A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features.
This is my personal attempt to create a 'Battlezone 3' worthy game.

I have blended many of my favourite elements from BZ1 and BZ2, plus introduced a number of my own.


QF2 - E2AT Teaser Trailer 1 - Mod DB




Battlezone II
The Latest 1.3 Patch

What the mod includes:

- Nearly 4 hours of dialogue. There are a fair few audio-matic cut-scenes which explain the story. They may mostly be skipped.

- A lengthy, STORY DRIVEN single player campaign. There is less emphasis on Base VS Base combat and more on story and character development. I know that people get sick of RTS campaigns quickly if they are repetitive. I certainly do. My goal has been to AVOID a 'glorified IA' campaign where you simply have to destroy the enemy base each mission. That doesn't happen often.

- Three brand new, fully fledged playable races, plus other NPC only races.

- High Quality 3D models and Environments, far in excess of the original limitations and scope of the BZ2 engine.

- A Deep, Intriguing and Engaging storyline.

- Some explanations to some of the darkest secrets of the Battlezone universe.

- This mod is a total-conversion, so effectively a BRAND NEW game!! No visible content from the original game or any other mod (not even QF Mod) is included.

- Fully UV-Mapped and highly textured models (unlike the original QF Mod).

- All new Sound Effects.

- All new Music.

- All new Models.

- All new Voiceovers.

- All new Everything!!


With this mod, I have done my best to create a game that could at the very least imitate a possible Battlezone 3.

There are imperfections and glitches which are yet to be ironed out. There will be patches released in the future to fix as many bugs as possible.

There may also be a large second release which adds multi-player and instant-action capabilities.

This mod is best played on high resolutions. Anything lower than 1680x1050 may cause issues. It was designed for HD resolutions - specifically 1920x1080 Full HD. For the best playing experience, I would recommend using this resolution or higher.

A high-capacity gaming computer would be the best choice for playing this mod. It uses graphical enhancements which are along the lines of far more modern games than BZ2 original. High-resolution textures, high-poly models and bloom effect (from ENBSeries, an external addon program which I have included with this mod).

I would not recommend using low screen resolutions when playing. The experience of HD graphics in a Battlezone game is effectively unique to this mod. It is not like any other Battlezone mod in existence so far. It has been developed with HD graphics since its conception. The entire purpose was to bring Battlezone into the 21st century. As such, using a decent 21st century gaming system is a must.


Several key issues which I should mention include:

- Music volume is currently locked to 95%. This is the only way to allow it to automatically reduce volume while in-game voiceovers are playing, otherwise you could not hear the voiceovers over the music. This may irritate some people. I may try to patch this at a later date if it is too unbearable.

- There is an issue with the introduction video where 1/3rd of the screen on the right-side is blacked out. This appears to be an internal issue to BZ2, as playing the same .bik file in the native BINK viewer program does not have this issue.

- Mission de-brief files are not showing up. I will try to fix this for the first patch.

- Sometimes the game will crash without warning or explanation. This may have something to do with an audio-glitch involving the music. It is not easily re-produced, so is difficult to fix. I recommend that you save your game reasonably often, just in case it does crash. It is not a common crash, but it does happen at some random times. This may be a problem only on my end.

- Sometimes a mission will crash when you attempt to load it the first time, but load fine on the second attempt.

- At the end of mission 10, you will need to find Major Gibson and drive near his Pariah tank in order to allow the mission to finish. I will correct this in the first patch.

- Mission 2 may be a little too difficult for less skilled players. My advice is to not stop shooting drones. The more you kill, the less damage you will receive overall.

- There may be more bugs, as it seems that there are some which do not appear on my system but may appear on others. As I have stated at times, this is a highly experimental mod. It can be temperamental at times. It was conceived, designed, made and tested by only one person with almost zero outside assistance (bar voiceovers). There will be problems. The game is playable, but it is not perfect yet. Every mission can be won. That isn't an issue.

