This mod replaces “hitscan” based weapons with “projectile” based weapon. In other words you’ll get some basic bullet ballistics (e.g. bullet drop, bullet speed and ricochets). Weapon damages and recoils has been changed according to bullet calibre/mass/speed (mp5 is mp5 and r700 is r700 now ; ) ).
-Bullet drop.
-Bullet speed.
-New weapon damages and recoils.
-Zoom only for ACOGed/Scoped weapons.
-Damage decrease over distance.
-Simple armor simulation. Two types of armor: Kevlar and Kevlar+Armor plates. Kevlar armor effective against pistol rounds(pistols/smgs). Juggernaut armor effective against any ammunition (excluding .50BMG) but player's movement speed decreased. Don't forget both types of armor are vests so they protects only torso.
-Stun effect on bullet damage. Large caliber rounds produce stun effect on target.
-xpboost system(similar to powerrank)
Every weapon is unique. So you'll need to chose best weapon for your game style.
For example M4 is good at medium range combat( especially with ACOG :) ), but you can be killed easily by some guy with UZI in close range.

Dedicated server IP:

Here is a short video demonstration of external bullet ballistics and bullet ricochets.

Video of gameplay with bots.

Here is a short video demonstration of bullet drop for suppressed and un-suppressed weapons.

Custom maps:

Lord_Gannondorf & PeZBOT Team

Perry Hart (


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0 comments by GenaSG on Feb 14th, 2012


  • xpboost system (big thanks to Demonseed). Set scr_xpboost 1 to activate it.
  • New tracer effect. Smoke trail + sound shock wave effect. Faster bullet has bigger shock wave effect.
  • Minor m4/m16 tune.
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ProjectileWeapons & Pezbot (0.2.8)

ProjectileWeapons & Pezbot (0.2.8)

Nov 14, 2012 Full Version 0 comments

New version of ProjectileWeapons & Pezbot mod. Download and extract to your Mod directory. Overwrite if asked. Start Call of Duty 4 multi player...

ProjectileWeapons (0.2.0)

ProjectileWeapons (0.2.0)

Nov 14, 2011 Full Version 0 comments

This is unranked version of ProjectileWeapons mod. Download and unzip in to your Mods dir.

Post comment Comments  (20 - 30 of 84)
GenaSG Creator
GenaSG Jul 24 2012, 6:44am says:

Waiting for Black OPS mac release.
Looking forward to port this mod on it.

+1 vote   reply to comment
Lulzy Jun 1 2012, 12:06pm says:

Why did you remove hipfire from snipers? I'm confused.

+1 vote     reply to comment
achrafsoso Jul 25 2013, 2:39pm replied:

download the version thats has the hipfire in snipers and wait for another version

+1 vote     reply to comment
GenaSG Creator
GenaSG Jun 5 2012, 2:07am replied:

There is now spread so first shot will be perfectly accurate. If use m40/r700/barrett from hip it would be a cheat. In plain mw it is impossible to use SR from hip because of spread. So most people had to quick scope.

+1 vote   reply to comment
GenaSG Creator
GenaSG May 13 2012, 10:02am says:

So I've spent some time investigating possibility to add spread to weapon. It's impossible without editing game engine. Sorry guys. All I can do is make hip recoil uncontrollable.

+1 vote   reply to comment
TehCourtJester May 14 2012, 7:40pm replied:

Well to be honest, that makes more sense anyway. It's not the hip firing that makes the gun inaccurate, it's the inability to pinpoint where the bullets will go.

+1 vote     reply to comment
GenaSG Creator
GenaSG May 6 2012, 10:13am says:

Crap, Call of duty 4 is a crap. They have two different projectile class - grenade and rocketlauncher. Grenade class has gravitation effect but no spread or drift can be applied. Rocketlauncher class has spread and drift effects but no gravitation.WHY???? Why not just create one single fully functional class and just control it's properties via weapon files???

+1 vote   reply to comment
TehCourtJester May 6 2012, 2:42am says:

How come the hipfire is 100% Accurate. It eliminates the point of ADS.

+1 vote     reply to comment
GenaSG Creator
GenaSG May 6 2012, 3:39am replied:

First bullet perfectly accurate? If yes then I know about this bug. It is a limitation in Call of duty engine. Grenade class weapons does not have spread parameter. I am investigatin rocketlauncher class weapons. It does not have projectile drop but have spread and projectile destabilization. If I find the way to add bullet drop to this class I will update mod.
P.S. If you have some call of duty scripting skills I'll appreciate any help.

+1 vote   reply to comment
Cpt.Dann Mar 22 2012, 7:37pm says:

I also noticed that bullets in this game never had travel time. They all took the same amount of time to hit at every range. Glad to see I'm not the only one who noticed it. But I don't know if they will penetrate through thin materials, would they?

+1 vote     reply to comment
GenaSG Creator
GenaSG Mar 23 2012, 3:29am replied:

Hello. There is no bullet penetration for hand guns in this mod. No penetration removes possibility for wall hacks, wall spams and makes aimbots less effective.

+1 vote   reply to comment
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Release Date
Released Oct 3, 2011
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Highest Rated (2 agree) 10/10

This mod has so much potential. What it is trying to replicate should be a staple in First Person Shooter games today.

Feb 2 2012, 11:23am by TehCourtJester

Tactical Shooter

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