Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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3 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 28 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (50 - 60 of 204)
Rorius Creator
Rorius Jul 3 2013, 12:46am says:

After actually updating portal to steampipe and trialing some things I've found that the error people are getting (72/brush_clock_milliseconds_cell - func_brush: UTIL_setmodel: not precached: *11 ) has something to do with the background map used in the main menu, for now, copying the portal 1 background map into the mod map folder fixes this but I will try to release an update to fix this properly.

Stay tuned

+1 vote   reply to comment
TheMiningWizard Jun 30 2013, 9:01pm says:

I dont know if I should get Portal for the PC. Ive played it on the Xbox, but now Im questioning whether I want to
buy it again for the PC just for the mods, or if its not worht it.

Any suggestions?

+1 vote     reply to comment
xjonx Aug 2 2014, 11:26am replied:

minecraftircmod, don't forget about the console, you can do nifty stuff with that such as spawn npcs, give yourself gun, shoot portal anywhere such a black walls, etc..

+1 vote     reply to comment
minecraftircmod Jul 14 2013, 3:50am replied:

it also has easier/better controls, quicksaving(F6 by default) and quickloading(F9 by default, i use F7 which is the default for goldsource and for portal 2), i have it both on the xbox and on the PC, i recommend to use the xbox version more for the advanced chamber challenges and for the still alive maps(the still alive maps are only for the still alive xbox live arcade version of portal) and the PC version for other things

+1 vote     reply to comment
Guest Jun 27 2013, 8:15am says:

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minecraftircmod Jul 14 2013, 3:52am replied:

for what?

+1 vote     reply to comment
Guest Jun 27 2013, 12:49am says:

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Guest Jun 18 2013, 7:23pm says:

I kind of want to play this game, but I have a mac, not windows...any suggestions on how to fix that? If so, please contact me at BlackApertureImages at
SInce I don't have an account here I can't use the AT sign.

+3 votes     reply to comment
devek1 Jun 4 2013, 11:44am says:

i'm the guy who asked "d10sfan" to ask you about updating for steampipe, the fix is just changing the gameinfo file for most mods, i had asked him for an edited gameinfo for this mod, and he gave me one here:
however he only has linux and couldn't test it, and i got an engine error while the menu was loading, the error was:
72/brush_clock_milliseconds_cell - func_brush: UTIL_setmodel: not precached: *11

+1 vote     reply to comment
d10sfan Jun 4 2013, 9:55am says:

any plans to update the mod for steampipe?

+1 vote     reply to comment
Rorius Creator
Rorius Jun 22 2013, 5:06am replied:

As far as I was aware steam mods still work fine with the new format. It still works on my pc with the latest version steam...
I will say, I haven't seen if there are issues on any other computers though...

+1 vote   reply to comment
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Release Date
Released Mar 2011
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161 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

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