This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. There are four versions of this mod, based on files from: - Doom 3 v1.3.1 - Sikkmod v1.2 for Doom 3 - Doom 3: Resurrection of Evil - Sikkmod v1.1 for Resurrection of Evil

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Infinite Brass for Sikkmod v1.1 for RoE

Infinite Brass for Sikkmod v1.1 for RoE

Full Version 1 comment

This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.1-enhanced...

Infinite Brass for Resurrection of Evil

Infinite Brass for Resurrection of Evil

Full Version

This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for an unmodded...

Infinite Brass for Sikkmod v1.2

Infinite Brass for Sikkmod v1.2

Full Version

This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.2-enhanced...

Infinite Brass for Doom 3 v1.3.1

Infinite Brass for Doom 3 v1.3.1

Full Version 3 comments

This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Doom 3 v1.3.1...

Comments
Ypulse
Ypulse

this mod has problem with shotgun shots on impact, you can see black boxes instead of normal particle effect

Reply Good karma Bad karma+1 vote
Ypulse
Ypulse

problem fixed, open weapon_shotgun.def
rename it to
entityDef projectile_bullet_shotgun {
"spawnclass" "idProjectile"
"mins" "-3 -3 -3"
"maxs" "3 3 3"

Reply Good karma Bad karma+1 vote
simoncrazycatgaudet
simoncrazycatgaudet

Nice mods, now it's should be nice to found a way to keep the impacts on wall. :P

Reply Good karma Bad karma+1 vote
SabreXT
SabreXT

I love these kinds of mods. Also corpse stay mods.

Reply Good karma Bad karma+2 votes
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