological weapons. After breaking loose, living things mutated into all sorts of decaying creatures. The case was eventually closed, but Umbrellas experiments were far from over.
Now it's the worst possible nightmare: a new virus runs rampant. All Raccoon City is infested. Blood-thirsty zombies, hideous mutations now overwhelm the community. When Leon and Claire arrive in town their nightmare in town is just beginning...You now control their destiny.
If the suspense doesn't kill you...something else will.
Resident Evil Mortal Night v2.00 is reaching a significant high level of quality.
There are tens of new details that make it better and more entertaining. It has a more classic style than the previous versions, and now it's becoming a real new "scenario"; it will make you feel that it was made by the original team of the game.
The first episode of Mortal Night has evolved from what you saw in the first release of the mod, and now it has nothing to do with that survival-action style.
About gamplay mechanics, now we have working typewriters in the whole game, there aren't any infinite respawns for enemies, there is less ammo (there is just the exact amount of it to complete the game without a great pain), and the knife has been calibrated. You'll feel to the extreme from the beginning to the end, and every zombie you'll kill will be as satisfying as killing a boss.
Some door locks and routes will be updated, and the soundtrack has been enhanced.
There will be more cutscenes, and the original ones will be improved. The bad-English language problem has disappeared: there will be no subtitles any more, because there will be VOICE-ACTING by native speakers, and this element will delete the limits of the story and will help to enhance it.
Summing up, you have pure survival-horror. There is exploration, item management, puzzle-solving, action, tension, scares, a better story, and a crazy amount of new details. But that is only for the original 3 episodes.
Now, there will be 3 new modes to play:
- A remake of the 4th Survivor Mode, that will serve as a prologue.
- An extended demo of The Labyrinth extra mode, due to the whole mode won't be finished by the launch of this version.
- Doom Mode: The Doom Marine will be playable in Episode I; the main weapons will be a bit special, and the soundtrack as well...
Launch Date: Probably, the first quarter of 2017.
Since version 0.7 was released we've got a big help from one interested user named RhymeKidder. Thanks to him, as you may notice, the PSX version has...
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