ProjectileWeapons & Pezbot (0.2.5.4)
Apr 21, 2012 Full Version 6 commentsNew version of ProjectileWeapons & Pezbot mod. Download and extract to your Mod directory. Overwrite if asked. Start Call of Duty 4 multi player...
This mod replaces “hitscan” based weapons with “projectile” based weapon. In other words you’ll get some basic bullet ballistics (e.g. bullet drop, bullet speed and ricochets). Weapon damages and recoils has been changed according to bullet calibre/mass/speed (mp5 is mp5 and r700 is r700 now ; ) ).
Features:
-Bullet drop.
-Bullet speed.
-Ricochets.
-Bots.
-New weapon damages and recoils.
-Zoom only for ACOGed/Scoped weapons.
-Damage decrease over distance.
-Simple armor simulation. Two types of armor: Kevlar and Kevlar+Armor plates. Kevlar armor effective against pistol rounds(pistols/smgs). Juggernaut armor effective against any ammunition (excluding .50BMG) but player's movement speed decreased. Don't forget both types of armor are vests so they protects only torso.
-Stun effect on bullet damage. Large caliber rounds produce stun effect on target.
-xpboost system(similar to powerrank)
Current Issues:
-No bullet penetration.
Every weapon is unique. So you'll need to chose best weapon for your game style.
For example M4 is good at medium range combat( especially with ACOG :) ), but you can be killed easily by some guy with UZI in close range.
Here is a short video demonstration of external bullet ballistics and bullet ricochets.
Video of gameplay with bots.
Here is a short video demonstration of bullet drop for suppressed and un-suppressed weapons.
Custom maps:
Escredirect.com
Credits
Lord_Gannondorf & PeZBOT Team
Perry Hart (PEZZALUCIFER )
0 comments by GenaSG on Feb 14th, 2012
Changes:
New version of ProjectileWeapons & Pezbot mod. Download and extract to your Mod directory. Overwrite if asked. Start Call of Duty 4 multi player...
This is unranked version of ProjectileWeapons mod. Download and unzip in to your Mods dir.
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So I've spent some time investigating possibility to add spread to weapon. It's impossible without editing game engine. Sorry guys. All I can do is make hip recoil uncontrollable.
Well to be honest, that makes more sense anyway. It's not the hip firing that makes the gun inaccurate, it's the inability to pinpoint where the bullets will go.
Crap, Call of duty 4 is a crap. They have two different projectile class - grenade and rocketlauncher. Grenade class has gravitation effect but no spread or drift can be applied. Rocketlauncher class has spread and drift effects but no gravitation.WHY???? Why not just create one single fully functional class and just control it's properties via weapon files???
How come the hipfire is 100% Accurate. It eliminates the point of ADS.
First bullet perfectly accurate? If yes then I know about this bug. It is a limitation in Call of duty engine. Grenade class weapons does not have spread parameter. I am investigatin rocketlauncher class weapons. It does not have projectile drop but have spread and projectile destabilization. If I find the way to add bullet drop to this class I will update mod.
P.S. If you have some call of duty scripting skills I'll appreciate any help.
I also noticed that bullets in this game never had travel time. They all took the same amount of time to hit at every range. Glad to see I'm not the only one who noticed it. But I don't know if they will penetrate through thin materials, would they?
Hello. There is no bullet penetration for hand guns in this mod. No penetration removes possibility for wall hacks, wall spams and makes aimbots less effective.
I like what you did with the new balistics. Will suppressed weapons have slower bullet speed?
Thank you and yes suppressed weapons use subsonic ammo. I can make a demo showing speed differences.
Hello. I've found some critical bug. Fixed it. New download is in authorization now.
Cheers