The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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OF2 - The City (CUT)
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Post comment Comments  (0 - 50 of 66)
Centaur1um
Centaur1um May 17 2010, 5:45pm says:

Holy ****, is that building...

Damn MenteR, I hope it isn't.

+12 votes     reply to comment
Newbez
Newbez Jul 16 2010, 7:57pm replied:

?? world trade centre??

-3 votes     reply to comment
Glider4
Glider4 Feb 28 2011, 4:55pm replied:

i laughed at that im a bad person

+1 vote     reply to comment
ferdam
ferdam May 17 2010, 5:47pm says:

******* awesome.

+9 votes     reply to comment
xilefian
xilefian May 17 2010, 5:51pm says:

wooooooooooooow holy hell amazing artistic, beauty, brilliance, everything!

+11 votes     reply to comment
Mr.Walrus
Mr.Walrus May 17 2010, 5:54pm says:

Holy **** that is amazing. I cant wait for this!

+6 votes     reply to comment
donivan10
donivan10 Apr 27 2011, 12:02am replied:

its cut dumb ****!!!

-3 votes     reply to comment
Holymac
Holymac May 17 2010, 5:55pm buried:

(buried)

Looks good. really detailed... Well, I am more amazed by the textures than the blocky buildings int he backgrounds. I mean, the ones in the foregroud look good, background look like ****. Kinda like the rest of his work.

-53 votes     reply to comment
Centaur1um
Centaur1um May 17 2010, 8:34pm replied:

Because you are such an amazing mapper. Why don't you read the side-bar and see that it says WIP you insipid ****. I don't know what's wrong with you people, the background is the least important thing when it comes to WIPs.

+14 votes     reply to comment
MenteR
MenteR May 18 2010, 3:35pm replied:

Please don't start discussions over comments. I don't want any more replies to this comment.

+14 votes     reply to comment
Reeze17
Reeze17 May 17 2010, 5:56pm says:

Wow, this is fantastic!

+6 votes     reply to comment
tundra_cool
tundra_cool May 17 2010, 5:57pm says:

Looks really awesome but I recommend choosing some colors which fit well together. Some brick buildings, some metal? With a bright white building peeking out from the right? Huh? It feels kind of like the maker said 'whatever' and just chose building textures.

+7 votes     reply to comment
MenteR
MenteR May 17 2010, 6:00pm replied:

I really said whatever and started making random buildings, you're totally right this time.

+7 votes     reply to comment
Spooboy
Spooboy May 17 2010, 7:15pm replied:

We're just getting some ideas down, this doesn't represent the final version what so ever.

+2 votes     reply to comment
Sgt.Maggot
Sgt.Maggot May 17 2010, 7:45pm replied:

only the one on the far right looks bad and out of place

+2 votes     reply to comment
Maggot4ever
Maggot4ever May 17 2010, 6:58pm says:

Yeah well..

You can do better. Those buildings in the back look a bit blocky and textures doesnt fit at all. But the nearer houses and the main part are ok i guess.

+3 votes     reply to comment
MenteR
MenteR May 17 2010, 7:15pm replied:

That's why it says WIP. And I don't see how the textures don't fit for the skyscrapers, the skyscrapers are based off real buildings. Not only that but the hotel towers, the hospital, the business tower at the background... They all look alright, specially the radio broadcast tower. I admit the green/black building looks a tad blocky but business skyscrapers are normally blocky.

+2 votes     reply to comment
Maggot4ever
Maggot4ever May 17 2010, 9:47pm replied:

you got a point. My bad.

But the green doesnt fit at all in the green/black building ._.

+1 vote     reply to comment
MenteR
MenteR May 17 2010, 10:16pm replied:

Haha I know, we still gotta get more custom textures for City 14.

+2 votes     reply to comment
Pyro627
Pyro627 May 18 2010, 6:58pm replied:

I think the problem is that it's lacking detail. Plus, the textures don't look lined up like you'd expect with a skyscraper's windows.

0 votes     reply to comment
THE_GMoD
THE_GMoD May 17 2010, 7:05pm says:

That looks awesome. Can not wait until the mod is done!!!!!
Keep up the great work MenteR!

+1 vote     reply to comment
Jeffman12
Jeffman12 May 17 2010, 7:39pm says: Online

I think the only problem is that the background looks a little too clean. The smoking holes in the structures contrasts quite a bit with the otherwise spotless exterior. The foggy look implies dust and ash are airborne, as with much of the world in Half-life 2, so the building texture should probably reflect that around the finalization.

+1 vote     reply to comment
Spooboy
Spooboy May 17 2010, 10:58pm replied:

Yeah, there will be custom textures; as well as some grime, dirt, destruction, etc. This is really just a mock up of the city "background".

+1 vote     reply to comment
Armageddon104
Armageddon104 May 17 2010, 7:42pm says:

Wow that looks great, I'd suggest making the stars smaller though. :P

+1 vote     reply to comment
MenteR
MenteR May 17 2010, 7:53pm replied:

They're not stars, it's falling ash :P

+1 vote     reply to comment
ZANTA_CLAWS
ZANTA_CLAWS May 17 2010, 8:32pm says:

looks great guys, keep it up :D

+1 vote     reply to comment
altercuca
altercuca May 17 2010, 9:18pm says:

nicely done, cant wait till this is out!

