Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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3 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...
Rorius

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 26 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (0 - 10 of 196)
jackknife0001
jackknife0001 Dec 26 2014, 11:52am says:

I really like this mod, it's very well done. Can I please use the custom portals in portal? thanks!

+1 vote     reply to comment
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Guest Dec 4 2014, 6:26am says:

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portal12361
portal12361 Oct 18 2014, 11:41pm says:

When I try to play, I get a message saying i need materials/console/startup_loading.vtf

+1 vote     reply to comment
brenap13
brenap13 Nov 11 2014, 7:04am replied:

That's what happened when I tried to load portal prelude!

+1 vote     reply to comment
That_Aperture_GLaDOS
That_Aperture_GLaDOS Sep 25 2014, 8:02am says:

Im having an engine error when trying to start up the mod. It shows the menu with "Loading" at the bottom right and crashes a few seconds later.
The error report says:
"72/brush_clock_milliseconds_cell - func_brush: UTIL_SetModel: not preached: *11"
I need to have this fixed soon so I can record it.
Can anyone help me?

+1 vote     reply to comment
dirtydanisreal
dirtydanisreal Aug 6 2014, 5:00pm says:

Im getting a weird bug where the box around the portal is also transparent

+1 vote     reply to comment
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Guest Aug 7 2014, 4:55am replied:

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Guest Jul 12 2014, 5:16pm says:

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creepscreeper3
creepscreeper3 May 18 2014, 3:00pm says:

Can I have the startup_loading.vtf please

0 votes     reply to comment
Rorius Creator
Rorius May 31 2014, 8:48am replied:

The startup_loading.vtf issue was resolved in the steampipe patch, if you installed that patch correctly and it still doesn't work then I'm not sure what I can do as I have tested the mod (with all patches) on multiple computers and have no problems running it.

+1 vote   reply to comment
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Icon
Portal Icon
Platform
Windows
Game
Portal
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Release Date
Released Mar 29, 2011
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7.7

159 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

Style
Genre
Puzzle Compilation
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Sci-Fi
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Single Player
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Portal: Unity Portal: Unity
Portal: Unity
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