Finalists for the Razer and Game Banana Insurgency map contest.
PVP GAME MODES:
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.
COOP GAME MODES:
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
New World Interactive have released their first content update for Insurgency, Molotov Spring.
The update is free of course! You can grab the game off steam if you don't already have it, or try the mod to see what you could be missing!
This new update for Insurgency will expands upon the experience we delivered in January, with several new game modes, two new maps, an expanded arsenal, and much more. One of the biggest overhauls is with our cooperative mode Checkpoint. Since the version you all have been playing, we have practically re-written the AI code from scratch. The new AI are much more intelligent, and Checkpoint is as immersive and challenging as it’s ever been.
We have been keeping our ears to the ground when it comes to issues people have had with our release, both from a stability and gameplay standpoint. We have addressed much of the instability and crashing issues which plagued certain people. If you continue to have these issues, please let us know and we will work diligently until they are resolved.
As for gameplay changes, we have expanded upon the core game experience quite a bit based on a lot of the feedback we have received. Here is an updated list of the game’s matchmaking options, including the new game modes that have been added. For a detailed explanation of the new modes, please see .
Game modes that use objective-based respawning.
Game modes that provide players with higher levels of action and respawning.
Game modes that offer players only one life per match.
There is a lot more information over in the updates section, where we have posted the full changelist for the update.
Latest tweets from @insurgencygame
12hours 25mins ago
@ELahti Wish it existed in 2007.
Apr 24 2015, 7:42pm
@Bluedrake42 I'm just watching your back so you don't believe everything by critics who undoubtedly have not read official documentation
Apr 24 2015, 6:22pm
@Bluedrake42 I can't say for sure whether the 25% is set by Steam or by the Workshop owner, who after all did create the game being modded.
Apr 24 2015, 6:14pm
@Bluedrake42 The criticism of Valve is misdirected. They have built a platform that enables what people are demanding.
Apr 24 2015, 6:13pm
Apr 24 2015, 6:11pm
@Bluedrake42 1. mod creators can set items pay-what-you-want. 2. There are curated options for developers to control content being published
Apr 24 2015, 6:10pm
@Bluedrake42 That article is inaccurate in the first sentence.
Apr 24 2015, 5:57pm