Background: PDS is THE first and original wartime simulation mod that brings out the flavour of naval warfare in a real time 3D setting. Units, weapons, tactics all based on our present and future concepts of warfighting. If you like watching space operas and reading David Weber, this mod is for you! We might be restarting development (PDS V13) for an even more comprehensive tactical combat experience. A lot of mods out there borrow from us - we don't have a credits list but just ask around.

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PDS shall be back with a new release, V13, ETA Xmas 2008

Posted by Llewelyn on Nov 2nd, 2008 digg this super bookmark


Things had worked out very well in the realm of RL - and PDS somehow, is still rather alive. Why not make further improvements to make? There's a lot of untapped potential... in ship design and gameplay in general. As usual, screw the naysayers :)

V12 was skipped - not a bad thing; it'll be a waste of time doing another semi-Newtonian physics experiment with little gameplay value.

So we'll head for V13. Many things will change including the tried and true shiplist. It's time once again to conduct another phase of natural selection. Lean, mean warships like LiirHra would soldier on to the next era of space warfare. Anything that tries to be a one-man army, or converts a double hull shipyard into a battle station probably gets killed by the PDS equivalent of self-terminally-guided, explosively forged depleted uranium slugs on a transorbital trajectory a million kilometres away.

That's the reality of space warfare. Who sees first, kills first.

And it'll be a challenge indeed to make that happen within the confines of HW2. Without any 3D modelling or scripting. You want to do that, earn real money doing it. It's simply not necessary, given the fact we can simulate the desired effects without much effort. All it takes is the right mind to plan, build, optimise. Rinse and repeat till we have another V7.3 scale effort.

At this point I'm not interested in knowing whether this vision for V13 would succeed. It either goes forward and gains victory, or it doesn't start at all. Things are very simple in the realm of PDS...

We humans with our limited lifespans can't take everything into account. The unimportant, illogical, or unnecessary is simply discarded using the skill of selective listening.

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Released Dec 26, 2008
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