Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...
Rorius

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

Clarification and Work Progress

Clarification and Work Progress

News 0 comments

The subject pretty much says it all. A clarification and a progress report from Rorius.

I am still alive, work will recommence...

I am still alive, work will recommence...

News 1 comment

Sorry about the lack of communication, I will get back onto the mod now.

The Forcast

The Forcast

News 2 comments

So, just a little over a month after I first decided to give the reboot a go. "How am I doing?" you may ask, read on...

1/3 down 2/3 to go

1/3 down 2/3 to go

News 2 comments

Just finished converting test chamber 9 (of 26) Some things have changed...

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Patch 2 - Steampipe

Patch 2 - Steampipe

Patch 12 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Full Version 37 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (70 - 80 of 211)
d10sfan
d10sfan

any plans to update the mod for steampipe?

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Rorius Creator
Rorius

As far as I was aware steam mods still work fine with the new format. It still works on my pc with the latest version steam...
I will say, I haven't seen if there are issues on any other computers though...

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Aplayer12345
Aplayer12345

I want it for Portal 2 :3

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Mothwing
Mothwing

Very pretty to look at, though the structure seemed rather similar to the original game. I did have issues with figuring out what the actors were saying, which made it very difficult for me to make sense of the plot throughout the game.

I thought the difficulty curve was a bit erratic at times, though, with several chambers in a row being easy to breeze through and the next getting me stuck for half an hour. The challenge was nice, though.

All in all a really fun mod.

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dgw
dgw

In the puzzle right after the introduction of portal buttons, I managed to somehow fall out of the map. I believe my portal placements were on the angled panel portal button and on the portalable surface above the blue thing that acts kind of like an excusion funnel from Portal 2 but isn't one.

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Rorius Creator
Rorius

Yea this was actually a known bug back then, because of the way we made the funnels work, if you are pushed through a portal by one and you came out on an angle for some reason you would fall through the floor and couldn't go back to normal unless you reloaded. Had no idea how to fix...
Looking at it now we should have just made the portal button flat...

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Goblinguy2
Goblinguy2

(buried)

What the heck! you just EXPLODE at the ending anyway so why bother getting to win

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usbpetrock
usbpetrock

Thank you for spoiling!

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starfy222
starfy222

i can't play the game HELP

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SpAM_CAN
SpAM_CAN

...there are no cubemaps

How the hell did you manage to release a mod without any reflections at all!? And some of these look like they have been compiled on 'Fast'... Guys, seriously, this needs cubemaps and to be compiled on 'Final'. It looks like lots of work has gone in but I just can't get over how you have ZERO cubemaps!

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hunter547
hunter547

very good game althoguh a bit depressing ending thoguh

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011 by S!C

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