OmiQuake Source
Feb 23, 2013 Source Code 0 commentsSource Code of the OmiQuake Engine. The Project seems abandoned. So if you like it, you may enhance it the way you like
Download Here
Binaries/gfx
People.clemson.edu
Source
People.clemson.edu
OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements. Here is a list of features so far.
Version 1.0
-ARB Multitexturing
-Speed Increases
-Bobbing Weapons
-Colored Console
-Animation Interpolation
-Transform Interpolation
-TGA Textures
-PCX Textures
-JPG Textures
-Fixed Maximum Pitch of Player Viewpoint
-Centered Intermission Scoreboard
-Improved HUD
-FPS Counter
-Clock
-lit support
-Removed Flashblend
-Fullbrights
-32-bit Mirrors w/ gl_texsort "1"
-Programmable External Particle System
-Fixed Particles Over Water Bug
-Fixed Beam Pausing
-Clipped Decals
-44100hz Sound Sampling Rate
-New Math Routines
-MD3 Models
-Quick Texture Reloads
-Dual Water Layers
-Underwater Fogging
-Waterwaves
-Added +mlook cvar
-EAX Sound (60%)
-OpenGL code in an external DLL
-New pak file format
-Dedicated Console
-Numerous other things i cant remember :)
Source Code of the OmiQuake Engine. The Project seems abandoned. So if you like it, you may enhance it the way you like
OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements
Released!
/me laughs out loud
I want OmiQuake (*and source code*)!
well im a computer science major now. so this is my pet project while at college :)
im waiting for it :D
"project isnt dead yet"
cool! :D
i hate when peopel waste my time with this..
that's BAD :(
dont expect it anytime soon if ever i no longer have any of the source code and im working on different things now
is it dead.. huh?:confused: can i poke it with a stick? :confused: :confused:
pleaseeeeee hurry up with it:)