Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
Image RSS Feed Latest Screens
Mod Front Mod Front Title Picture
Blog RSS Feed Report abuse Latest News: This concludes your testing sequence...

1 comment by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
 - All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
      with moving panels as seen frequently throughout portal 2.
 - Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
 - Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
      that before...)
 - Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 24 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (20 - 30 of 193)
m2i0k0a4h Oct 2 2013, 8:22pm says:

When I installed this mod it didn't work (When I had the Portal demo) Then had to re-install, After that days passed and I fanaly I got the Full verson of portal, then I installed it angan and it didn't work, Intill now, the boss fight level and the freedom level with the lazer maps are still there! the game thinks its Chapter 13 The End Of Testing. So i gess all I now have to do is put in the maps!

+1 vote     reply to comment
xjonx Aug 2 2014, 11:19am replied:

you have the DEMO! you need to buy the FULL VERSION of portal 1, and you have to buy portal 2, make sure you installed patch 1 and 2 in the download section

+1 vote     reply to comment
Guest Aug 2 2014, 11:29am replied:

This comment is currently awaiting admin approval, join now to view.

Guest Sep 15 2013, 3:25pm says:

This comment is currently awaiting admin approval, join now to view.

xjonx Aug 2 2014, 11:20am replied:

install patch 1(lazerfix) and 2(steampipe). you can find them in the download section

+1 vote     reply to comment
Guest Sep 6 2013, 9:54am says:

This comment is currently awaiting admin approval, join now to view.

Chilius03 Jul 28 2013, 8:43am replied:

This mod was a 1 day late birthday present :D

+1 vote     reply to comment
Rorius Jul 29 2013, 4:37am replied:

Oh thats cool, it was a 5 day late birthday present for me hehe ;)

+1 vote     reply to comment
Chilius03 Oct 3 2013, 12:21pm replied:

I am playing this on my terrible vista Laptop, it runs very well :) also can you also change the crosshair to dots.

+1 vote     reply to comment
Rorius Jul 23 2013, 5:13am replied:

Thats weird, i've never heard of that happening before, what did you do to solve the original problem?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Portal Icon
Send Message
Release Date
Released Mar 29, 2011
Mod Watch
Track this mod
Community Rating



160 votes submitted.

You Say


Ratings closed.

Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

Puzzle Compilation
Single Player
Embed Buttons

Promote Portal: Unity on your homepage or blog by selecting a button and using the HTML code provided (more).

Portal: Unity Portal: Unity
Portal: Unity
2,584 of 22,504
Last Update
8 months ago
387 members