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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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OF2 - Dark Passage
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Luigis_#1 Apr 4 2010 says:

sexy mapping right there

+24 votes     reply to comment
Spooboy Apr 4 2010 replied:

Yeah,this is amazing.

+5 votes     reply to comment
DjReactor Apr 4 2010 replied:

agrees mate realy awesome

+2 votes     reply to comment
Triden007 Apr 5 2010 replied:


+3 votes     reply to comment
corigami Apr 4 2010 says:

It doesn't make much sense that the combs exist without any other signs antlions have been there. Add some grubs, webbing, tunnels connected to the sewer, etc.

+7 votes     reply to comment
MenteR Author
MenteR Apr 4 2010 replied:

There are grubs and there are tunnels connected to the sewer. The grubs aren't shown here because half of the sewers is a constant fight for territory between antlions and bullsquids, so it's most likely that bullsquids vanished off the grubs from this place, but the hives are still there. The tunnels aren't shown here because I just don't see a reason gameplay-wise to put them there, but I can assure you they're on other canals. The webbing isn't here because, well, I honestly forgot about that.

+6 votes   reply to comment
skullshaper Apr 5 2010 replied:

if the bull squids eat ant lion grubs, then why arent the honeycombs hollow? surely that would be a great atmospheric tool as to what territory your heading towards. as well as rewarding the more keen eyed player?

+2 votes     reply to comment
Eggscanjump Apr 9 2010 replied:

Maybe the combine cleared them out or something happened like an exploded sewer pipe flushed them out. It's also a way to get into the sewer.

+1 vote     reply to comment
Armageddon104 Apr 4 2010 says:

Very cool. Nice lighting, would be nice to see some transition from the egg holder things to the passage.

+1 vote     reply to comment
MenteR Author
MenteR Apr 4 2010 replied:

I still have to tell someone to do some sort of organic texture, the hives look really weird being on pure concrete like that.

+2 votes   reply to comment
HounderKnight Apr 4 2010 says:

You must construct additional salivary glands. But yeah, great work and lighting effects :)

+1 vote     reply to comment
Deremix Apr 4 2010 says:

Oh... my... god... I think I just got a boner...

+5 votes     reply to comment
Holymac May 15 2010 replied:


+1 vote     reply to comment
minotor1279 Apr 5 2010 says:

As much as i love this mod. The barnacles really **** me up :(

+1 vote     reply to comment
Sergeant23 Apr 5 2010 replied:


+1 vote     reply to comment
Kris015 Apr 5 2010 says:

Oh. my. god that looks awesome!!

+1 vote     reply to comment
EricFong Apr 5 2010 says:

Damn, now i can't wait even more about this mod.

+1 vote     reply to comment
AlekZanDer Apr 5 2010 says:

Makes you love it...

+1 vote     reply to comment
Komposten Apr 5 2010 says:

looks nice.... dark... and... creepy... xD

+1 vote     reply to comment
mikaelqz Apr 5 2010 says:

looks nice i have one wonder will the barnacle be like the one in the half life 1 that wuld be awesome

+1 vote     reply to comment
Xenoshock Apr 5 2010 says:


+1 vote     reply to comment
LopperUK Apr 5 2010 says:

Well, you can tell what part is from HL2 EP2

+1 vote     reply to comment
Centaur1um Apr 5 2010 says:

Hot damn Menter, this is some sexy **** right here.

+3 votes     reply to comment
HL-Rul3z Apr 5 2010 says:

awesome! someone else noticed the bullsquid in the background?

+3 votes     reply to comment
Unknown12345678900 Apr 5 2010 says:

This is an Ep9isode 2 mod.Oh man!

+1 vote     reply to comment
PurpleGaga27 Apr 5 2010 says:

This look far more amazing than the hives in Half-Life 2 Episode 2.

+1 vote     reply to comment
jjawinte Apr 5 2010 says:

Regardless of whether any finishing detailing is yet to be done here, I think this area looks brilliant !

It's so difficult to place this much content into such a confined area and make it " work " in favor of the map, but you've managed to do so very well. Prime work right here and a testament to your obvious skills. My hats off to you sir !

+2 votes     reply to comment
DVNC Apr 5 2010 says:


+1 vote     reply to comment
Sgt.Maggot Apr 5 2010 says:


+2 votes     reply to comment
Master_Of_Hiddenry Apr 5 2010 says:

As always, the lighting is superb. Hope to see more soon!

+1 vote     reply to comment
lodcax Apr 7 2010 says:


+1 vote     reply to comment
AndyBrown Apr 7 2010 says:

Everything is Brilliant and well designed apart from a few things, as you said before in your previous comments, just to enforce my point, that it was constantly being fought over by the bull squids and the antlions.
You should add in the odd alien blood splat and one of those charred corpses just to reinforce the cremator in your mod.
Also just to point out those barnacles look very aligned, if there's no in-game reason or there's a part of the screen shot I'm not paying attention to, you should randomise them up a little bit

+1 vote     reply to comment
MenteR Author
MenteR Apr 7 2010 replied:

The Combine doesn't get close to the infested areas of the sewers, therefore nay, we shouldn't add cremated bodies. And if there were bodies left behind, the aliens would probably eat them anyway.

The barnacles look aligned because there's no just no way to make them misaligned or more spaced from eachother. Trust me, I made their positioning as random as possible, but the ceiling won't let me go any further than that.

And finally, we changed the logo because we lost our original render for the old logo and we had to limit ourselves to the 200x200 version, so we decided to make a new one.

+1 vote   reply to comment
AndyBrown Apr 8 2010 replied:

Yes but what lies for the fait of my bloodsplat idea? ;)

+1 vote     reply to comment
MenteR Author
MenteR Apr 8 2010 replied:

Yeah we'll add those.

+1 vote   reply to comment
AndyBrown Apr 9 2010 replied:

Thanks, its good to see an active administrater with me being like 3 days old :S

+1 vote     reply to comment
Guided_Meditation May 17 2010 replied:

Well maybe not an entire corpse..

But some bones..

+1 vote     reply to comment
AndyBrown Apr 7 2010 says:

Sorry to post again but I also noticed your Screenie Emblem is not as dirty and no longer bloodied, What caused the change?

+1 vote     reply to comment
$n!p3r Apr 10 2010 says:

one of the best pics on

+1 vote     reply to comment
jasondokusis Apr 16 2010 says:

Wow, I never expected the game would be like this

+1 vote     reply to comment
23-down Apr 16 2010 says:

Awesome this looks more like a concept than a map.. I can't believe that it is really a map! Fantastic work.

+1 vote     reply to comment
SUPER_Tank May 3 2010 says:

Is there a antlion king live in it?

+1 vote     reply to comment
dkbyhr May 4 2010 says:


+1 vote     reply to comment
Anticitizen_Zero May 7 2010 says:

HL2 Canals + EP2 Antlion Caves = OF2 Dark Passage

+1 vote     reply to comment
MenteR Author
MenteR May 13 2010 replied:

Add Xen to that.

+1 vote   reply to comment
Pyro627 May 18 2010 says:

I just noticed those barrels.


+1 vote     reply to comment
chopper587 Jul 24 2010 says:

it would be ******* awesome if you guys bring back otis, you know, the fat and funny black mesa security guard...

+1 vote     reply to comment
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Shephard finally meets up with Jake, a decadent survivor who has been guiding our hero through the gloomy sewers using a hacked communication system. They must now struggle for their own survival and at the same time escape from the infested underground of City Fourteen.

Mapping by MenteR.

FULL RESOLUTION (1680x1050):

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Apr 4th, 2010
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