Despite the imperfections, I have put a huge amount of effort into this mod. It's been my pride and joy for a number of years. So, basically, enjoy! It's been an absolute blast making this mod, and I couldn't have better spent my last couple of years.

Thankyou, and good luck!
- Michael Boag (bigbadbogie)


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4 comments by bigbadbogie on Jul 3rd, 2015

QF: (working title) will continue where QF2 left off.

As Rachel would say: "You think that you can wipe out an entire civilisation without consequences?"

Here is a quick test-map preview of the new (but incomplete) hover physics:

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QF2 - E2AT v1.0 - Installer

QF2 - E2AT v1.0 - Installer

Feb 18, 2014 Full Version 28 comments

This is the first release of QF2: Essence to a Thief.

Post comment Comments  (50 - 60 of 144)
TehMegaSnake Feb 18 2014, 11:47pm says:

I'm stuck on the first mission. I get the car without being noticed. If you save before you get into the car, then Casey will appear in the wrong spot. When I went over to Casey and went near her, nothing happened. When I move away, Casey dissapears, but nothing else happens. I have tried doing this without saving at all, but it still didn't work.

+1 vote     reply to comment
pistolwhiprookie Feb 19 2014, 12:10am replied:

dont save on first mission and you have to play mission 20 times to find out what happens to counter being seen from a km away
every single time i got casey boom spotted you cant hide that car and the scouts spot you because there moving too fast too close
i got super ****** and quit on the first mission not a good look

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Feb 19 2014, 12:15am replied:

You've just gotta stay out of sight of the surveillance towers. When you are picking up Casey, be careful of the one over near the car-shed. It can see you pretty easily. Use the fences as cover. You aren't 'seen' by the drones unless they actually shoot and hit you.

+1 vote   reply to comment
bigbadbogie Creator
bigbadbogie Feb 19 2014, 12:08am replied:

That's very odd. In the game Casey's position is saved by a dummy-object. Obviously that dummy-object fails to load after a save game - therefore she is created at the centre of the map. This shouldn't be happening. I just tested it, and the system works perfectly if you don't save.

+1 vote   reply to comment
TehMegaSnake Feb 19 2014, 12:05am replied:

Oh, and I forgot to mention, once I pick up Casey, a small green dot appears in the middle of the map. When I go to it, nothing it there.

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Feb 19 2014, 12:11am replied:

I don't know how that can be happening. The sequence of events is: You walk over and get the car, Casey appears, you sneak over, she stands up, she walks out a little way, you drive up next to her to pick her up. Then there is a voice-over and the mission continues.

+1 vote   reply to comment
TehMegaSnake Feb 19 2014, 12:13am replied:

Okay, I'll try to move around a bit, and get her to move. Thanks!

+1 vote     reply to comment
Destoyer Feb 18 2014, 6:36pm says:

THANK YOU SO MUCH FOR RELEASING IT EARLY! (i will report any bugs if i notice any)

+2 votes     reply to comment
bigbadbogie Creator
bigbadbogie Feb 18 2014, 6:38pm replied:

Well, technically it's late. I have listed above all of the known bugs so far. Please tell me if you find any new ones!

+1 vote   reply to comment
Destoyer Feb 18 2014, 6:48pm replied:

just going to say, your going to need to do a little more work because bitdefender is being on the aggresive side (its an anti virus)

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Feb 18 2014, 7:06pm replied:

Anti-virus programs can get worried by .exe files which are not commonplace on the internet.

+1 vote   reply to comment
Destoyer Feb 18 2014, 10:40pm replied:

but its weird because there was another link i tried here that was downloading from the same site, but it didnt think that was malware.........

+1 vote     reply to comment
Destoyer Feb 18 2014, 6:41pm replied:

doesnt matter if its late or early! its out now! and if i find any bugs... i will let you know.. (you may get another question because i am really bad at installing things when it relates to bz2)

+1 vote     reply to comment
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Released Feb 17, 2014
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