+2 votes     reply to comment
Dr.Doozer
Dr.Doozer May 17 2010, 10:51pm says:

Blocky background. Sort of ruins it.

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja May 18 2010, 12:56pm replied:

*sigh* Because it's WIP, maybe -_- ?

+1 vote     reply to comment
Dr.Doozer
Dr.Doozer May 18 2010, 6:46pm replied:

I understand, but here's the thing: work in progress should not be shown if it looks sort of unpresentable.

-1 votes     reply to comment
MenteR
MenteR May 20 2010, 4:09pm replied:

Atis, stop being butthurt because we rejected you off the team. This is totally presentable.

+1 vote     reply to comment
Dr.Doozer
Dr.Doozer May 21 2010, 11:43pm replied:

This is not me hurting from being rejected, it's what I think. I've seen some much better WIP.

-1 votes     reply to comment
EricFong
EricFong Jun 17 2010, 5:25am replied:

This is best WIP i ever see, AMIDOINGITRIGHT?

+1 vote     reply to comment
Dredile
Dredile May 17 2010, 11:01pm says:

Thats really cool looking! everything else has already been said and i personally dont think it looks too blocky, it looks almost like how a real city would.

+1 vote     reply to comment
HounderKnight
HounderKnight May 18 2010, 12:34am says:

Gorgeous and awesome scene, bravo :)

+1 vote     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate May 18 2010, 4:34am says:

It looks great, but it looks like New York. Maybe make it more suburb-ish, like City-17. I know it's a different city and all, but still, it feels like Down-Town. Maybe just LESS skyscrapers, and more city-17-ish apartments.

On the other side, I think you should add ONE skyscraper: The Citadel. It should look different, maybe wider and shorter, while still keeping the Combine architecture, as the it doesn't have to be EXACTLY like City 17. Should still be huge, though.

Just my thoughts, anyways. Looks good either way. Great Job! I especially love the smoke coming from the building.

0 votes     reply to comment
MenteR
MenteR May 18 2010, 3:30pm replied:

No. It's supposed to be a manhattan-ish city. And it's based in America.

There's no citadels in this city because Citadels take years to get built. This is an year after the seven hour war. Not only that, but if the combine wanted to make a settlement there, they wouldn't destroy everything.

+1 vote     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate May 24 2010, 12:31pm replied:

OK. Makes sense.

+1 vote     reply to comment
dkbyhr
dkbyhr May 18 2010, 5:42am says:

OMG :O THAT AWESOME !!!!!!!

NICE WORK MenteR

+1 vote     reply to comment
BlunderThunder
BlunderThunder May 18 2010, 5:48am says:

Reminds me of some Dystopic Cyberpunk setting...

I love it. :)

+1 vote     reply to comment
sasuke2490
sasuke2490 May 18 2010, 6:26am says:

ui want to play this noa

+1 vote     reply to comment
jjawinte
jjawinte May 18 2010, 6:47am says:

High quality work guys. Keep to whatever your doing.

+1 vote     reply to comment
Xen-28
Xen-28 May 18 2010, 7:59am says:

Its...Its Beautiful :)

+1 vote     reply to comment
ammd
ammd May 18 2010, 11:27am says:

WOW i am officaly impressed o.O nice work

+1 vote     reply to comment
EricFong
EricFong May 18 2010, 12:05pm says:

Holy ****, it does show us how combine take over this city.

+1 vote     reply to comment
fadi.naoum.
fadi.naoum. May 18 2010, 12:09pm says:

Nice Mapping

+1 vote     reply to comment
galdor
galdor May 18 2010, 12:38pm says:

WOW this is looking good keep up the good work

+1 vote     reply to comment
AccessGranted
AccessGranted May 18 2010, 12:41pm says:

Pretty cool for a background! Kinda reminds me of Perfect Dark! :)

+1 vote     reply to comment
playerrr1
playerrr1 May 18 2010, 2:55pm says:

WOW

+1 vote     reply to comment
Unknown12345678900
Unknown12345678900 May 18 2010, 3:05pm says:

I like it.

+1 vote     reply to comment
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Description

With City 14 dotted in fiery chaos, feeling the twinge of the Combine apex, our hero Shephard wakes up amidst the action. The combine’s authority grew exponentially, without motive or mind. The city was in mayhem, the struggle for control ended in bloody and destructive termination. Combine simultaneously choked out the cities busy and outnumbered forces leaving only pockets of resistance to fend off the invaders. Within hours the city was theirs, Shephard, now alone, had to brave the city’s dangers alone. Bodies called to the wandering cremators who periodically patrolled the once flourishing city streets.

Work In Progress.

Mapping by MenteR.

Image Details
Type
Demonstration
Date
May 17th, 2010
By
MenteR
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1000×625
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