Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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1 comment by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
 - All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
      with moving panels as seen frequently throughout portal 2.
 - Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
 - Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
      that before...)
 - Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 24 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (70 - 80 of 193)
mbishop94479 Jul 9 2011, 6:11pm says:

I try to play it but it just opens the Steam page for Portal.

+1 vote     reply to comment
Joe4429 Jun 26 2011, 1:55am says:

This mod was featured in PC Gamer UK issue 228, July 2011. Good on yer!

+4 votes     reply to comment
count_snipula Jul 9 2011, 1:34pm replied:

funny i read it too

i also read about laser death grids XD

+3 votes     reply to comment
GalacticMuffin Jun 26 2011, 5:14am replied:

are you serious? Thats awesome :D

+3 votes     reply to comment
vexfire24/7 Jun 13 2011, 9:25am says:

In the first prepolsuion gel chamber that is not propulsion gel. but it is still good

+2 votes     reply to comment
GalacticMuffin Jun 13 2011, 5:29pm replied:


+2 votes     reply to comment
rcminor May 21 2011, 2:46am says:

First, very nice concept. Has a few gimmicks we now see in P2, the light tunnels and hi-speed movement (belts, not the goo!). Agree the voicing is difficult to hear frequently. I'm kinda stuck/given up early on, the room where you use the speed to fling up into the light tunnel then (I think) plummet again to get a portal zapped on the other side of glass walls. Very frustrating,maybe I've got the wrong strategy, will try again. Point is, we love Portal for the puzzles, and when instead of puzzles it's which way you twist in the air and use a split-second of aim to set a portal in the right place, it's too much of a twiddle-fingers and not a puzzle any more. Just glancing up at some of the recent comments; some look similar regarding that. There's a lot that's good, even great, there, but don't make it into too different a kind of game, please.

+3 votes     reply to comment
GalacticMuffin May 22 2011, 5:12pm replied:

thanks for the feedback, our puzzles are very much focused on momentum as that is one of our favorite parts of the portal engine, we tried to avoid making our game too similar to the original portal game, sorry if you didnt enjoy the style of puzzles, try to enjoy them even if they are a bit different to original game :)


+2 votes     reply to comment
ChrisTom May 20 2011, 2:06am says:

How can I put these Textures in my Normal Portal Game? I tried moving Materials into it, but it didn't work. Any advice/help?

+2 votes     reply to comment
GalacticMuffin May 22 2011, 5:10pm replied:

moving materials should work, if it doesnt copy the contents of the materials folder eg: metal, concrete, models etc. That should work :)

+2 votes     reply to comment
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Release Date
Released Mar 29, 2011
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160 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

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