Download Here Binaries/gfx Source OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements. Here is a list of features so far. Version 1.0 -ARB Multitexturing -Speed Increases -Bobbing Weapons -Colored Console -Animation Interpolation -Transform Interpolation -TGA Textures -PCX Textures -JPG Textures -Fixed Maximum Pitch of Player Viewpoint -Centered Intermission Scoreboard -Improved HUD -FPS Counter -Clock -lit support -Removed Flashblend -Fullbrights -32-bit Mirrors w/ gl_texsort "1" -Programmable External Particle System -Fixed Particles Over Water Bug -Fixed Beam Pausing -Clipped Decals -44100hz Sound Sampling Rate -New Math Routines -MD3 Models -Quick Texture Reloads -Dual Water Layers -Underwater Fogging -Waterwaves -Added +mlook cvar -EAX Sound (60%) -OpenGL code in an external DLL -New pak file format -Dedicated Console -Numerous other things i cant remember :)
Im shooting for a release around early October maybe sooner depending on how things work out. There are a couple of bugs that I need to iron out and a few more features that are going to be added before I release. Also after the release I'll finally right a tutorial on the particle system / clipped
Posted by Omikron on Sep 20th, 2003 digg this super bookmark
Im shooting for a release around early October maybe sooner depending on how things work out. There are a couple of bugs that I need to iron out and a few more features that are going to be added before I release. Also after the release I'll finally right a tutorial on the particle system / clipped decals.
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