All of the puzzle maps have been either simply polished to meet with Portal 2 -esque standards, or completely remade from the ground up.
Areas have had things removed, added, tweaked, and altered to add to the overall quality and interest of the mod and it's playthroughs. A few more little secrets have been added/fleshed-out too.
Currently, the maps included in the mod are the puzzle maps, and the first of the escape maps (although I wouldn't entirely consider the escape map to be finished to a standard I'm happy with).
The maps were completed to their current standard some time ago, but because of the difficulty I had with the look and feel of the escape maps, I was never happy with them.
This nearly caused this reboot to be permanently shelved.
The voices are also still the same, and without subtitles.
The mod is packaged as a semi-standalone mod (you still need Portal 2, but the mod runs separate to the game, so that you don't have to use console commands or use the workshop to get to the maps)
Functionally, it looks similar to professional mods like Portal Stories: Mel or Aperture Tag.
Here is a question I would like anyone who is interested to answer for me please
I have some time on my hands at the moment and could do some (maybe all) of the work,
but it could take a while, and I know some people have been holding out for the Portal 2 version for a long time.
Let me know what you think.
I showed off some of the progress on the mod on a stream!
Here is a highlight of the Portal: Unity reboot section of the stream.
Check out my YouTube channel for mod updates (from time to time) as well as let's plays and streams!
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