A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.

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Blog RSS Feed Report abuse Latest News: RimWorld Alpha 8 - Winter is Coming released

1 comment by Tynan on Dec 10th, 2014

Alpha 8 is out! This time we've added a seasonal cycle and temperature simulation, snow, two more biomes (boreal forest and tundra) with all the attached animals, art sculpting, crafted item quality, weapon and apparel crafting, homegrown medicine, wind turbines, and more.

If you own the game, you can get Alpha 8 by re-downloading from the link you used before (it is a permanent link and always has the newest version). You should also get an update email from us. Anyone still having trouble should start at this thread.

Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 7 colony.

Change summary below:

Temperature and seasons

  • A new temperature system tracks temperatures indoors and outdoors.
  • Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
  • Certain clothing can protect against temperature discomfort/harm.
  • Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons.
  • There are special heat wave/cold snap events.
  • Added heater and cooler buildings.
  • Food spoils. This can be slowed or prevented with refrigeration.
  • Snow falls and accumulates over winter. It slows down movement.
  • Snow can be cleared manually, and will melt if heated.
  • New apparel: Parka and tuque.
  • Added new biomes: boreal forest and tundra

Art and crafting

  • Sculptor's table added. Colonists can create abstract sculptures.
  • Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.
  • Apparel crafting now allows crafting any kind of apparel.
  • Can now craft any kind of melee weapon from appropriate materials.
  • Created 'unfinished thing' step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
  • Added art trading.

New content

  • New animals: elk, hare
  • New plants: pine tree, birch tree, moss, xerigium
  • Xerigium plants can be farmed and refined into herbal medicine.
  • New power plant: wind turbine.
  • New weapons: triple rocket launcher, doomsday rocket launcher.
  • New items: Glitterworld medicine, herbal medicine.
  • Alphabeaver event creates alphabeavers who will consume trees until stopped.
  • Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare - the occupants may not be friendly.
  • Economy and trader stock generation reworked and rebalanced from the ground up.
  • Stats inspector allows inspecting more things in more places, and provides more, clearer info.
  • Several new songs from Alistair Lindsay.
  • You can now release prisoners. This gains you goodwill from their faction.
  • You can now configure your keyboard hotkeys.
  • Dozens of other fixes and improvements.
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Post comment Comments  (0 - 10 of 69)
taruser12 Dec 15 2014, 2:40pm says:

Wow man!This is an amazing game!Voted ;)

+1 vote     reply to comment
Guest Nov 29 2014, 4:55am says:

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blasterguy10 Sep 3 2014, 1:15am says:

Please, for the love of god. Remove or nerf these damn mechoids.

+1 vote     reply to comment
gargantiua Dec 15 2014, 2:09pm replied:

Actually they are not so hard. The big ones you kill with sniper and the small ones with melее weapon (the small ones can't even hit you. They just try to run.) If you encounter both Small And Big Mech you kill them both with sniper. Other tactics for the ship encounter is to research the mortars and build EMP and explosive. You can combine the tactics (EMP mortar and after they are STUNed go and shoot like a hell). And I'm not talking if they come in to your base. You need just few turrets and they will finish the rest (hunt: build long corridor which finishes IN the range of the turrets with a corner and one block corridor).

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Guest Dec 15 2014, 2:05pm replied:

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Guest Nov 22 2014, 7:31am replied:

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Xerberus86 Sep 7 2014, 9:09am replied:

i personally think that for lategame threads they could be a bit stronger and have some stronger variations. if the game is too hard for you why not try an easier difficulty level?

+1 vote     reply to comment
blasterguy10 Sep 7 2014, 9:26am replied:

It's really not that it's too hard, I agree with the more variations part of what you said, which I'm sure we will get in time. I just find at the moment, they're just an annoying enemy that i'd rather just not have in the game. Again, it is my opinion and I expect that people will disagree. I'm sure they'll be changed, or just more variations will be added like you said. I think the developers are just demonstrating what they can do and what we can expect on full release.

+1 vote     reply to comment
Jbearto Jul 15 2014, 1:37pm says:

You've earned a new follower, I will be back on pay-day!

+1 vote     reply to comment
FinKone Apr 10 2014, 6:40pm says:

Love it when I see really well put together games from the Unity engine. AI looks really deep and powerful. I'll be sure to pick up a copy soon, keep up the good work.

+3 votes     reply to comment
FinKone Apr 12 2014, 7:38pm replied:

Couldn't fight it anymore, got my copy. Thanks!

+3 votes     reply to comment
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