An overhaul mod for a bad game that no one will probably ever play again.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

A somewhat brief summary of all the changes I've made to Call of Juarez: The Cartel that will be included with my upcoming mod:

  • Developer menu unlocked in pause screen, adds useful hotkeys in-game like toggling the HUD.
  • Set FOV to 68 vertical (100 horizontal), now you can see more of your body!
  • Painstakingly went through every weapon and improved their viewmodel positions, no more clipping!
  • Improved movement acceleration/deceleration and speed.
  • Drastically improved hip fire accuracy for all weapons, shotguns' spread was hilariously bad before.
  • Lowered the amount of zoom on all ironsights, it was nauseating.
  • Removed motion blur.
  • Removed chromatic aberration (except from the HUD).
  • Lowered universal mouse sensitivity so menus are usable.
  • Increased jump height from 85 to 120, not enough to break any levels, but enough to actually jump on objects. Nice side effect is that this opened up some extra paths in some areas.
  • Unlocked all weapons from the start, including the ones that were pre-order exclusives.
  • Fists are available for the secondary weapon slot if you're insane.
  • All weapons now have accurate magazine sizes.
  • No depth of field on weapons when aiming. Sadly I couldn't find a way to disable world depth of field.
  • Tons of weapon tweaks to hopefully make them more enjoyable to shoot. FAL is now full-auto, P99 no longer has a scope overlay, etc. Fixed bugs like the AK-47 having ridiculous drift if you fire it slowly.

There will be in-depth notes on nearly every single change I've made when I release the mod within the next week or two, depending on if I get sidetracked and discover more things I'd like to modify.

I've uploaded some gif comparisons if you're interested in what the viewmodel positions look like compared to the original game, both at 100 FOV.

Unfortunately I'm unable to mess with the game's audio, models, or textures, which is a bummer because I'd love to fix some of the horrible gun audio and the TMP's ugly weapon camo, but no one ever found a way to extract the ".rpack" files that Techland used for this game and Dead Island.

Dying Light 2 Bloody Summer Begins; 5 Overhauled Techland Franchise Mods

Dying Light 2 Bloody Summer Begins; 5 Overhauled Techland Franchise Mods

Feature 2 comments

The free Bloody Summer event is live for Dying Light 2, so here's five mods across Techland's franchises!

Add file RSS Files
The Cartel Overhaul

The Cartel Overhaul

Full Version 3 comments

A somewhat complete overhaul of Call of Juarez: The Cartel. Rebalanced and tweaked weapons, fixed the viewmodel positions so there's no more clipping...

Post comment Comments
Guest
Guest - - 699,953 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 699,953 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 699,953 comments

hey man, this game is a guilty pleasure of mine so i really appreciate you making this mod. im gonna test it out!

alright i like the changes you made only thing is the graphics, i got pretty low spec pc so it's quite laggy. i tried changing settings in video.scr but that didnt seem to do anything. can i just have the stock video.scr or will that screw up some of the changes you made?

Reply Good karma Bad karma+1 vote
ZachFett Creator
ZachFett - - 162 comments

Feel free to use your original video.scr or just edit the mod one and lower some of the settings, it shouldn't affect the rest of the mod. The main culprits for your framerate woes would probably be the resolution, ShadowMapSize, and SpotShadowMapSize.
Also sorry for the late reply, your comment was a bit hidden since you posted as a guest.

Reply Good karma+1 vote
Guest
Guest - - 699,953 comments

I really appreciate if you could fix the sound issue.
THX

Reply Good karma Bad karma+1 vote
ZachFett Creator
ZachFett - - 162 comments

What sound issue?

Reply Good karma+1 vote
Guest
Guest - - 699,953 comments

working with coop?

Reply Good karma Bad karma+1 vote
ZachFett Creator
ZachFett - - 162 comments

Sorry for the late reply, yes, as long as both players have the mod installed then it'll work!

Reply Good karma+1 vote
PaladinKnight
PaladinKnight - - 217 comments

Its insane to find someone willing to mod this game, considering how crap it was. Still, the effort must be commended, for the is so much that can be done without proper modding tools (map editors, sdk, etc).

Reply Good karma Bad karma+2 votes
Guest
Guest - - 699,953 comments

Sweet, thanks man!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X