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Binaries/gfx
People.clemson.edu
Source
People.clemson.edu
OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements. Here is a list of features so far.
Version 1.0
-ARB Multitexturing
-Speed Increases
-Bobbing Weapons
-Colored Console
-Animation Interpolation
-Transform Interpolation
-TGA Textures
-PCX Textures
-JPG Textures
-Fixed Maximum Pitch of Player Viewpoint
-Centered Intermission Scoreboard
-Improved HUD
-FPS Counter
-Clock
-lit support
-Removed Flashblend
-Fullbrights
-32-bit Mirrors w/ gl_texsort "1"
-Programmable External Particle System
-Fixed Particles Over Water Bug
-Fixed Beam Pausing
-Clipped Decals
-44100hz Sound Sampling Rate
-New Math Routines
-MD3 Models
-Quick Texture Reloads
-Dual Water Layers
-Underwater Fogging
-Waterwaves
-Added +mlook cvar
-EAX Sound (60%)
-OpenGL code in an external DLL
-New pak file format
-Dedicated Console
-Numerous other things i cant remember :)
0 comments by Omikron on Jan 17th, 2005 digg this super bookmark
About damn time right?
links are in the mod info section
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wow
i added a dedicated console ala QuakeIII very nice :)
Umm... ooookay.
eeek?¿
this is why it hasnt been released yet
-merging all the OpenGL code to an external DLL
-new lighting method
-new menus
-and im doing away with the *.pak (this may cause some legal issues because ill have to repack all the game data into another format and distribute it. if so back to lame pak files :) )
heres a pic of the files very nice and clean
Omiquake.league3o.com
Argh! C'mon, man, harry up! I'm almost losing my patience!
Amazing!
soo.... when ARE u going to make that tut on those decals anyhow?? :D im awaitin.. :D
The modwatch list is ordered by the date people registered to modDB, not when they watched the mod. I wish it would sort when they watched the mod tho :cry:
holy crap!!