We have a unique method of grouping together the different style of game modes we have that suit the purposes of the high intensity every-life-counts modes or the continuous reinforcement modes.
FIREFIGHT, SEARCH & DESTROY, AND VIP -- The pinnacle of tactical gaming, where teamwork is the defining factor in achieving victory. There is only one life, otherwise reinforcement only arrives when your team secures an objective.
SKIRMISH, STRIKE, AND PUSH -- Prolonged battles erupt as teams fight for objectives to gain reinforcements that prolong their survival. Strategy and communication are imperative for a team to win.
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Search & Destroy
Two supply caches are hidden in three possible locations. Attackers must locate and destroy each cache or eliminate all enemy to win. Both teams send in reinforcements only when a cache is destroyed.
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
New World Interactive have released their first content update for Insurgency, Molotov Spring.
The update is free of course! You can grab the game off steam if you don't already have it, or try the mod to see what you could be missing!
This new update for Insurgency will expands upon the experience we delivered in January, with several new game modes, two new maps, an expanded arsenal, and much more. One of the biggest overhauls is with our cooperative mode Checkpoint. Since the version you all have been playing, we have practically re-written the AI code from scratch. The new AI are much more intelligent, and Checkpoint is as immersive and challenging as it’s ever been.
We have been keeping our ears to the ground when it comes to issues people have had with our release, both from a stability and gameplay standpoint. We have addressed much of the instability and crashing issues which plagued certain people. If you continue to have these issues, please let us know and we will work diligently until they are resolved.
As for gameplay changes, we have expanded upon the core game experience quite a bit based on a lot of the feedback we have received. Here is an updated list of the game’s matchmaking options, including the new game modes that have been added. For a detailed explanation of the new modes, please see .
Game modes that use objective-based respawning.
Game modes that provide players with higher levels of action and respawning.
Game modes that offer players only one life per match.
There is a lot more information over in the updates section, where we have posted the full changelist for the update.