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Promod 3.0 is the first class-based mod for Jedi Knight 2: Jedi Outcast. Its skill-point system allows you to customize your player character with either Gunnery and Equipment, Force Power skills, or any combination of the two! Go full-bore Gunner to gain access to the all-new dual thruster jetpack that allows you to fly to places previously unreachable in a manner similar to that of the Tribes 2 jetpack. Whether it's Gunner vs. Jedi, Gunner vs. Gunner, or Jedi vs. Jedi, you can expect a well-balanced, polished playing experience in either one-on-one or team-based combat. The rich new saber combat system ensures that all lightsaber duels are decided purely on the basis of player skill, with all randomly generated outcomes having been removed. The Force Powers have been adjusted so that Powers previously deemed too weak to be useful, such as Protection and Mind Trick are now comparable in strength to their more potent siblings. Promod 3.0 IS the evolution of Star Wars combat!

RSS Articles

Promod 3.1 Server open to the public!

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I have completed the 3.1 release of Promod, and now have it posted on my public game server: Artifex's Promod 3.1 public server 216.180.233.34:28070 You...

Promod Forums now open!

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Everyone interested in Promod 3.0 for Jedi Outcast can now congregate and pontificate in the new Promod forums. They're located just off the main Promod...

Promod 3.0 Going Well -- 3.1 in the Works

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Well, 3.0 has been out for a little while now, and the overwhelming opinion of it is very positive! The number of Promod 3.0 server continues to grow...

Jedi 2 outcast

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Promod 3.0 Released!

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After 3 long months, Promod 3.0 is complete! There's a tonnage of changes, not the least of which is the new Player Class system and the new Jetpack...

Promod 3.0 Release tomorrow!

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That's right. It's finally done! Promod 3.0 will be publicly released tomorrow! It's been a huge amount of work, but I'm really pleased with how it's...

Jetpack progress

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I've coded most of the jetpack physics and controls, and it's turning out better than I expected. Closed beta testing is showing the jetpack to be nearly...

ProMod 3.0 to be first non-beta release!

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The core of the game is becoming stable enough to justify ProMod 3.0 as a non-beta release. I hope to release it soon, but I am beating the crap out of...

Release Date for Beta 3

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I've been working on Beta 3 quite a bit lately, and if things proceed at the current rate, I'm looking to release it sometime on Friday the 25th of this...

Continuing work on Beta 3

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I'm just sitting down to code for the next couple of days. I've got all my requirements listed out and have about 30% of them implemented already. The...

Working on the plans for Beta 3

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I'm getting a list together for Beta 3 at the moment. Most of the list is completely new stuff thanks to the solidity of the Beta 2 code, so very few...

ProMod Beta 2 Strategy Guide Due today

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I'm currently working on putting up a verbose instruction page that will detail the working of the Combat Strength Crosshair and the new Bonus Meters...

ProMod Beta 2 Released!

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ProMod Beta 2 is now available for download at fileshack.com: There's a ton of changes from Beta 1, and all the reported bugs are fixed. Check out the...

More Beta 2 news

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I'm continuing to work with Beta 2, getting everything balanced and making sure all the features I think are necessary are in and working properly. The...

Beta 2 release very close now

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Here is some good news for Jedi-Knight gamers.. it looks like ProMod is nearly ready for release. Heres the press release "I've been working on Beta 2...

Current State of ProMod Beta 2

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I've been working hard on the Beta 2 release, tweaking some balance issues and fixing a few bugs. Beta 2 will, for the most part, be limited to stuff...