Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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3 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 27 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (60 - 70 of 201)
dgw Oct 27 2012, 4:03am says:

In the puzzle right after the introduction of portal buttons, I managed to somehow fall out of the map. I believe my portal placements were on the angled panel portal button and on the portalable surface above the blue thing that acts kind of like an excusion funnel from Portal 2 but isn't one.

+1 vote     reply to comment
Rorius Creator
Rorius Jun 22 2013, 5:10am replied:

Yea this was actually a known bug back then, because of the way we made the funnels work, if you are pushed through a portal by one and you came out on an angle for some reason you would fall through the floor and couldn't go back to normal unless you reloaded. Had no idea how to fix...
Looking at it now we should have just made the portal button flat...

+1 vote   reply to comment
Goblinguy2 Aug 10 2012, 10:28am buried:


What the heck! you just EXPLODE at the ending anyway so why bother getting to win

-8 votes     reply to comment
usbpetrock Aug 22 2012, 5:56am replied:

Thank you for spoiling!

+5 votes     reply to comment
starfy222 Jul 1 2012, 8:58am says:

i can't play the game HELP

+3 votes     reply to comment
SpAM_CAN Mar 16 2012, 2:10pm says:

...there are no cubemaps

How the hell did you manage to release a mod without any reflections at all!? And some of these look like they have been compiled on 'Fast'... Guys, seriously, this needs cubemaps and to be compiled on 'Final'. It looks like lots of work has gone in but I just can't get over how you have ZERO cubemaps!

+2 votes     reply to comment
hunter547 Nov 15 2011, 7:27pm says:

very good game althoguh a bit depressing ending thoguh

+2 votes     reply to comment
Winkie4 Oct 23 2011, 4:22am says:

I played this through, thought it was a nice mod but I do have some criticism. While I loved the new textures, the levels were often unbalanced and very hard to accomplish. While I know it isn't easy to get good voice acting, and, even if it wasn't so, the voiceing sounded like one person with the pitch modified for different roles. The ending was pretty expected, perhaps some bigger twists to go along with it would suit this mod well? But still, nice mod, it was fun to play through.

+3 votes     reply to comment
GalacticMuffin Creator
GalacticMuffin Oct 23 2011, 9:25am replied:

Thanks :) we really appreciate positive feedback along with constructive criticism, we realise our levels were quite difficult for some players, the learning curve in out mod is very sharp in comparison to the original game portal. Also the voice acting is something which we have come under much criticism about. We expected this as this mod was created as a school project and we didn't have the resources or time for decent voice acting as it was added into the game at the last minute.

Glad you enjoyed the mod though ;)

+2 votes   reply to comment
Rorius Creator
Rorius Oct 26 2011, 9:43pm replied:

Just thought I should bring this up, the two voices you hear in the game are in fact two completely separate voice actors. We had a male and a female voice actor for the two roles in the game.

+2 votes   reply to comment
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Release Date
Released Mar 29, 2011
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159 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

Puzzle Compilation
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