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Promod 3.0 is the first class-based mod for Jedi Knight 2: Jedi Outcast. Its skill-point system allows you to customize your player character with either Gunnery and Equipment, Force Power skills, or any combination of the two! Go full-bore Gunner to gain access to the all-new dual thruster jetpack that allows you to fly to places previously unreachable in a manner similar to that of the Tribes 2 jetpack. Whether it's Gunner vs. Jedi, Gunner vs. Gunner, or Jedi vs. Jedi, you can expect a well-balanced, polished playing experience in either one-on-one or team-based combat. The rich new saber combat system ensures that all lightsaber duels are decided purely on the basis of player skill, with all randomly generated outcomes having been removed. The Force Powers have been adjusted so that Powers previously deemed too weak to be useful, such as Protection and Mind Trick are now comparable in strength to their more potent siblings. Promod 3.0 IS the evolution of Star Wars combat!

Report RSS ProMod 3.0 to be first non-beta release!

The core of the game is becoming stable enough to justify ProMod 3.0 as a non-beta release. I hope to release it soon, but I am beating the crap out of this build, hoping to shake out any bugs before I do so. The overall complexity of this version is about 10 times that of Beta 2. The new weapons skill

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The core of the game is becoming stable enough to justify ProMod 3.0 as a non-beta release. I hope to release it soon, but I am beating the crap out of this build, hoping to shake out any bugs before I do so.

The overall complexity of this version is about 10 times that of Beta 2. The new weapons skill system (visible in the second promotional pic) is requiring me to juggle all three components of the code (client, ui and server) all at the same time while maintaining the validity of everyone's weapon skill settings. This new system will put an end to the uselessness of the saber versus a gunner.

I am continuing to squash the occasional bug, though I am running into fewer and fewer of those at this point. Version 3.0 should be stable as of today. Once it is, I'm going to dig deep and start working on the jetpack code.

Toonces, of the AOTC mod, has been kind enough to provide me with a jetpack model, ready for being imported into the game engine. I'll be sharing any code for its implementation with their team.

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