Changes:
---All weapon ranges are 1/5th of their real life ranges in terms of meters.
---Projectile Speeds are 1/5th of their real life Muzzle Velocities in terns of m/s.
---Weapon Damages significantly Increased:
- -Pistol and SMG rounds damage changed to 12
- -Assault Rifle rounds damage changed to 16
- -Battle Rifle and Machine Gun rounds damage changed to 20
- -Shotgun Rounds damaged changed to 30-40
- -Sniper rounds damage changed to 50-120

---Weapon aim times lengthened
- -Pistols aim time changed to 1.5 sec
- -SMGs aim time changed to 2 sec
- -Shotguns aim time changed to 2-2.5 sec
- -Assault Rifles aim time changed to 2.5 sec
- -Battle Rifles aim time changed to 3 sec
- -Light Machineguns aim time changed to 4 sec
- -Heavy Machineguns aim time changed to 4.5-5 sec
- -Sniper aim time changed to 4-6 sec

Future Features:
--- Realistic and more types of Grenades
--- Reload Mechanism
--- Realistic Mortars and Launchers

Credits to the Project Armory mod team for their awesome weapons.
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V1.1 update released!

News

Version 1.1:
- Weapon clip sizes reduced to 1/5 of their real life values, should fix colonists doing stupid things and not moving.
- Accuracy balances for all weapons
- - Pistols and SMGs have great accuracy at short ranges, accuracy drops off rapidly in medium ranges
- - Shotguns have decent accuracy at short ranges, and low accuracy at medium ranges
- - Assault rifles have decent accuracy at all ranges, performs best at medium ranges
- - Battle rifles have slightly lower accuracy as Assault rifles at short and medium ranges, performs best at long ranges
- - LMGs, HMGs, Snipers accuracy balanced accordingly
- Aim time decreased
- - Pistols = 1 sec
- - SMGs = 1.5 sec
- - Shotguns = 2 sec
- - Assault Rifles = 2.5 sec
- - Battle Rifles = 3 sec
- - LMGs = 3 - 3.5 sec
- - HMGs, Snipers = 4 sec

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Post comment Comments
NewNoon
NewNoon - - 1 comments

This is a great mod, although it needs a range circle so you could know how far it shoots. For now 8/10 (new member :P)

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