• Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 13 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives, find and destroy enemy weapon caches, or survive against endless waves of swarming enemy.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.


Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.

Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.

Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.

King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.


Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.

Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.

Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

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Blog RSS Feed Report abuse Latest News: Insurgency - Molotov Spring

18 comments by TKAzA on Apr 9th, 2014

New World Interactive have released their first content update for Insurgency, Molotov Spring.
The update is free of course! You can grab the game off steam if you don't already have it, or try the mod to see what you could be missing!

This new update for Insurgency will expands upon the experience we delivered in January, with several new game modes, two new maps, an expanded arsenal, and much more. One of the biggest overhauls is with our cooperative mode Checkpoint. Since the version you all have been playing, we have practically re-written the AI code from scratch. The new AI are much more intelligent, and Checkpoint is as immersive and challenging as it’s ever been.

We have been keeping our ears to the ground when it comes to issues people have had with our release, both from a stability and gameplay standpoint. We have addressed much of the instability and crashing issues which plagued certain people. If you continue to have these issues, please let us know and we will work diligently until they are resolved.

As for gameplay changes, we have expanded upon the core game experience quite a bit based on a lot of the feedback we have received. Here is an updated list of the game’s matchmaking options, including the new game modes that have been added. For a detailed explanation of the new modes, please see our full changelist.

Adversarial Match
Game modes that use objective-based respawning.

  • Flashpoint (new)
  • Firefight
  • Infiltrate (new)

Sustained Combat
Game modes that provide players with higher levels of action and respawning.

  • Occupy (new)
  • Push
  • Skirmish

Tactical Operation
Game modes that offer players only one life per match.

  • Ambush (formerly VIP Escort)
  • Strike (former Search and Destroy but with only one cache)
  • Vendetta (new)

There is a lot more information over in the updates section, where we have posted the full changelist [www.playinsurgency.com] for the update.

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Insurgency map contest

Insurgency map contest

Jan 7, 2015 Multiplayer Map 0 comments

Finalists for the Razer and Game Banana Insurgency map contest.

Post comment Comments  (0 - 10 of 101)
trainbomb Mar 4 2015, 11:56am says:

Some more official maps for this game!
Would be also great to see a PKM machine gun.

+1 vote     reply to comment
SturdyBatonX Jan 18 2015, 12:53am says:

where the download

-1 votes     reply to comment
Guest Feb 25 2015, 12:41pm replied:

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Guest Jan 8 2015, 11:06am says:

Insurgency should of won without a doubt, but we all know who the true winner is... INSURGENCY !!!

+3 votes     reply to comment
Guest Jan 1 2015, 12:34pm says:

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Guest Dec 31 2014, 9:15am says:

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Guest Dec 27 2014, 2:30pm says:

Congrats! I got this game from a friend and I love it! Its amazing.

+2 votes     reply to comment
trainbomb Dec 26 2014, 10:44pm says:


+1 vote     reply to comment
Willow. Dec 23 2014, 4:55am says:

Great job coming 2nd place! :D

+3 votes     reply to comment
Dune_Jumper Dec 23 2014, 12:23am says:

Insurgency got #2 in the IOTY Editors Choice! Should've been #1, but whatever.
Congratulations to you guys! This is easily my IOTY.

+5 votes     reply to comment
Snuffeldjuret Dec 23 2014, 4:33am replied:

I concur!

+4 votes     reply to comment
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Windows, Mac, Linux
Developer & Publisher
New World Interactive
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Release Date
Released Jan 22, 2014
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96 votes submitted.

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Highest Rated (7 agree) 10/10

best indie mod game that became a real game.

Apr 25 2013, 8:38pm by Only-Dave

Tactical Shooter
Multiplayer & Co-op

Latest tweets from @insurgencygame

RT @ESL_Face: Don´t forget to sign up for tonights #ESL @insurgencygame Community Cup #2! More information: T.co

12hours 25mins ago

@ELahti Wish it existed in 2007.

Apr 24 2015, 7:42pm

Creepy Crawler: T.co via @YouTube

Apr 24 2015, 7:04pm

@Bluedrake42 I'm just watching your back so you don't believe everything by critics who undoubtedly have not read official documentation

Apr 24 2015, 6:22pm

@Bluedrake42 I can't say for sure whether the 25% is set by Steam or by the Workshop owner, who after all did create the game being modded.

Apr 24 2015, 6:14pm

@Bluedrake42 The criticism of Valve is misdirected. They have built a platform that enables what people are demanding.

Apr 24 2015, 6:13pm

@Bluedrake42 3. Valve likely doesn't collect 75%. @rocket2guns puts that into context: T.co

Apr 24 2015, 6:11pm

@Bluedrake42 1. mod creators can set items pay-what-you-want. 2. There are curated options for developers to control content being published

Apr 24 2015, 6:10pm

@Bluedrake42 That article is inaccurate in the first sentence.

Apr 24 2015, 5:57pm

INSURGENCY - Livestream of The DGL's Newbloods Tournament: T.co via @YouTube

Apr 24 2015, 4:20pm

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