Here it is, after long last.

Portal: Unity, the Portal 2 reboot.

Reboot

All of the puzzle maps have been either simply polished to meet with Portal 2 -esque standards, or completely remade from the ground up.
Areas have had things removed, added, tweaked, and altered to add to the overall quality and interest of the mod and it's playthroughs. A few more little secrets have been added/fleshed-out too.

Currently, the maps included in the mod are the puzzle maps, and the first of the escape maps (although I wouldn't entirely consider the escape map to be finished to a standard I'm happy with).
The maps were completed to their current standard some time ago, but because of the difficulty I had with the look and feel of the escape maps, I was never happy with them.
This nearly caused this reboot to be permanently shelved.

The voices are also still the same, and without subtitles.

The mod is packaged as a semi-standalone mod (you still need Portal 2, but the mod runs separate to the game, so that you don't have to use console commands or use the workshop to get to the maps)
Functionally, it looks similar to professional mods like Portal Stories: Mel or Aperture Tag.

Here is a question I would like anyone who is interested to answer for me please

Would you prefer I:

  • a) Release the mod as soon as I finish up the surface stuff
    (eg: Making sure menus look good and that the mod runs through steam as a mod)
  • b) Work on the mod a little longer and finish (to some standards) the escape and boss levels, re-do voice overs, add subtitles, etc. but take some time doing so

I have some time on my hands at the moment and could do some (maybe all) of the work,
but it could take a while, and I know some people have been holding out for the Portal 2 version for a long time.

Let me know what you think.

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Teaser 1

News 4 comments

Just a quick something to show that this isn't dead yet! I'm trying everyone, I'm doing stuff.

If you like what I do, check out my YouTube channel. I play games of all kinds and I play user created content! If you have a map or mod you want me to play, you can link it to me on our Discord! (Link in the YouTube video description)

What to expect?

What to expect?

News 8 comments

The reboot is finally here, and you can have a say.

Comments  (0 - 10 of 34)
phinnv12
phinnv12

Option B because The voices in the original mod doesn't sound clear with my ears.
Put some new voices in and add subtitles so I know what the mod is saying.

Also, instead of Repulsion Gel aerial faith plate and Propulsion Gel treadmill in the original will be replaced with actual gels (blue bouncy gel and orange speed gel)?

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NoaxPrime
NoaxPrime

Option B, of course.

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ubilada
ubilada

Defınıtely option B! Keep up the good work, we're not in a hurry!

The more effort you make, the better the mod will be!

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ThePlayaJam765
ThePlayaJam765

I've got a better idea, continue to work on the mod, add subtitles and all that. But keep the original voices. :)

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iCrazyBlaze
iCrazyBlaze

OH GOD NO

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iCrazyBlaze
iCrazyBlaze

what's annoying is that I was thinking of doing the same thing.

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CreamCHAN
CreamCHAN

is this dead?

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Supermariogirl
Supermariogirl

I don't think so... the latest update was pretty recent. It takes a while to make a mod.

I think this mod came back to life from being dead, since there were three years of no updates before a sudden, unexpected update in March.

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Rorius Creator
Rorius

Not dead ;P
Just working to try and complete the ending sections and testing what has already been completed.

I'm not sure if everyone realises but I'm working solo on the reboot, so progress is going to be kinda slow

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CreamCHAN
CreamCHAN

I'm so impatient! can I have some sort of demo please?

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Supermariogirl
Supermariogirl

Calm down and let the dude finish. If he rushes it won't be as good!

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CreamCHAN
CreamCHAN

I was just asking for a demo to be released like other mod makers do

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