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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.
With City 14 dotted in fiery chaos, feeling the twinge of the Combine apex, our hero Shephard wakes up amidst the action. The combine’s authority grew exponentially, without motive or mind. The city was in mayhem, the struggle for control ended in bloody and destructive termination. Combine simultaneously choked out the cities busy and outnumbered forces leaving only pockets of resistance to fend off the invaders. Within hours the city was theirs, Shephard, now alone, had to brave the city’s dangers alone. Bodies called to the wandering cremators who periodically patrolled the once flourishing city streets.
Work In Progress.
Mapping by MenteR.