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Promod 3.0 is the first class-based mod for Jedi Knight 2: Jedi Outcast. Its skill-point system allows you to customize your player character with either Gunnery and Equipment, Force Power skills, or any combination of the two! Go full-bore Gunner to gain access to the all-new dual thruster jetpack that allows you to fly to places previously unreachable in a manner similar to that of the Tribes 2 jetpack. Whether it's Gunner vs. Jedi, Gunner vs. Gunner, or Jedi vs. Jedi, you can expect a well-balanced, polished playing experience in either one-on-one or team-based combat. The rich new saber combat system ensures that all lightsaber duels are decided purely on the basis of player skill, with all randomly generated outcomes having been removed. The Force Powers have been adjusted so that Powers previously deemed too weak to be useful, such as Protection and Mind Trick are now comparable in strength to their more potent siblings. Promod 3.0 IS the evolution of Star Wars combat!

Report RSS Current State of ProMod Beta 2

I've been working hard on the Beta 2 release, tweaking some balance issues and fixing a few bugs. Beta 2 will, for the most part, be limited to stuff like this unless the rest of my list goes pretty quickly. One important thing to note will be that the new console commands will all begin with "promod_"

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I've been working hard on the Beta 2 release, tweaking some balance issues and fixing a few bugs. Beta 2 will, for the most part, be limited to stuff like this unless the rest of my list goes pretty quickly.

One important thing to note will be that the new console commands will all begin with "promod_" and will be limited to client side effects, as there have been quite a few good arguments against allowing things like per-swing damage adjustment to take place on the server. Players never know what to expect when they join an over-customizable Mod game. ProMod will attempt to bring some unity to the competitive community by having fixed damage, force usage, and other variables set in stone by the source code.

Stuff that's done already:

1. Footspeed while swinging in Medium and Strong styles has been upped. Strong is still slower than medium, however.
2. Some damage adjustments.
3. Bug fix involving a certain Force Power exploit. If you don't know what this is, then don't worry about it.
4. All of the missing blocking animations have been added back in. As a result, counter-attacking works better now.
5. Strong style has received a 5% bonus to its Combat Strength Crosshair (CSC) value when attacking (only). This helps to break defenses and to balance it better with Light's blocking ability.
6. The Missle Push bug is fixed.
7. Saber damage versus a gun-wielder has been increased by 50%. This *includes* saber throwing.

Stuff that's definitely going into Beta 2:

1. Customizable CSC color values.
2. Push/Pull will become a CSC-determined outcome. If you get pushed with an equal or greater level of Push/Pull from behind, then expect to be knocked on your ass.
3. Level 3 lightning damage will also be linked to the CSC. The better your aim, the closer to maximum damage you will do. The edge of the lightning cone will be little more than a tickle.
4. Possibly some Admin stuff if I get time.
5. Multiple FFA duels.
6. A lot of other stuff i forget off the top of my head...

Maybes:

1. New neutral Force Power.
2. New gametype.
3. New entries in the scoreboard for average attacking and defending CSC values.
4. Knocking thrown sabers out of the air with Push. Opposed CSC check, of course.

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