PVP GAME MODES:
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.
COOP GAME MODES:
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
With the release of the Insurgency update today, we are pleased to announce that our community mod project, Day of Infamy, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post.
Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded by New World Interactive and expanded upon by Insurgency’s modding community. You can find out more details on the NWI Wiki.
Landfall by Chief-C
DoI was revealed via our Twitch livestream just two weeks ago on January 16th. Since release, the mod has over 70,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod. The mod’s first community-made map - Landfall, created by Chief-C - is being added to the mod with today’s update.
We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project.
How to Play:
How to Contribute:
Update Changelist - Jan. 27, 2016
Bastogne: Nightmap & New Modes
New Weapon Content
User Experience Improvements
Dog Red: Gameplay Improvements
Operator Alpha Test has begun! Operator is a tactical shooter total conversion mod for Insurgency. Supporting both PvP and Co-Op play, Operator the game...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Add download and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.