PVP GAME MODES:
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.
COOP GAME MODES:
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Whats up community! Thank you for your patience regarding our update frequency. We have been working very hard and have some exciting news we will come to shortly. But first a recap for context.
"Day of Defeat and Insurgency had a love child of Red Orchestra."
Last year when we kicked off Mud & Blood a WW2 total conversion for Insurgency, it quickly became quite popular. To this day we had over 16,000 + subscriptions for our pending release. This outstanding support made it clear this was something the community really wanted!
Luck however shined upon us when we were contacted by NWI (the creators of Insurgency) with an offer we simply couldn't refuse; To join forces with their own WW2 total conversion they had developed in house (Day of Infamy).
The decision was an easy one and we quickly merged our readied content and began working on providing further assets for use in the mod.
Day of Infamy mod (DoI Mod) launched and quickly became a smash hit, reaching over 170,000 subs in a few short months.
A few months later, NWI reached out to us again. This time to ask if we wanted to work on Day of Infamy standalone. We were of course honored and considered it a real privilege to be given this opportunity. You can see some of our work in the latest E3 trailer, and you will see more of our content throughout Early Access and leading up to the game's official release.
We are humbled and proud for this opportunity to join a world class studio that also started as a mod team, and hires from the modding community to expand their existing platforms.
With the upcoming Day of Infamy standalone you can expect the British faction, local VOIP featuring radio packs that relay communication between squads, flamethrowers, artillery barrages, incredible new maps, ferocious new AI built from the ground up and the same competitive matchmaking platform being designed for Insurgency & Sandstorm.
Whilst the mod will still remain on the workshop, it should not be considered as a demo or example of what to expect in the standalone game.
The vast amount of new features along with all new game modes are what truly sets the standalone game apart. We are excited by the shared vision DOI Standalone represents!
Closed Alpha Screenshots - All content is work in progress.
Thanks to all those that showed your support and love for this project, we will see you on the front-lines.
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Finalists for the Razer and Game Banana Insurgency map contest.
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