The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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MenteR Author
MenteR Dec 24 2011, 11:37am says:

Eventhough this is a week old we think it's worth showing.

1. Combine Soldiers have their own guns now.

2. The Pipe Wrench now does an animation everytime you fix the Gauss Cannon, so it doesn't look like you're beating the machine.

Soon we're gonna show the power tower collapsing and the new pipe wrench! Stay tuned!

+18 votes   reply to comment
--Atlas--
--Atlas-- Mar 30 2012, 7:53am replied:

In the first picture, He is a combine soldier right? He must be an alien soldier because Humans are not joined the Combine yet

+1 vote     reply to comment
SpeedyClaude
SpeedyClaude Apr 7 2012, 12:53am replied:

If this mod takes place after the Seven Hour War, then humans are surrendered and the Combine began transforming them intro soldiers.

+2 votes     reply to comment
pyrohamster
pyrohamster Apr 10 2012, 4:25am replied:

It's a synth

+3 votes     reply to comment
lom2
lom2 Dec 24 2011, 11:55am says:

cool! :D

+3 votes     reply to comment
CuervoSp
CuervoSp Dec 24 2011, 12:08pm says:

Really cool! :D

+3 votes     reply to comment
EricFong
EricFong Dec 24 2011, 1:57pm says:

Damn, saw this in face punch but I shall be waiting for new pipe wench with great expectation.

+2 votes     reply to comment
ghostings
ghostings Dec 24 2011, 3:51pm says:

Hopefully these soldiers aren't going to appear all the time, it would be hard to believe that the mighty Combine that won the seven hour war was constantly getting their ***** handed to them by a single soldier. It would make sense if they only appeared as frequently as bosses would in a game.

-1 votes     reply to comment
X-LAyer2
X-LAyer2 Dec 24 2011, 4:07pm replied:

Pretty sure these are supposed be the main foot soldiers of the Combine army at the time. I think it would be the other way around, with these guys being common and other synths as the bosses.

+3 votes     reply to comment
Phenixtri
Phenixtri Dec 24 2011, 6:37pm says:

Why does the hud at the top image have 50 round for the M16? o.0 Stanag mags only hold 30 and the surefire ones which look like the stanag mags but fatter hold 60. o.0

O well looks brilliant thus far. The new synth rifle looks great in game.

+2 votes     reply to comment
MenteR Author
MenteR Dec 24 2011, 8:33pm replied:

calm down dude, we were probably testing something.

+1 vote   reply to comment
Guest
Guest Feb 5 2013, 5:17pm replied:

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JrComissarValvatorez
JrComissarValvatorez Dec 24 2011, 8:42pm replied:

Hope it's more closer to the real world weapon, because the current demo has it acting like an SMG with a grenade launcher.

+1 vote     reply to comment
MenteR Author
MenteR Dec 26 2011, 2:07pm replied:

it's an accurate burst rifle for medium/long ranges while the SMG2 is more of a spray can that sprays bullets for close quarters.

+2 votes   reply to comment
AncientT
AncientT Dec 24 2011, 9:17pm says:

Nice the synth soldier looks very cool!

+1 vote     reply to comment
KorbisBarkly
KorbisBarkly Dec 24 2011, 9:26pm says:

Do you plan on recoloring the Swordfish? Maybe to match the Synth Soldier's Color Scheme.

+2 votes     reply to comment
MenteR Author
MenteR Dec 26 2011, 2:05pm replied:

not really. the swordfish stands out in the heat of the battle from other guns like the AR1 or the CLR. having NPCs carry different colored and shaped guns allows the player to easily identify which enemy poses more threat/which ones he should avoid the most/which ones he should take out first.

+2 votes   reply to comment
attackzone974
attackzone974 Dec 25 2011, 12:13am says:

Do these synth soldiers have a different animation rather then the default combine one in Half Life 2?

+1 vote     reply to comment
MenteR Author
MenteR Dec 26 2011, 2:02pm replied:

to be quite honest we were planning on redoing the anims but we decided to leave the old combine soldier animations because they look brand new when you apply them to the synth soldier. since they're both really different sometimes it looks like it's a different set of animations.

+1 vote   reply to comment
attackzone974
attackzone974 Jan 1 2012, 5:10pm says:

Also Im wondering would these guys use shotguns?

0 votes     reply to comment
Renegatz
Renegatz Feb 13 2012, 3:36pm says:

Epic, although the synth soldier looks a little short...Maybe it's just the angle?

+1 vote     reply to comment
nadarko
nadarko Feb 14 2012, 10:59pm says:

and i just soiled myself. thanks of2, thanks a lot

+2 votes     reply to comment
ghostygfd
ghostygfd Mar 11 2012, 2:20pm says:

Nice HDU!

+1 vote     reply to comment
Briggsman
Briggsman Apr 9 2012, 8:49pm says:

I love that m16, so much detail put into it, and it has nice orgins... cant wait to see the anims, i hope they aren't like the robotic, plain ones in the demo!

+1 vote     reply to comment
Guest
Guest Mar 13 2013, 8:20pm says:

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TheSleepingObama
TheSleepingObama Mar 2 2014, 10:36am says:

NO NO NO!!!! YOU MADE HIS FANGERS TO GLOVIE!!! NO NO!!! HE IS HOLDING IT LIKE A SMG! NO NO! WHY YOU DO THIS TO ME? NO!!!!!!!!!

+1 vote     reply to comment
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Date
Dec 24th, 2011
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MenteR
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