Quest changes will reset your progress to the start of the current chapter, so you may wish to complete the game and start again at the beginning, or create a new character.
If you are just installing the mod, you must start a new character. This is due to changes in the skill tree structure. (DO THE PROLOGUE. It will be extremely difficult to proceed if you skip it.)
This mod increases the difficulty and options available to the player. It increases the re-playability of the game as well as the challenge level considerably.
Characters are more versatile, with a greatly expanded skill tree which enables all characters to eventually become proficient with all weapon types, while retaining the unique expertise with their preferred weapon type.
Enemies are stronger and appear in increased numbers. They are less predictable, tougher, and more aggressive. Most spawns are variable, so the same creature types may not appear each time you pass a given spot. Also, many of the variant creature types can now appear. Many enemies are resistant to certain types of damage. Armed enemies have a much greater variety of weapons.
Many existing quests have been altered.
71 new craftplans (and many older plans re-enabled and with adjusted graphics)
85 completely optional new sidequests to give the player more to do.
4 types of working armor.
10 additional healing items.
5 useable medicines.
4 additional varities of alcohol.
2 toolkits to reduce durability loss and repair costs.
278 new craftparts
16 new throwable bombs, flares, and mines.
4 additional legendary quality firearms
4 additional legendary quality melee weapons
1 new hybrid firearm
44 additional AI-useable weapons (Become standard human weapons when dropped)
3 additional Zombie variants
Dying Light 2, the newest zombie survival game from Techland, has just launched its Bloody Summer event, featuring new rewards and some souped-up gore. If you're interested in checking out more from Techland's catalogue, here's five mods for previous franchises of theirs!
Remember when we were all counting down the days until Dying Light came out, watching zombies run up walls, jump from buildings after you, feeling creeped out by the dark night concept? This mod adds a harsher AI to be reckoned with (human and zombies), environmental changes (weather and time scale), Inventory/trader overhaul, Realistic sound script manipulation, Player appearance (all skins unlocked), and a ton of new features across Harran. This is a complete overhaul to Dying Light.
This is a comprehensive gameplay overhaul for Dead Island. It replaces the loot treadmill, Left4Borderlands design of the vanilla game with a more realistic and tense survival experience similar to S.T.A.L.K.E.R. The goal wasn't necessarily to make the game harder, just more plausible, immersive, and consistent. If you plan ahead, conserve your supplies, and proceed carefully, this mod is actually easier than vanilla DI. If you are reckless, wasteful, and stupid... well, there's a reason it's called an apocalypse.
This mod increases the difficulty and options available to the player. It increases the re-playability of the game as well as the challenge level considerably. Characters are more versatile, with a greatly expanded skill tree which enables all characters to eventually become proficient with all weapon types, while retaining the unique expertise with their preferred weapon type.
This mod by the Call of Juarez 184.108.40.206 Team includes bug fixes, new main menu, new music, new player textures, new weapons and more. A western film-inspired game, Call of Juarez found its own group of fans that enjoyed the unique atmosphere and portrayal of the wild west in a time before Red Dead Redemption became the de-facto franchise for representing this era. This mod rewards those fans further, providing a great new way to revisit the game.
Call of Juarez: The Cartel was monumentally worse received than its predecessor, more or less spelling an end for this franchise in general. This is a fate that has befell many a poorly-received sequel, but mods are always there to patch things up, as with this mod bettering many of the flaws of the game, fixing a laundry list of issues, enhancing the game, and making this game worth a second look after all.
Dying Light 2 is the second entry in the Dying Light franchise, putting players in a post-zombie-apocalypse with an emphasis on survival. Where some zombie games turn action up to eleven in a gorefest of slaying fun, Dying Light's gameplay loop is more sinister, with zombies that are difficult to fight in groups at the best of times. It really goes to hell at night, though, when stronger zombies come out to play and even the basic variants go up a level in difficulty. Dying Light 2 continued and built upon these systems, and now has received a free event for players called the Bloody Summer, where gore is more abundant and players have the option to earn a few extra rewards to better their survivalist outcomes.
Dying Light 2 is still just about on sale from the Steam Summer Sale event, going 33% off for £36.66 GBP/$39.99 USD. With the Bloody Summer event out now, it has been stated "this is only the beginning of Techland's summer activities for Dying Light 2 Stay Human", boding well for fans of the game this summer.
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Contains details of the mod, current issues, and future plans.
See the Readme file included for full details and instructions. This is the current release. It will be replaced as additional work is completed.
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Hi. I can pass the game to Spanish? I being so, how is it done?
I like the mod, but to put the mod, the game got in English
I think Cerdorian's comment indicated how to switch the language, but it is going to cause some other issues with untranslated text, capitalization, and such.
Pachenco para pasarlo al español tienes que modificar el archivo Game.ini de C:\Users\tuusuario\Documents\Riptide\out\data Game.ini y cambiar Locale("**") por Locale("Es")
Is this compatitible in co-op?
Only if everyone involved is using the mod and the same version.
Hello there! I have read the post and i was surprised that no1 had problem, because i have one. I have original version, and i played out the normal game 3-4 times. I installed your mod, at the menu I can see your mod and its version, then i start a new game. But at the prolouge after 2-3 mins, the game crashes every time. Do you have any advice? It was a clean install, no other mods inclouded, and i have win7.
W/e, i have found the solution! :D Great mod dude, ty! :)
What was the actual problem, and what did you do to correct it?
Awesome, awesome mod! Gave the game it's much needed breath of fresh air. Love the new zombie density, makes you think twice on NOT using the vehicles. Is there a way to bind keys on taking food, energy drinks? Just a small inconvenience. Again, great job on the mod!
H, the regular 'use medkit' key, will use them... but it chooses a healing item that will get you the closest to fully healed. With the increased hit points, that means it will only select the minor food items when you are already almost completely healed, or if you don't have any medkits.