Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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4 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 33 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (60 - 70 of 206)
devek1 Jun 4 2013 says:

i'm the guy who asked "d10sfan" to ask you about updating for steampipe, the fix is just changing the gameinfo file for most mods, i had asked him for an edited gameinfo for this mod, and he gave me one here:
however he only has linux and couldn't test it, and i got an engine error while the menu was loading, the error was:
72/brush_clock_milliseconds_cell - func_brush: UTIL_setmodel: not precached: *11

+1 vote     reply to comment
d10sfan Jun 4 2013 says:

any plans to update the mod for steampipe?

+1 vote     reply to comment
Rorius Creator
Rorius Jun 22 2013 replied:

As far as I was aware steam mods still work fine with the new format. It still works on my pc with the latest version steam...
I will say, I haven't seen if there are issues on any other computers though...

+1 vote   reply to comment
Aplayer12345 Apr 24 2013 says:

I want it for Portal 2 :3

+1 vote     reply to comment
Mothwing Nov 10 2012 says:

Very pretty to look at, though the structure seemed rather similar to the original game. I did have issues with figuring out what the actors were saying, which made it very difficult for me to make sense of the plot throughout the game.

I thought the difficulty curve was a bit erratic at times, though, with several chambers in a row being easy to breeze through and the next getting me stuck for half an hour. The challenge was nice, though.

All in all a really fun mod.

0 votes     reply to comment
dgw Oct 27 2012 says:

In the puzzle right after the introduction of portal buttons, I managed to somehow fall out of the map. I believe my portal placements were on the angled panel portal button and on the portalable surface above the blue thing that acts kind of like an excusion funnel from Portal 2 but isn't one.

+1 vote     reply to comment
Rorius Creator
Rorius Jun 22 2013 replied:

Yea this was actually a known bug back then, because of the way we made the funnels work, if you are pushed through a portal by one and you came out on an angle for some reason you would fall through the floor and couldn't go back to normal unless you reloaded. Had no idea how to fix...
Looking at it now we should have just made the portal button flat...

+1 vote   reply to comment
Goblinguy2 Aug 10 2012 buried:


What the heck! you just EXPLODE at the ending anyway so why bother getting to win

-8 votes     reply to comment
usbpetrock Aug 22 2012 replied:

Thank you for spoiling!

+5 votes     reply to comment
starfy222 Jul 1 2012 says:

i can't play the game HELP

+3 votes     reply to comment
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Release Date
Released 2011
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162 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011 by S!C

Puzzle Compilation
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