• Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 13 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives, find and destroy enemy weapon caches, or survive against endless waves of swarming enemy.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.


Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.

Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.

Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.

King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.


Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.

Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.

Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

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With the release of the Insurgency update today, we are pleased to announce that our community mod project, Day of Infamy, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post.

Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded by New World Interactive and expanded upon by Insurgency’s modding community. You can find out more details on the NWI Wiki.

Landfall by Chief-C

DoI was revealed via our Twitch livestream just two weeks ago on January 16th. Since release, the mod has over 70,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod. The mod’s first community-made map - Landfall, created by Chief-C - is being added to the mod with today’s update.

We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project.

How to Play:

  • To play the mod, simply subscribe to the mod and its maps on Workshop. (With the latest update to Insurgency, the beta branch is no longer required)
  • In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!

How to Contribute:

  • Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
  • Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.

Update Changelist - Jan. 27, 2016

Bastogne: Nightmap & New Modes

New Gameplay

  • New map: Landfall
  • Expanded Multiplayer:
    • Landfall: Invasion, Push, Skirmish, Occupy and Firefight
  • Expanded Cooperative
    • Bastogne (Day and Night): Outpost, Conquer
    • Landfall: Checkpoint, Conquer

New Weapon Content

  • New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
  • New foregrip attachment for the Thompson M1928A1.
  • New Stielhandgranate model and animations.

User Experience Improvements

  • Created voting images for maps.
  • Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.

Dog Red: Gameplay Improvements

Map Changes

  • Bastogne:
    • Added truck at A push to provide German forces with a bit more protection
      when approaching the objective.
    • Added a few more bushes throughout the map for cover.
    • Improved fog transition from playable level to 3dskybox.
    • Replaced some dev textures that were visible for the player.
    • Players can no longer hide inside the back of a convoy truck.
  • Dog Red:
    • Improved cover by the right flank up the hill.
    • Improved the right path leading to the rear bunker.
    • Optimized performance past the road.
    • Added new particle effects in various areas.
    • Modified beach bunker floors to force German team to stay close to the edge.
    • Fixed other miscellaneous issues.

Community Credits

Development Update #3

Development Update #3

Day of Infamy: British Forces 1 comment

The latest's details from the front lines are in, featuring more weapons, name change and more!

Mud & Blood: Development Update #2

Mud & Blood: Development Update #2

Day of Infamy: British Forces 4 comments

After a few months of silence we are back to showcase what's being worked on.

Operator the Tactical Shooter is now available as Early Alpha on ModDB!

Operator the Tactical Shooter is now available as Early Alpha on ModDB!

Operator 5 comments

Operator Alpha Test has begun! Operator is a tactical shooter total conversion mod for Insurgency. Supporting both PvP and Co-Op play, Operator the game...

Mud & Blood Announced

Mud & Blood Announced

Day of Infamy: British Forces 8 comments

Ever wish you were back in the 1940s, getting repeatedly shot at? No, us neither. BUT! For those that do enjoy it we’re making a super awesome mod for...

Add download RSS feed Related Downloads
Operator Alpha  >> Read full Description below <<

Operator Alpha >> Read full Description below <<

Operator Demo 11 comments

[ IMPORTANT! ] INSTALL REQUIRES: Subscription to Workshop Mod Component! Install Instructions: Extract the files from the .zip to the Insurgency2 folder...

Insurgency map contest

Insurgency map contest

Multiplayer Map 0 comments

Finalists for the Razer and Game Banana Insurgency map contest.

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

TactOps Weapons Audio 0 comments

Custom Weapon sounds. This pack includes almost all new weapon firing sounds, and reloading. More equipment sounds have been added as well. No M4a1 firing...

Tact-Ops Insurgency Mod - V3.1 Sound Pack

Tact-Ops Insurgency Mod - V3.1 Sound Pack

TactOps Audio Pack 0 comments

New sounds - Player footsteps and headshot - Menu music - Emmiters and ambiance - Bullet FX - Cues and event sounds

Tact-Ops V3.1 Core Mod

Tact-Ops V3.1 Core Mod

TactOps Full Version 0 comments

Insurgency nightfall DLC has been released. Alot of new content has been added with this new update including a new map, upgraded weapon model and textures...

Post comment Comments  (0 - 10 of 109)


what is this? a CS clone?

Reply Good karma Bad karma-6 votes

No, not at all. This game is a lot more "tactical" and "realistic" than Counter Strike, in a way. I played a bit of CSGO and a little more CSS, you can do co op missions of sorts with friends, there isn't any crosshair excepting a laser sight which is optional from what I remember. You choose to gear up with things like night vision, gun modifiers, etc. at the start of the game (you can only have so many times) which effects your weight and movement speed. It's sort of like counter strike, but more realistic and to me at least, a lot more fun.

Reply Good karma Bad karma+2 votes

Congrats on 2nd placed IOTY. Should've been 1st.

Reply Good karma Bad karma+2 votes

good deathmatch server:

Reply Good karma Bad karma+1 vote

Insurgency has sold it's soul to NUKETOWN...LOL!

Reply Good karma Bad karma+1 vote

So.. I dont full understand, I can play Insurgency at linux?
Just in Steam no linux platforms.

Reply Good karma Bad karma+1 vote

Some more official maps for this game!
Would be also great to see a PKM machine gun.

Reply Good karma Bad karma+2 votes

where the download

Reply Good karma Bad karma-3 votes

where the english

Reply Good karma Bad karma+2 votes

Check steam.

Reply Good karma Bad karma+1 vote

where the steam

Reply Good karma Bad karma+1 vote
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Highest Rated (7 agree) 10/10

best indie mod game that became a real game.

Apr 25 2013 by Only-Dave


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I liked a @YouTube video Youtu.be Insurgency - Nokia 3310 Detonator

May 3 2016 by insurgencygame

On May 6, NWI will host servers with community-made Day of Infamy maps to determine the next map for the mod... Steamcommunity.com

Apr 25 2016 by insurgencygame

New weapons, enemies, & classes in AoF coop mod!... Youtu.be

Apr 22 2016 by insurgencygame

Insurgency 2 now on twitter!

Mar 12 2012 by insurgency2

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