A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features.
This is my personal attempt to create a 'Battlezone 3' worthy game.

I have blended many of my favourite elements from BZ1 and BZ2, plus introduced a number of my own.

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QF2 - E2AT Teaser Trailer 1 - Mod DB

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DOWNLOAD VIA MODDB

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Requirements:
Battlezone II
The Latest 1.3 Patch


What the mod includes:


- Nearly 4 hours of dialogue. There are a fair few audio-matic cut-scenes which explain the story. They may mostly be skipped.

- A lengthy, STORY DRIVEN single player campaign. There is less emphasis on Base VS Base combat and more on story and character development. I know that people get sick of RTS campaigns quickly if they are repetitive. I certainly do. My goal has been to AVOID a 'glorified IA' campaign where you simply have to destroy the enemy base each mission. That doesn't happen often.

- Three brand new, fully fledged playable races, plus other NPC only races.

- High Quality 3D models and Environments, far in excess of the original limitations and scope of the BZ2 engine.

- A Deep, Intriguing and Engaging storyline.

- Some explanations to some of the darkest secrets of the Battlezone universe.

- This mod is a total-conversion, so effectively a BRAND NEW game!! No visible content from the original game or any other mod (not even QF Mod) is included.

- Fully UV-Mapped and highly textured models (unlike the original QF Mod).

- All new Sound Effects.

- All new Music.

- All new Models.

- All new Voiceovers.

- All new Everything!!

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With this mod, I have done my best to create a game that could at the very least imitate a possible Battlezone 3.

There are imperfections and glitches which are yet to be ironed out. There will be patches released in the future to fix as many bugs as possible.

There may also be a large second release which adds multi-player and instant-action capabilities.

This mod is best played on high resolutions. Anything lower than 1680x1050 may cause issues. It was designed for HD resolutions - specifically 1920x1080 Full HD. For the best playing experience, I would recommend using this resolution or higher.

A high-capacity gaming computer would be the best choice for playing this mod. It uses graphical enhancements which are along the lines of far more modern games than BZ2 original. High-resolution textures, high-poly models and bloom effect (from ENBSeries, an external addon program which I have included with this mod).

I would not recommend using low screen resolutions when playing. The experience of HD graphics in a Battlezone game is effectively unique to this mod. It is not like any other Battlezone mod in existence so far. It has been developed with HD graphics since its conception. The entire purpose was to bring Battlezone into the 21st century. As such, using a decent 21st century gaming system is a must.

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Several key issues which I should mention include:

- Music volume is currently locked to 95%. This is the only way to allow it to automatically reduce volume while in-game voiceovers are playing, otherwise you could not hear the voiceovers over the music. This may irritate some people. I may try to patch this at a later date if it is too unbearable.

- There is an issue with the introduction video where 1/3rd of the screen on the right-side is blacked out. This appears to be an internal issue to BZ2, as playing the same .bik file in the native BINK viewer program does not have this issue.

- Mission de-brief files are not showing up. I will try to fix this for the first patch.

- Sometimes the game will crash without warning or explanation. This may have something to do with an audio-glitch involving the music. It is not easily re-produced, so is difficult to fix. I recommend that you save your game reasonably often, just in case it does crash. It is not a common crash, but it does happen at some random times. This may be a problem only on my end.

- Sometimes a mission will crash when you attempt to load it the first time, but load fine on the second attempt.

- At the end of mission 10, you will need to find Major Gibson and drive near his Pariah tank in order to allow the mission to finish. I will correct this in the first patch.

- Mission 2 may be a little too difficult for less skilled players. My advice is to not stop shooting drones. The more you kill, the less damage you will receive overall.

- There may be more bugs, as it seems that there are some which do not appear on my system but may appear on others. As I have stated at times, this is a highly experimental mod. It can be temperamental at times. It was conceived, designed, made and tested by only one person with almost zero outside assistance (bar voiceovers). There will be problems. The game is playable, but it is not perfect yet. Every mission can be won. That isn't an issue.

Despite the imperfections, I have put a huge amount of effort into this mod. It's been my pride and joy for a number of years. So, basically, enjoy! It's been an absolute blast making this mod, and I couldn't have better spent my last couple of years.

Thankyou, and good luck!
- Michael Boag (bigbadbogie)

 

QF2 BACKSTORY


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0 comments by bigbadbogie on Mar 31st, 2014

BZ2-HD

 I'm considering remaking Battlezone II original in my own image. High-definition graphics and a re-imagining of the original BZ2 landscape.


LINK - ModDB


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QF2 - E2AT v1.0 - Installer

QF2 - E2AT v1.0 - Installer

Feb 18, 2014 Full Version 18 comments

This is the first release of QF2: Essence to a Thief.

Post comment Comments  (70 - 80 of 137)
Ahrimansiah
Ahrimansiah Feb 12 2014, 8:15am says:

wow... Wow... WOW!!!!!!!! AMAZING JOB BRO! i NEVER though i would see such thing and i did accidentally saw it in google search!!!!
Its just amazing how much energy and love you did put on this amazing mod from an amazing game!! i loved BZ2 and this is really BZ3!

just one question! is it standalone or need BZ2?

+1 vote     reply to comment
neo507
neo507 Feb 12 2014, 7:01am says:

With this mod so close to release ( great job by the way) and you really wanting to get it done what do you intend to do after this mod? Make more?

+1 vote     reply to comment
bigbadbogie
bigbadbogie Feb 12 2014, 5:49pm replied:

First of all, I'll take a break. I really don't know what I'll be doing after this. I've gotta finish my bachelor's degree at Uni, then I'll consider my options. I'm studying game design this year, so with a bit of luck, I might end up working for the industry. I've always really enjoyed modding, so this probably isn't the end.

+1 vote     reply to comment
Destoyer
Destoyer Feb 13 2014, 8:39pm replied:

Maybe if you wanna make a new mod in the future.. take forgotten enemies fleshstorm 2 and add your own stuff and make it the ultimate mod. or am I asking to much? i havent played bz2 in forever, so can you tell me the control to switch views? And if you made this mod by yourself, you ******* amazing! (sorry for cursing if you dispise cursing)

+1 vote     reply to comment
Guest
Guest Feb 10 2014, 11:45pm says:

hows this coming along

+1 vote     reply to comment
bigbadbogie
bigbadbogie Feb 11 2014, 12:17am replied:

It's right on the edge of completion.

I've got 3 missions left to make absolutely perfect. I have to sort out the mission briefings and load-screens etc...

I also have to do a final test run through the entire mod.

With luck, it will be completely finished and released this week. That's the plan right now, so long as I don't run into too many other hurdles.

+1 vote     reply to comment
arubap
arubap Feb 7 2014, 4:07am says:

This looks amazing. Great job. Can't wait.

+2 votes     reply to comment
hopedpocketts
hopedpocketts Feb 6 2014, 5:24pm says:

wow awesome, this will be awesome 10/10, cant wait to play.

+2 votes     reply to comment
bigbadbogie
bigbadbogie Jan 31 2014, 6:29am replied:

As far as I know, that game was a catastrophic failure.

+2 votes     reply to comment
Gerfand
Gerfand Jan 31 2014, 6:30am replied: +2 votes     reply to comment
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Battlezone II: Combat Commander Icon
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bigbadbogie
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Released Feb 17, 2014
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