Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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1 comment by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
 - All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
      with moving panels as seen frequently throughout portal 2.
 - Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
 - Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
      that before...)
 - Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...
Rorius

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 23 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (20 - 30 of 191)
m2i0k0a4h
m2i0k0a4h Oct 2 2013, 8:22pm says:

When I installed this mod it didn't work (When I had the Portal demo) Then had to re-install, After that days passed and I fanaly I got the Full verson of portal, then I installed it angan and it didn't work, Intill now, the boss fight level and the freedom level with the lazer maps are still there! the game thinks its Chapter 13 The End Of Testing. So i gess all I now have to do is put in the maps!

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Guest
Guest Sep 15 2013, 3:25pm says:

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xjonx
xjonx Aug 2 2014, 11:20am replied:

install patch 1(lazerfix) and 2(steampipe). you can find them in the download section

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Guest
Guest Sep 6 2013, 9:54am says:

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Rorius
Rorius Jul 21 2013, 5:43am replied:

If you didn't, install them in order, replace the original files with the lazer patch first then the steampipe patch.

That startup_loading.vtf is actually no longer required by the mod because it uses different files for those load screens etc. So if its still coming up with that then it's most likely you made a mistake installing, but i wont rule out that its to do with other machines...

Also have you converted your portal 1 to the steampipe system? Because I dont think the steampipe version of the mod would work with pre-steampipe portal 1.

+1 vote     reply to comment
Chilius03
Chilius03 Jul 28 2013, 8:43am replied:

This mod was a 1 day late birthday present :D

+1 vote     reply to comment
Rorius
Rorius Jul 29 2013, 4:37am replied:

Oh thats cool, it was a 5 day late birthday present for me hehe ;)

+1 vote     reply to comment
Chilius03
Chilius03 Oct 3 2013, 12:21pm replied:

I am playing this on my terrible vista Laptop, it runs very well :) also can you also change the crosshair to dots.

+1 vote     reply to comment
Paper_Guy
Paper_Guy Jul 21 2013, 3:17pm replied:

Well it worked, but there is a rectangular black border around the portals. I'm still going to play it, but I just want to let you know.

+1 vote     reply to comment
Rorius
Rorius Jul 23 2013, 5:13am replied:

Thats weird, i've never heard of that happening before, what did you do to solve the original problem?

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Portal
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Release Date
Released Mar 29, 2011
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7.7

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

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