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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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MenteR Author
MenteR Mar 29 2012 says:

this one looked cool too, but we're not gonna keep this color correction, it makes it very confusing to see the sniper laser!

+8 votes   reply to comment
MattyG Mar 30 2012 replied:

Really? I kind of like the color correction in this screenshot :|

+18 votes     reply to comment
popifresh Mar 30 2012 replied:

Confusing to see the sniper laser? The laser is blue! there's nothing else blue on the screen, how is it confusing?? :S

+16 votes     reply to comment
Scorpio[pt] Mar 30 2012 replied:

Maybe he is colorblind?

-4 votes     reply to comment
MenteR Author
MenteR Mar 31 2012 replied:

i'm just saying it contrasts better on a warmer environment. and no, i'm not colorblind.

+2 votes   reply to comment
SpeedyClaude Apr 6 2012 replied:

I tough that it has to be smokey or foggy to be able to see the laser's beam.

+5 votes     reply to comment
TheSleepingObama Mar 2 2014 replied:

Maybe he's colorblind?

Yeah I liked this comment so suck my Obama haters!

+1 vote     reply to comment
cpl-bradley Mar 29 2012 says:

Maybe increase the blues a bit? Also I hope the animations are custom and not zoidberg's

+4 votes     reply to comment
MenteR Author
MenteR Mar 29 2012 replied:

they're obviously custom, why in the world would we steal an animation set? anyways, it's a bit warmer instead of blue-ish. sort of a desolate orange-ish feel that contrasts with the sniper laser's blue.

+7 votes   reply to comment
Phenixtri Mar 29 2012 replied:

most ppl use zoids as place holder anims most of the time and the idle is similar which is what made it confusing. Id love to see the custom amins tho :)

+2 votes     reply to comment
cpl-bradley Apr 9 2012 replied:

A TON of people use zoid's anims. I can't stand them. As an animator, I die a little inside every time I see a mod use them. So thank you so much for not using zoid's anims. And yeah the idle looks a bit like zoid's.

+3 votes     reply to comment
briggswag Apr 9 2012 replied:

Zoidburgs were cool the first time, but after seeing them so much it will be really nice to see their anims

+2 votes     reply to comment
Captain-Arse Mar 29 2012 says:

damn these two pics are fine examples of mapping. thank you for the eye-gasm :D

+5 votes     reply to comment
$$$killer$$$ Mar 29 2012 says:

Nice! Keep up the good work! I hope a can see of2 this summer ;)

+3 votes     reply to comment
crimson86knight Mar 29 2012 says:

The lighting effects on the right side of the pic are stellar. Looks fantastic!

+2 votes     reply to comment
Yams Mar 29 2012 says:

Should have made it like the "box room" warehouse in Indiana Jones.

-2 votes     reply to comment
Terrorist495 Mar 29 2012 says:

Very nice!

+2 votes     reply to comment
Vcc2cc Mar 30 2012 says:

u spelled armor wrong tee hee. he american no U in armor! looks
nice tho

-2 votes     reply to comment
levan563 Mar 30 2012 says:

Hud by Kave?

+2 votes     reply to comment
MenteR Author
MenteR Mar 30 2012 replied:

it's by our coder. am i missing something here? why do people think we'd get content from somebody else? is it becoming a fad between mod developers?

+2 votes   reply to comment
Mkilbride Mar 30 2012 replied:

Because there's thousands of HL2 replacement huds out there, obviously some would end up looking alike, and people don't remember what they look like exactly, they have a faint, blurry image in their head, and yours fits it, so they go "Ah, you stole it!'

Happens all the time.

+2 votes     reply to comment
chris0528 Mar 30 2012 replied:

Nicolas also goes by the name Kave, so yes the hud is made by him. btw, I'm the lead coder of the mod.

+2 votes     reply to comment
GOD_MAN Mar 30 2012 says:

Nice... I wish i could map like you... but i screwed something up bad in the SDK so it's all 3D view and i don't understand a thing anymore...

+2 votes     reply to comment
av3nger Apr 7 2012 replied:

Press Z

+2 votes     reply to comment
PurpleGaga27 Mar 30 2012 says:

Why isn't the attack cursor green?

+2 votes     reply to comment
MenteR Author
MenteR Mar 30 2012 replied:

because we're coding an entirely new crosshair!

+2 votes   reply to comment
The_Headcrab_Farmer Mar 31 2012 says:

Hmm, I get the "New Valve games" feeling from this, since everything is so "clean" á la Portal 2 and L4D. Nothing bad with that, makes it feel like a standalone game rather than a mod.

+2 votes     reply to comment
CoRuJa Apr 11 2012 says:

MenteR, i have to make a few questions regarding about your mod:

- Will the mod rescue the Half-Life feeling that has been abandoned in the second installement (*cough* HL2 *cough*)? I mean, a great variety of puzzles as well challenging enemies. Challenging i mean enemies that require your skills in both senses, something that HL2 and it's episodic sequels regretfully lacked in terms of difficulty.

- How long it will take to beat this mod (i'm not asking for a 20 hour experience, nothing in this world is perfect.)

- Judging by the screenshots, i believe that we gonna meet a few known foes like the Synth Gunship & Strider, for example, if i recall correctly. If so, are you guys considering to improve the existing dumbed-down NPCs included in the vanilla HL2. I don't want to fight a three-legged bug that just keep "stichting" along me when it's supposed to direclty hit you with deadly accuracy, for example (the same goes for the Gunship).

+2 votes     reply to comment
Mauntew Jun 25 2012 says:

Ребята! Вы делаете супер мод! удачи вам!

+2 votes     reply to comment
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Mar 29th, 2012
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